FPC3 wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! You know there's gonna be Sentinels on the Bleed and Poison paths, right? Do you have any champions who Armor Break AND are Bleed or Poison Immune?
Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Harry_71 wrote: » Well, we have to see how it works out. You can write here what you want, it will change nothing.... Bytheway, another where you can write what you want and nothing happens: What about Pure Skill mastery? Still waiting for the refund for rank 4 and 5.... Shame on you....really
Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
Indrick781 wrote: » I'm failing to see the difficulty "increase." Sentinels are very easy to fight. I don't think I died to one once in the Uncollected EQ. They have extremely easy to avoid specials with long recovery times. As for the minibosses. Morningstar bring a bleed immune. Ghost Rider, Iceman, Dormammu all will make short work of her. Green Goblin bring someone with heal block. Archangel melts him. Nightcrawler bring Iceman or someone with ability accuracy reduction or Sparks or SL. Finally for Wolverine, it isn't his bleed that makes him very good in AQ. It's his regen. You can still use him to clear paths and end up 100% health. I use him on debuff immune paths when I take them in AQ. The fights take a bit but I'm still at 100% at the end of the path. That's what makes Wolverine so useful. Now to rewards, they really do need to be bumped up. Kabam should have tossed something in there as a "this may increase difficulty so here's some extra glory on the first few milestones" or "We've changed milestone rewards to include 1 full t1 alpha at 30m, 60m, 90m, and 125m points." This would have gone miles to justify the change, but alas here we are again with Kabam not thinking before they act. They know they will get hundreds of responses making changes that will require teams to be changed up and seemingly harder, but they don't do it. Look at the Uncollected difficulty announcement. Sure, not everyone was happy and there was some difficulty tuning before they got it right but did anyone complain about the rewards? Nope.
TKal wrote: » Indrick781 wrote: » I'm failing to see the difficulty "increase." Sentinels are very easy to fight. I don't think I died to one once in the Uncollected EQ. They have extremely easy to avoid specials with long recovery times. As for the minibosses. Morningstar bring a bleed immune. Ghost Rider, Iceman, Dormammu all will make short work of her. Green Goblin bring someone with heal block. Archangel melts him. Nightcrawler bring Iceman or someone with ability accuracy reduction or Sparks or SL. Finally for Wolverine, it isn't his bleed that makes him very good in AQ. It's his regen. You can still use him to clear paths and end up 100% health. I use him on debuff immune paths when I take them in AQ. The fights take a bit but I'm still at 100% at the end of the path. That's what makes Wolverine so useful. Now to rewards, they really do need to be bumped up. Kabam should have tossed something in there as a "this may increase difficulty so here's some extra glory on the first few milestones" or "We've changed milestone rewards to include 1 full t1 alpha at 30m, 60m, 90m, and 125m points." This would have gone miles to justify the change, but alas here we are again with Kabam not thinking before they act. They know they will get hundreds of responses making changes that will require teams to be changed up and seemingly harder, but they don't do it. Look at the Uncollected difficulty announcement. Sure, not everyone was happy and there was some difficulty tuning before they got it right but did anyone complain about the rewards? Nope. Sentinels are harde to fight than symbioids, that’s a fact, map 5 day 5 is much harder than Uncollectable EQ. For the mini boss : -NS is bugged as hell and shouldn’t even be considered a mini boss option due to that -MS yeah, just bring an bled immune champ, another one, and you can’t attack her after he sp1 since she will have unstoppable, sp2 because of recovery time, or Heavy Attack because of recovery time - Green Goblin, yes many option, guillotine might shine when he is here. Map 6 AQ Void is the worst change, who are you going to pick against him ? Blade ? But you’ll need the synergie with GR, bring him, fine he is amazing for AQ. A spider man to complete the trinity ? Ok fine it works well Who you gonna pick for AW so ? Blade is going to be essential in AQ Map 6, and others map when sentinell will (most likely) be introduce as a boss. So what you will need to choose between bringing blade into AQ or AW ? Nice
Il_JooO wrote: » One question I have is about the sentinels; since the Symbioids couldn't do the special 3 attack, is this also applied to the Sentinels as well? Maybe this question has already been answered, however please tell me, thanks
Il_JooO wrote: » Il_JooO wrote: » One question I have is about the sentinels; since the Symbioids couldn't do the special 3 attack, is this also applied to the Sentinels as well? Maybe this question has already been answered, however please tell me, thanks so??? anyone?