Maybe its time for a complete update
Greetings all
Firstly I want to start by thanking Kabam for this game. Yeah it can get frustrating at times. It can leave you totally excited. And then it can just deflate you completely. And for a lot of people, the frustration and angst forces retirement. Agreed that is peoples choice but if circumstances had been different most would still be playing the game and enjoying it.
So some things need to change.
Firstly the community needs greater transparency. You run a business by providing a product, the game itself and we the summoners are the customers. A large portion of the business should be based around customer satisfaction. The release of the drop rates was a step in the right direction but it was hardly a surprise to most as the drop rates were close to what most of us already suspected. How about we hear from the developers from time to time. Nearly all of our feedback we provide goes through the moderators and the replies from Kabam comes from the moderators. So a lot of our concerns are filtered by the moderators and get deleted or shuffled away and the people we want to actually converse with are unaware. An example of this is the sheer lack of responses from the moderators themselves to a lot of the Forum posts. How about a monthly blog from the CEO? Nearly every big business I know of has some sort of Letter from the CEO.
Next is the actual content. Firstly the monthly events. Over the last 5-6 months we have seen the difficulty level rise, especially in Master and in particular the end bosses. Last month it was Nameless Guillotine then this month it is Thanos (Infinty Wars version). Why the rise in difficulty? Agreed you need to feed the top echelons of players with harder content but isn't that what Uncollected level is for? Master difficulty should have stayed as it was. Just increase the difficulty level for Uncollected or introduce an Elite level to satisfy the top players need for more challenging content.
Next is AQ. You've already stated that AQ will be updated. When? How? This is what I'm talking about in terms of transparency. Please keep us, your customers, updated. Keep us interested.
Wars Seasons. The seasons need to be shorter. Simple. And I'm not going to get into the piloting issue. We've all heard enough about this, we're seeing the results of your 'Line in the sand' approach which is commendable. I will suggest one thing. Increase the energy levels from 5 to 10, for both Wars and AQ. This would go a long way to eliminating piloting. Not completely but it would certainly help. And how about removing rewards from the piloting Alliances and awarding the Alliances that lost with the winning rewards. Granted this could get difficult in determining an Alliances rank in Seasons but it only seems fair and just.
Next is Daily events. The payout for Tier 3 Class catalysts is, to put it bluntly, pathetic. At times I've had to do at least 8-10 runs in an effort to form ONE catalyst. One. This needs to be addressed. So often you'll get a new champ that you want to rank up but get stalled by a lack of class catalysts. And energy requirements, again, are too high. Difficulty levels on all quests are spot on, but the rewards and energy requirements need tweaking.
Arenas. Arenas are Arenas. As boring and mundane as they are, Arenas are just fine. Personally I rarely hit Arenas due to the fact that I get bored with them so quickly.
The Special Events and Challenges are also fine just don't throw so much at us at once. Currently we have Dungeons, War Seasons, AQ, Arenas, Monthly Event and we're just about to see Tom & Chadwicks Challenge finish. Now each of these have highly desirable rewards but we're really time poor in terms of getting it all done. 'So be selective' I hear you cry. Good point. But in order to achieve the Infinity Dust required to purchase certain goodies, you have to do the lot. So please try not to overload us with content.
Now all of this brings us to rewards. Rewards need to be improved across the board. Reward for effort or skill level is fine. However a new tiered level of rewards is warranted. For instance introduce better rewards across the board for summoners who've reached Level 60. This is the highest level in the game and would be a suitable benchmark and certainly something that new players can aspire to. At present you hit Level 60 and thats it. Nothing changes. Not even when you achieve Uncollected status. Yeah you get the opportunity to purchase better featured crystals and Uncollected Free/Daily crystals, but thats it. My suggestions are introduce a 4 star champ into Heroic similar to Normal level where you get a 3 star for 100% exploration. With the introduction of 6 stars, 4 stars values have dropped so why not throw a 4 star as reward for 100% Heroic exploration. A 4 star Awakening gem should also be included in 100% Master exploration.
Also please remove 40% and 50% XP prizes from Lesser and Greater Solo crystals for players who've hit Level 60. No need to explain. Why not throw 4 star Awakening gems into the Greater Solo crystals? Its a decent potential reward for the + Level 60 players.
Improve the 3 star and 4 star drop rates also across all crystals. Remember these improvements are only suggested for + Level 60 summoners.
And as a consequence the Uncollected rewards should be improved likewise in a similar fashion as to suggested improvements for + Level 60 players.
I know I've suggested a lot of changes here but I honestly believe change is needed. And these are minor tweaks or deserved improvements needed to rejuvenate the community. Build the excitement again. Give something for the newer players to aspire to whilst supporting the veterans. Help us to love this game again Kabam. Thats all we ask.