Freedom to use champs tied up in AW AQ for individual quests benefits Kabam AND customers
Conkrr35
Member Posts: 10 ★
I don’t know why Kabam is putting this restriction on its users. To truly advance in this game to “End Content”, you have to be active member of a decent alliance. That means constant AQ (for much needed rewards and (now) a very long continuous AW season. That means my best champs are nearly always occupied. Unless you have a “Legends” level roster full of highly ranked 5 stars and now 6 Star champs, it is nearly impossible to complete a lot of the tougher end game content. To have to “cram” it into the short periods of time when my best champs are stuck in alliance events is beyond frustrating. One has nothing to do with the other and the restriction is actually preventing members from ability to play more content. This seems counter productive to the perceived business model. Please lift the restriction from our champs!
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Comments
I don't disagree. This is like the third or fourth thread ive seen recently.
I personally like the restriction and it's affect where I am at in the game. It puts people on time limits to finish quests to get in war, etc. It can put a delay on people who would normally clear content sooner. Im a fan of the mechanic for where I am at. Gives me more of a sense of accomplishment when I can clear content and others are waiting to.
However I did see a decent suggestion in the other thread. For multiple reasons and due to changes in the game, open up map 3 or so for not locking champs anymore.
I can't think of why this would benefit Kabam, but I can think of one way this wouldn't help. Right now, people have to buy energy refills to either get through a path that is more than 70 energy or to finish quests quicker because they want their champs for other game modes. This is part of their profit, and I dont see why they would give it up.
So a little context for my next point. I have done act 5, I usually find uncollected slightly challenging, but usually don't spend much on it. Gully made me use some of my stash though.
I don't deny anything you've said. It is grueling and long. But I was once where you were, so I do have the experience of doing it at one point. The last few months have been strangely busy with content, going back to the valor quests. It adds a lot and ends up making you choose because you cant keep up. The truth is there are players at every stage of the game, and one thing that players much higher than me hate is devaluing what they worked for. A lot of players I haven't caught up to played when there were weird game modes you never heard of. They hate the idea of working through roadblocks like this, only to see them removed. Progression is one thing. To change mechanics like this is another thing.
To me, this would be a large mechanic to get rid of and make things drastically easier for new players advancing through. I really don't think it should be a blanket change, but maybe a slight change for lower players to speed their progression along. But it shouldn't be for everything.
I think a lot of those viewpoints vary from alliance to alliance, and where they are in the game. There are a lot of higher end players spending ridiculous amounts of money on the game. Not because lag makes them, but because they want champs. They want to keep progressing. Refreshing arena champs, opening crystals. Imagine a 400k SA score. BY ONE PLAYER. That's the level of money spent by some people, and I've heard of higher.
All of this content, while not necessarily LOVED by higher players, some are glad for something new, whereas most players trying to progress through story just have the reaction of "really? more?"
I've seen some players get vehemently upset that X beats Y so easily, must be broken. Or... thats the way the game works, they designed it that way. Instead of trying to evolve in the game, they just refuse to adapt and blame Kabam.
Perfect example from my experience is sentinels. Some players cannot get through their head to only use mlm to attack them. Or they insist you NEED an armor break to beat them. Or it makes champs useless. Let's be fair here, especially with the recent change to sentinels, (scoring issues ignored), if anything they made AQ more boring. No more unique special animations. Longer fights. Same champ everywhere. Their class isnt differing enough. I am still using an x23 through the whole map for everyone. Regen and cruelty. Sure, i bring two other champs depending on my route, but she is still my main champ and I have not had any issues. There are people who complain with good reasons, but there is a lot of bandwagoning when things don't go their way.
I'm stuck right now waiting for my best champs to get released from AW, AQ so i can 100% act 5, as it stands now I can do about 1 path a day but if my top guys were always free I'd be doing 3 paths a day.
A more relaxed Alliance can be a big help if you want to push to complete more story content. For example, the Ally I'm dropped down from 3x3 AW during Season 1 to 2x2 during the off-season. This was done because a lot of people were burned out on AW after the season and we wanted to create some time for people to be able to work on some individual goals.