King_Diamond666 wrote: » I don’t care what anyone says. The changes in AQ are way to drastic. Overnight half the opponents are poison and bleed immune. They also have unblockable specials after a point. The rewards haven’t gone up at all and that is wrong as well. I’m all for change in a game, but this was way to big of a change and honestly this along with the constant bugs makes me think it’s time to just delete the game. It’s just losing all sense of fun and fairness. If you don’t have an issue with the changes and find them just as easy. I am happy for you and respect your ability, but don’t be negative and start being a jerk in the comments.
FineDog wrote: » I used to tear through symbioids and barely take any damage. Part of it was that my roster is heavily bleed-reliant, which is something I can't avoid because those are just the champs I've been dealt so far. But part of it is also that the symbioids have simpler movesets, they don't analysis buffs that require a weird, unpredictable play style, they don't have a class advantage against five out of six classes, etc. I'm not even particularly worried about the boss changes, but the sentinels are KOing my guys before I can even get to the bosses. They're an interesting change but they need to be seriously nerfed because they're supposed to just be trash mobs you beat up on the way to the boss.
Kabam Miike wrote: » \ Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
Go_Grems wrote: » Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! We have very different definitions of "fresh and exciting"... This is simple lazy work that only benefits Kabam and hurts players with no added benefit to offset. Fresh and exciting would be something players look forward to BY ITS VERY DEFINITION. Unless you are blind or dumb, you can easily see NO ONE is welcoming this "fresh and exciting" change. Must be so tough slinging **** and selling it as roses...
Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
Go_Grems wrote: » Kabam DK wrote: » BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should. Let me clarify: I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them. "Not necessarily harder"??? Double immune, unblockable.... how is that the same as symbiods that bleed, get poisoned, DO NOT get unblockable specials and have evadeable specials? I have a car that is "approximately the same" as a Ferrari.... It is a Hyundai. Ready to pay me the same sticker price? How do you guys sling this stuff with a straight face? And do it for minimum wage??
Kabam DK wrote: » BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should. Let me clarify: I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
BitterSteel wrote: » Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Kabam DK wrote: » With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter. It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting! So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Kabam Miike wrote: » But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Go_Grems wrote: » Maat1985 - thank you for your heartfelt and detailed criticism. Sorry for generalizations that obviously offended you so deeply. Allow me to correct - 99.82% of comments here are in the negative with regards to the changes and NO ONE has used the term - "fresh and exciting" in their description of the change. Sentinels ==> ALL are double immune and get unblockable specials. Symbiods ==> 97% of all across ALL maps bleed, get poisoned and DO NOT have unblockable specials. But thank you for correcting me. Looking at it now I can see how it is "approximately the same" difficulty and I was clearly EXAGGERATING the scope... WOW it really does look "fresh and exciting"! I really hope people take me seriously now.
Go_Grems wrote: » Maat1985 wrote: » Go_Grems wrote: » Maat1985 - thank you for your heartfelt and detailed criticism. Sorry for generalizations that obviously offended you so deeply. Allow me to correct - 99.82% of comments here are in the negative with regards to the changes and NO ONE has used the term - "fresh and exciting" in their description of the change. Sentinels ==> ALL are double immune and get unblockable specials. Symbiods ==> 97% of all across ALL maps bleed, get poisoned and DO NOT have unblockable specials. But thank you for correcting me. Looking at it now I can see how it is "approximately the same" difficulty and I was clearly EXAGGERATING the scope... WOW it really does look "fresh and exciting"! I really hope people take me seriously now. Thank you but i never said difficulty was the same Yes it is harder.... I am just saying not all of us see it as a bad thing And i believe in time it will get easier as we use dufferent champs and strategies Stalking me in game now hey??? Good for you!!!!! Nope just checking how far you are in the game to have a valid opinion. And to be clear, I couldn't care less about changing or upping the difficulty. What gets me going is complete idiots who try to sell this **** trying to make claims that insult the intelligence of a loyal playerbase. For once I want to see this backassward company actually own up to something. Do something and own it! Stand up and say - we are increasing difficulty because you need to use new champs and use more pots. It is too easy, so we are making it harder. And no we don't feel you deserve more rewards. Just f*!@#$ own it and stop playing it off as "good for the players" or "no real change". We are not all as happy go lucky complacent as the very few here who are drinking this company's kool-aid. Grow a pair and say it as it is.
Maat1985 wrote: » Go_Grems wrote: » Maat1985 - thank you for your heartfelt and detailed criticism. Sorry for generalizations that obviously offended you so deeply. Allow me to correct - 99.82% of comments here are in the negative with regards to the changes and NO ONE has used the term - "fresh and exciting" in their description of the change. Sentinels ==> ALL are double immune and get unblockable specials. Symbiods ==> 97% of all across ALL maps bleed, get poisoned and DO NOT have unblockable specials. But thank you for correcting me. Looking at it now I can see how it is "approximately the same" difficulty and I was clearly EXAGGERATING the scope... WOW it really does look "fresh and exciting"! I really hope people take me seriously now. Thank you but i never said difficulty was the same Yes it is harder.... I am just saying not all of us see it as a bad thing And i believe in time it will get easier as we use dufferent champs and strategies Stalking me in game now hey??? Good for you!!!!!
Speeds80 wrote: » Wtf would you welcome this change, there is no benefit to the player, the sentinels may be fun to fight someone different for a week or two, but then they will be the same more repetitive and long fights than ever, I’ll be fine, I have r4 5* blade, sparky, magik, Ultron, (soon to be r5 one of them) maybe it will mean splitting up my r4s from war on day 5, no biggy, maybe I’ll use a boost that have been going to stash since I finished act 5 and war isn’t hard since I play in a mid level alliance. but it’s actually the 90% that I feel sorry for, and the reason I am protesting this weak stingy and unthoughtful change to aq . Honestly I would campaign to give rdts to those under 250k, it’s the up and coming dudes in my alliance who are hating this the most, the ones who only have a handful of r5s and they were all specifically ranked for aq and now suck. They are probably going to die on day 5 map 5. I don’t need one but it’s the ones who were relying on their few healers to make it through that this affects. Well probably drop to doing 55533 if that’s a problem, again it’s them I feel sorry for if we do as they are the ones gagging for t4cs. As usual a kabam decision that benefits none of the players, gotten used to their ethics and I happily no longer spend a dime