Herk_Derpson wrote: » @GroundedWisdom Absolutely, but I'm merely pointing out that others may be having a different experience than you are. I haven't threatened to quit since 12.0 and I wasn't alone in that. Solid points though, especially on rewards I'm also not of the opinion that increasing them fixes the issues people are having. The issue for me is that what was once the easy side of the Alliance imo, aq, is now far more difficult and time consuming, even understanding the abilities of the sentinals and specifically playing around with different fighting styles and champs. I've had good fights and bad fights with them and recognize that with time I would eventually have and EASIER time if not as easy as before. You're right, this is their game and it's their prerogative to make whatever changes they want. I just see these changes disrupting the community and my own enjoyment of this game and find that concerning. To each their own though, I totally get where you are coming from, just givin ya a hard time lol
DukeZman wrote: » Ok having now tested the AQ changes in Map 5, there’s no question things are harder, especially the Sentinels...especially the Mystic ones. The mystic Sentinels need a nerf on their power gain bad. And Sentinels in general need their sig abilities turned off. There’s no way you can sit there and say with a straight face that replacing generally easy champs (symbiods) with a champ with block penetration and unblockable specials plus other random abilities doesn’t make this quest significantly more difficult. I don’t even care that they don’t bleed or poison. It’s their plethora of other crazy abilities.@Kabam Miike you said your stated goal was just to shake things up without increasing difficulty and that’s simply not been the case. Something needs to be done to bring the difficulty of the Sentinels more in line with what we had.
Nomercy_4_you wrote: » Kabam Miike wrote: » \ Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters! Buff rewards then do some change’s,at this time you are doing nothing
Kabam Miike wrote: » \ Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness But how are you so sure that the difficulty has gotten worse? Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
Ascoop24 wrote: » Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now. If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
Kabam Miike wrote: » 420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players? As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
420sam wrote: » So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
DukeZman wrote: » DukeZman wrote: » Ok having now tested the AQ changes in Map 5, there’s no question things are harder, especially the Sentinels...especially the Mystic ones. The mystic Sentinels need a nerf on their power gain bad. And Sentinels in general need their sig abilities turned off. There’s no way you can sit there and say with a straight face that replacing generally easy champs (symbiods) with a champ with block penetration and unblockable specials plus other random abilities doesn’t make this quest significantly more difficult. I don’t even care that they don’t bleed or poison. It’s their plethora of other crazy abilities.@Kabam Miike you said your stated goal was just to shake things up without increasing difficulty and that’s simply not been the case. Something needs to be done to bring the difficulty of the Sentinels more in line with what we had. It seems seriously unbalanced to make Sentinels now the hardest fight on the map.