Thatweirdguy wrote: » KhanMedina wrote: » Thatweirdguy wrote: » KhanMedina wrote: » Day 2 and done also. Even if you do all of them, you'll still have to hit all of the different milestones on solo quests to have a chance at that 5 star AG. Lots of people are grinding for **** right now. I do not think you are right about that. I thought if you hit the daily dungeon milestones each day and 100% each EQ difficulty that you will have enough for an AG. Can anyone confirm? You can look up the payouts, etc. Unless you're ranking in the top 20% for individual events on top of doing every dungeon and quest, you won't get that AG. I just checked you get: 3,000,000 for dungeons; 2,000,000 for Trials of the Mad Titan; 2,000,000 for all 5 EQ's---that totals 7,000,000 a 5* AG crystal 6.9 million. So I am correct. I agree that the dungeons are too much and I do not enjoy them because of the grind. If the last milestone was say 4.5k then it would be a fun game mode. But you are spreading fake news brother.
KhanMedina wrote: » Thatweirdguy wrote: » KhanMedina wrote: » Day 2 and done also. Even if you do all of them, you'll still have to hit all of the different milestones on solo quests to have a chance at that 5 star AG. Lots of people are grinding for **** right now. I do not think you are right about that. I thought if you hit the daily dungeon milestones each day and 100% each EQ difficulty that you will have enough for an AG. Can anyone confirm? You can look up the payouts, etc. Unless you're ranking in the top 20% for individual events on top of doing every dungeon and quest, you won't get that AG.
Thatweirdguy wrote: » KhanMedina wrote: » Day 2 and done also. Even if you do all of them, you'll still have to hit all of the different milestones on solo quests to have a chance at that 5 star AG. Lots of people are grinding for **** right now. I do not think you are right about that. I thought if you hit the daily dungeon milestones each day and 100% each EQ difficulty that you will have enough for an AG. Can anyone confirm?
KhanMedina wrote: » Day 2 and done also. Even if you do all of them, you'll still have to hit all of the different milestones on solo quests to have a chance at that 5 star AG. Lots of people are grinding for **** right now.
Knightarthus wrote: » MarzGroove wrote: » Then don't do them daily. You do understand that if one doesn’t do them due to having family and a job it puts them behind right ? Mandatory progression game tasks should not be more than 2-3 hours a day at most including Aw&Aq.
MarzGroove wrote: » Then don't do them daily.
Kabam Miike wrote: » Summoners, Thank you all for your feedback. We have heard from many of you that while you enjoy the Infinity Dungeons experience, you feel that they take quite some time to hit all of the Milestones. After looking into this, we also agree that it is taking too long for players to hit the Milestones. Upon investigation, we found that one of the reasons so many Summoners are taking so long to complete the Milestones, is that when choosing the difficulty for Infinity Dungeons, Summoners are choosing to go down a Difficulty level, instead of choosing the System recommended difficulty. While this does result in Summoners being able to advance through more rooms, it results in longer play times to hit Milestones. To help Summoners to be able to hit Milestones quicker, as well as to alleviate some of the difficulty in higher Difficulty Levels, we are going to be making some adjustments to the difficulty and point curves in Difficulty Levels 4,5, and 6. The difficulty in rooms 1, 2, and 3 has been toned down to allow Players to make more progress in a difficulty level they may have avoided. These rooms will also award more points, to help Summoners reach milestones with fewer runs of these higher difficulties. This does mean that the difficulty curve will rise a bit quicker than before in rooms 4+, and the points will scale a little slower in rooms 4+ as well, but these changes will make it easier to hit milestones and get rewards more quickly. These changes will be implemented for the Dungeons event that starts at 12 pm PST tomorrow.
Kabam Miike wrote: » Summoners, This does mean that the difficulty curve will rise a bit quicker than before in rooms 4+, and the points will scale a little slower in rooms 4+ as well, but these changes will make it easier to hit milestones and get rewards more quickly. These changes will be implemented for the Dungeons event that starts at 12 pm PST tomorrow.
CeresCPH wrote: » I’m not a native English speaker but am I understanding this correctly: That you are going to make room 4 - 6 harder with lesser points rewarded? Because if so then you have now made it even more time consuming.
Gwendoline wrote: » CeresCPH wrote: » I’m not a native English speaker but am I understanding this correctly: That you are going to make room 4 - 6 harder with lesser points rewarded? Because if so then you have now made it even more time consuming. We’re all confussed by it. But I think he’s saying rooms 1, 2 and 3 (rooms, not dungeons) are going to be easier (and thus faster) and will give more points. Rooms 4 and up will get more difficult and will add less points (not give less points then they do now, but the rise between rooms will go down). This will make short moments of doing rooms 1, 2 and 3 and then stopping, either go in with new champs or go back to work, worth it. Right now it isn’t and people are complaining about the long, non stop playing, that’s needed. Until I see the points I don’t know if it will be good for me, but unless the number of points is higher in every single room then it is now, it will screw over someone somehow.