Dungeons too time consuming
Dungeons is too time consuming. The concept is great. It takes too long. If it was shorter the ridiculous nodes would be tolerable. As it stands it is perceived as a money grab to refresh champs or just a time waster. I really liked the sound of it. I really hate how long it takes and the fact that it is an endless place to insert coins if you want to push your luck and try harder levels. It should be shorter and cost less. Every time a good idea comes to pass I feel the execution falls down.
Very disapppinted in this. The refresh cost is just too high and time spent is too much. This is a broken record. Someone other than an accountant needs to look at the game and measure it out in terms of what is fun. It’s a trend. Doing all the difficulties in quest was not fun. Doing rifts and getting mainly one star chests for that effort not fun. I really think you’re looking at lagging measurement of success.