Counter Tactics plus Increased Power Gain is a bad mechanic
Hi, folks!
Just got around to to the final boss fight in the Boseman/Holland Challenge, and out of all the fights and nodes, the thread title is the only one that truly bothered me.
I actually like Counter Tactics. It forces you to intercept, not just stand there and block, because of the chip damage. That's fair.
Increased Power Gain has been around just about forever. Also fair. Bait out specials, so on and so forth.
The problem is when they are both together -- the cumulative effect is actually a penalty to the player for landing successful attacks/intercepts, which you have to do in this fight. The aggression of the boss AI means you have to move forward -- you cannot allow yourself to be boxed into your zone or the corner, again, because of the chip damage.
But moving forward means you have to fight offensively, which means pushing Thanos' Power Gain out of control. Yes, evading the L1 is basic. The L2 isn't difficult, either. I am not a noob. I know how to play the game.
What I found is that the combination of the aggressive AI, the power gain and chip damage means you push Thanos to his L3 too often and too quickly -- I ate a couple of those where I did nothing wrong. He wouldn't use the L2, I couldn't just take the chip damage so I had to intercept, and there you go: L3 time.
I think, if you are going to have Counter Tactics plus Power Gain plus and Unblockable L1, the character should at least have a Special Bias for L1 and L2. That means the player isn't completely penalized for intercepting and playing successful offense, while having the ability to evade successfully on defense plus the ability to bait specials, and not just stand there and absorb them.
That sounds more fair to me. Am I alone in this?