Anonymous wrote: » If you find a decent partner, it’s actually a decent source of gold. About 50k for all the milestones plus however many rooms you do. I think the aggravation is finding a partner that won’t die in room 2 and now your top champs take 2 days to refresh, but if you do it each day, you’ll have a decent amount of gold added.
Hulksmasshh wrote: » Dungeon 6 room 4 gives you full milestones now and that only took 15 mins. Don’t know about room 5 but it is much faster
Kabam Miike wrote: » Summoners, Thank you all for your feedback. We have heard from many of you that while you enjoy the Infinity Dungeons experience, you feel that they take quite some time to hit all of the Milestones. After looking into this, we also agree that it is taking too long for players to hit the Milestones. Upon investigation, we found that one of the reasons so many Summoners are taking so long to complete the Milestones, is that when choosing the difficulty for Infinity Dungeons, Summoners are choosing to go down a Difficulty level, instead of choosing the System recommended difficulty. While this does result in Summoners being able to advance through more rooms, it results in longer play times to hit Milestones. To help Summoners to be able to hit Milestones quicker, as well as to alleviate some of the difficulty in higher Difficulty Levels, we are going to be making some adjustments to the difficulty and point curves in Difficulty Levels 4,5, and 6. The difficulty in rooms 1, 2, and 3 has been toned down to allow Players to make more progress in a difficulty level they may have avoided. These rooms will also award more points, to help Summoners reach milestones with fewer runs of these higher difficulties. This does mean that the difficulty curve will rise a bit quicker than before in rooms 4+, and the points will scale a little slower in rooms 4+ as well, but these changes will make it easier to hit milestones and get rewards more quickly. These changes will be implemented for the Dungeons event that starts at 12 pm PST tomorrow.
MarzGroove wrote: » Kabam Miike wrote: » Summoners, Thank you all for your feedback. We have heard from many of you that while you enjoy the Infinity Dungeons experience, you feel that they take quite some time to hit all of the Milestones. After looking into this, we also agree that it is taking too long for players to hit the Milestones. Upon investigation, we found that one of the reasons so many Summoners are taking so long to complete the Milestones, is that when choosing the difficulty for Infinity Dungeons, Summoners are choosing to go down a Difficulty level, instead of choosing the System recommended difficulty. While this does result in Summoners being able to advance through more rooms, it results in longer play times to hit Milestones. To help Summoners to be able to hit Milestones quicker, as well as to alleviate some of the difficulty in higher Difficulty Levels, we are going to be making some adjustments to the difficulty and point curves in Difficulty Levels 4,5, and 6. The difficulty in rooms 1, 2, and 3 has been toned down to allow Players to make more progress in a difficulty level they may have avoided. These rooms will also award more points, to help Summoners reach milestones with fewer runs of these higher difficulties. This does mean that the difficulty curve will rise a bit quicker than before in rooms 4+, and the points will scale a little slower in rooms 4+ as well, but these changes will make it easier to hit milestones and get rewards more quickly. These changes will be implemented for the Dungeons event that starts at 12 pm PST tomorrow. Is this mentioned anywhere else on the forums? I don’t think people know.
KhanMedina wrote: » So dumb that they are releasing updates to make this better halfway into the event. Most people already gave up on grinding these things, and there's no big benefit to them if you weren't grinding them all month. Next time try beta testing.