roastedbagel wrote: » PincheChingon wrote: » @Kabam Miike Please put some numbers here as to how much damage we can expect to see from the map6 mini boss Void’s “Fear of the Void” unavoidable damage. I expect this to be a massive damage that will almost be an auto kill in a few seconds, IF you don’t have an r4 5*. All the while trying to bait his specials. Just a simple question, looking for a simple answer. That's not how it works. His fear of the void doesn't actually cause any debuff damage (it just combines the *effects* of the 3 debuffs), just the actual 3 various debuffs he inflicts. And those of course can be removed by going over a 10 hit combo. Source: I play Void almost exclusively and know him inside and out
PincheChingon wrote: » @Kabam Miike Please put some numbers here as to how much damage we can expect to see from the map6 mini boss Void’s “Fear of the Void” unavoidable damage. I expect this to be a massive damage that will almost be an auto kill in a few seconds, IF you don’t have an r4 5*. All the while trying to bait his specials. Just a simple question, looking for a simple answer.
Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
Qmon wrote: » @Kabam Miike Will the sentinels each have different specials like the symbiods? If not, that's unfair as the special 2 is difficult to fully evade. Also, fighting them is not more 'refreshing' if they all have the same moveset (in terms of animations from attacks and specials) since we'll get quickly bored of them in a week. And you can't counter the debuff immune sentinels with armor break.
Mirage_Turtle wrote: » This is disappointing, Kabam. 12 pages of people stating what a silly move this is and you're not willing to make any concession that this rollout may be, in fact, silly? Don't become so entrenched in your perspective that you alienate your player base...again. Your Community Boss Rush event was a home run. Excellent on all fronts. This AQ "refresh" rollout on the other hand...
Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
D14rock wrote: » What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
BitterSteel wrote: » D14rock wrote: » What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore. If you think Wolvy is useless you don’t deserve to have him
Kabam Miike wrote: » Summoners, We've just announced a small refresh of Alliance Quests that will start April 2nd. This will include new Minibosses, and a farewell to our Symbioid friends!Read all about it, then ask your questions!
Tom_Cruise1 wrote: » @Kabam DK Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
BitterSteel wrote: » Tom_Cruise1 wrote: » @Kabam DK Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs? Take a bleed or poison Immune that has a class advantage over the sentinels on your path.
TKal wrote: » BitterSteel wrote: » Tom_Cruise1 wrote: » @Kabam DK Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs? Take a bleed or poison Immune that has a class advantage over the sentinels on your path. Is there any bleed immune skill champ ? And also science ? Cause on path #1 tier 2 there is 2 symbioids on bleed node, one science and one mystic
BitterSteel wrote: » TKal wrote: » BitterSteel wrote: » Tom_Cruise1 wrote: » @Kabam DK Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs? Take a bleed or poison Immune that has a class advantage over the sentinels on your path. Is there any bleed immune skill champ ? And also science ? Cause on path #1 tier 2 there is 2 symbioids on bleed node, one science and one mystic Luke cage for science but for skill you could take in agent venom or kingpin for a chance to shrug off, although not the best option since over time you’ll lose them a fair few times. Why is the class advantage so important to have? Get the person going that path just have a bleed immune champion who can beat a science sentinel without class advantage. Sure it helps combat the sig ability but it’s not a must.
Kabam DK wrote: » BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should. Let me clarify: I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!