A Simple and Fair Solution to the Energy Crisis in Event Quests
HQ101
Member Posts: 422 ★★
Here ya go Kabam...
Stop charging us Energy for Lines we have already completed in Event Quests. It works perfectly for AQ and AW. Throw us a bone here.
Stop charging us Energy for Lines we have already completed in Event Quests. It works perfectly for AQ and AW. Throw us a bone here.
11
Comments
The energy isn't going to change. It doesn't even need to be changed
What energy crisis is there?
No it wouldn’t, why would it require that.
They don’t require that in AQ, just need to implement the same code for event quests.
Considering this event quest is substantially longer than previous - it is a good idea.
Yes they would need to change it. Otherwise it would cost less energy, which isn't going to happen
this is true
Energy crisis on infinite earths
This is correct. People are jumping on this "crisis bandwagon" because its the trend right now. The Uncollected quest is what. 45 refills? You realize this if you do the quest non stop. This isnt what it will cost in the end. I have done a once through in Heroic and Uncollected. I have chapters 1 and 2 100% in uncollected and chap 1 100% in Heroic. I have used a total of 3 or 4 energy refills. Ive been able to pace myself and wait on my energy to refill. Unless you are going for a legends title, you dont need to complete it ASAP.
45 refills×30 units= 1350 units. So your solution is to throw more than 1000 units at Kabaam just to clear 1 difficulty level? Seems pricey for the right to enjoy all game content in a timely manner?
I do think the word crisis is a bit overkill, but I did some math for you...
Energy Needed
6924 - Total energy to run all Event Quest difficulties
372 - Total energy to run all Rifts with shards earned from Exploring EQs (1 Beginner, 2 Normal, 2 Heroic, 3 Master). Not including original gift, which was given before EQ started... but it includes the 5000 Tier 2 shards given after that initial run. Also not including shards earned from alliance or solo event milestones.
7,296 - Total Energy required for month to finish events.
Energy Earned
70 - Starting energy if you start the minute that the Event Quest starts.
6,720 - Energy earned over the 28 days the EQ is running (assuming you never let the energy bar fill completely).
840 - Energy earned if you receive full helps and if you ask exactly every 8 hours.
7,630 - Total possible earnable energy in 28 days.
Remainder
334 - This means that if you somehow never let your energy bar fill completely you could finish the EQ and all the subsequent rifts with 33 hours and 24 minutes left in the event.
Obviously this is insane but I'm just going to leave this here with little to no opinion. We'll let the math speak for itself. Perfect and constant play will yield just over a day to spare if you'd like to complete all the content and get all the rewards from this EQ and Rift.
@Dtl7714 Did you read what I said? I said its roughly 45 refills if you are just going to complete it in 1 sitting. It's not 45 if you allow for your energy to refill itself. You have 30 days to complete everything. That's more than enough time to get it all done without spending large sums of money. Try reading the whole comment instead of picking out what you want to make your argument work.
To answer your question yes, I read what you said. You said"The Uncollected quest is what. 45 refills?". I my have misspoke, but it was based on your comment and I did read the whole thing. I just don't understand why you and others are so hell bent on defending the energy requirements. Sorry people complaining about it affects your day so much
What if they made it so that NOT spending any energy on a quest excluded you from earning completion reward? Imagine it like this:
As you enter a quest, on the character selection screen, there’s an option to either spend energy on repeat paths, or not spend energy. You turn it on and off like the auto fight button. (You can’t turn it on/off while in a quest, to prevent abuse of the system) If you don’t choose to spend energy, all event points, etc. that you would have earned are sacrificed to the void.
If you DO choose to spend energy, all will be as it currently is. Does that work?
Also, (and this is an issue I’ve thought of) there is an argument to be made that this would make it possible to farm quest crystals, chests, revives, etc.
First of all, quests aren’t exactly flowing with ISO or gold, so...
Second of all, while this IS a fair point, the system I just described would solve all of this; simply turn off chests, revives, gold, ISO, and exp gain if you opt not to spend energy on repeat paths.
There’d be no way to cheat the system, no way to farm it, it’d simply relieve some of the stress placed on players due to high energy costs, while maintaining the necessity of energy for paths the player has yet to travel. Thoughts?
Obviously this’ll never happen, but a man can dream, right?
Because everyone is blowing it out of proportion. The only time this would affect you in anyway whatsoever is if you are doing a legends run. Everyone equates total energy a quest is to how much they are going to spend. @btPhoneHome gave you a scenario for completing without spending so it's possible but not probable. I defend it because people are so focused on the overall cost that they don't realize it won't actually cost 45 energy refills. If the quest goes for 28 days, take your time with it. If you want to get it done quicker, buy a few refills. I don't expect to use more than or 8 refills overall which is a far cry of "45" if I was to do it straight through. Also, I have been a proponent of lessening the amount required. I wish when you did a lane, and have to repeat part of it, that it didn't cost more energy. I'm right there with you on that issue. I'm saying people are making a bigger deal of it than really needed. Fact- Doing a legends run for this EQ will cost more than last EQ.
Fact- Not doing a legends run won't cost you anything refill wise possibly.
The key part in this mans speech is “obviously this is insane”