Archangel abilities accuracy gets reduced while it shouldn't [To Be Fixed In Next Update]
Fel_95
Member Posts: 347 ★★
As Archangel's description says, his ability accuracy shouldn't be reduced (like Mordo's). Against Magneto and Civil Warrior I experienced his abilities to fail (parry doesn't work and can't apply Neurotoxins 100% of the times even if requirements are met).
Pre 12.0 this was a problem already and I thought it was fixed, but apparently it was not. Anyone else experiencing this issue?
@Kabam Miike
Pre 12.0 this was a problem already and I thought it was fixed, but apparently it was not. Anyone else experiencing this issue?
@Kabam Miike
Post edited by Kabam Wolf on
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Glad to hear that, but if it's so long they've been aware, how is that the problem is still a thing? Hope they see this thread, a little reminder can't but help resolving the issue
Yeah, his hitbox is smaller than the animation would suggest, and he just do it in place without lounging forward, as most Heavies do. Not sure if that's a bug or intended, but the missing ability reduction resistance sure is a bug
In Mordo's description under Passive Abilities it says "resisting against Ability Accuracy effects" but not "IGNORE/CANCEL OUT". That makes sense that Mordo's astral form can be cancelled out by any Ability Accuracy reduction debuff.
Resist = they have no effect on him, and actually you can't ability reduce Mordo. Obviously, effect ignoring evasion (true strike, cold snap, Agent venom...) Will bypass his evasion.
Mordo is working fine as no one can reduce his ability chances to trigger, but archangel is not.
I'm pretty sure in the old forum this issue were already present, and I remember @Kabam Miike stating they fixed it. After last patch, the issue is back.
I just ranked mine as a plan to use him there, but now I'm thinking that was a mistake maybe
I'm waiting to rank him up before using him against the collector, also to see if he actually reduce his Tenacity as his abilities suggest. Thing is, collector reduce Ability accuracy by such a little every X seconds, it's hard to see if you're inflicting less bleeds / poison, and him being immune to it after a while make the test hard to do.
That bug was adressed a long time ago, but it wasn't fixed yet ... they only fixed other bugs related to him (AA had a lot of bugs after his release)