RJ03 wrote: » "Aspect of Evolution" what node is that? can someone explain to me..
Heartless wrote: » Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps [ 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points. Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points. Then if you are going back to that mode, make the champions not locked for use in quests. The argument from kabam that war meant to be quick and you’d get your champs back. Thank goodness kabam doesn’t hand out a $1 each time it back tracks on its word. I’d have a Lamborghini!
Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps [ 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points. Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points. Then if you are going back to that mode, make the champions not locked for use in quests. The argument from kabam that war meant to be quick and you’d get your champs back. Thank goodness kabam doesn’t hand out a $1 each time it back tracks on its word. I’d have a Lamborghini!
hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps [ 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points. Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps [ 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
NevvB wrote: » So you made the nodes harder, any changes in rewards?
Kabam Miike wrote: » hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right? 100% exploration should be a rare instance, and if achieved, should be helping to decide the winner of a War. It should not be a common occurrence for both Alliances to be able to hit 100%, and then the deciding factor becomes Attacker Bonus points.
hurricant wrote: » Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration. what's wrong with 100% exploration? people will continue to pay for 100% you know that right?
Kabam Miike wrote: » NevvB wrote: » So you made the nodes harder, any changes in rewards? The rewards have not changed (aside from Season rewards being halved to match the change in length). This is because Alliances were still finding these Maps far too easy. The goal of these changes is to put an end to the near 100% of wars ending in 100% Exploration.
Chill510 wrote: » Why does Kabam make it more complicated than it has to be?@Kabam Miike if the purpose of diversity was to be a tiebreaker, then why not just make it the official tiebreaker. This can easily be done by not counting any diversity points towards victory at all unless their is an actual tie. That way alliances place whatever defense they want and in the off chance their is a tie....then both alliances will be expecting the team with best diversity to win. No surprises. But theirs no loss of points for now focusing on diversity. The combination of slightly harder nodes and diversity as the official tiebreaker would be the only change needed to AW. Instead you guys opted to completely remove it and change the meta of the game mode all over again. Causing a big uprise.
gahrling wrote: » RJ03 wrote: » "Aspect of Evolution" what node is that? can someone explain to me.. I think it might be related to a phase that uncollected Thanos had - bleed armor & autoblock
blindside493 wrote: » Kabam Miike wrote: » Maximus_Spankerson wrote: » Do you have a legend for all the buffs? What is "Dismay" for instance I will talk to the team about getting the list of Buff Descriptions for newer nodes that players might be less familiar with, but in the meantime, this is Dismay: "Whenever the Attacker loses their highest achieved Combo in a fight, they gain a Degeneration Debuff that deals damage every second equal to {1} times the lost Combo." This is basically the "Don't lose your Combo" Buff. no, this is the "those buggy evade champs, sometimes ridiculous power gain champs that will catch you, will certainly kill you node". Or "when you don't proc dex and domino hits you, now you degen" node
Kabam Miike wrote: » Maximus_Spankerson wrote: » Do you have a legend for all the buffs? What is "Dismay" for instance I will talk to the team about getting the list of Buff Descriptions for newer nodes that players might be less familiar with, but in the meantime, this is Dismay: "Whenever the Attacker loses their highest achieved Combo in a fight, they gain a Degeneration Debuff that deals damage every second equal to {1} times the lost Combo." This is basically the "Don't lose your Combo" Buff.
Maximus_Spankerson wrote: » Do you have a legend for all the buffs? What is "Dismay" for instance
Jac094 wrote: » blindside493 wrote: » Kabam Miike wrote: » Maximus_Spankerson wrote: » Do you have a legend for all the buffs? What is "Dismay" for instance I will talk to the team about getting the list of Buff Descriptions for newer nodes that players might be less familiar with, but in the meantime, this is Dismay: "Whenever the Attacker loses their highest achieved Combo in a fight, they gain a Degeneration Debuff that deals damage every second equal to {1} times the lost Combo." This is basically the "Don't lose your Combo" Buff. no, this is the "those buggy evade champs, sometimes ridiculous power gain champs that will catch you, will certainly kill you node". Or "when you don't proc dex and domino hits you, now you degen" node And what about node 27? Basically the "you can't block an attack or you die node" or "better lose your combo cause it will guarantee less block damage"?