Do not increase AW difficulty in Gold or Plat 3
BigTime
Member Posts: 246 ★★
The map difficulty increase is coming soon to an AW near you. By the time it is live there will be little reaction before wars for the team to possibly make an adjustment.
Right now the expert map is correctly challenging for alliances pushing into plat 3 and those just outside. It acts as a nice barrier and remains a problem for many players. So knowing this why is there a need to further increase difficulty?
I realize in the notes the idea is to prevent 100% exploration. However with the diversity factor, player skill, and unit limitation this is not a problem within these ranks. The folks that should possibly be challenged more are only those who already do not struggle. Even then once increasing the challenge it will certainly increase item use. While I can see how this could eek out more profit it is absolutely not great. I am encouraged by a reduced cost in some items but they are still high for Wars and AQ.
My suggestion, if I understand the goal, is that you rework the alliance season rewards. Stop providing exceptionally valuable rewards to a select few which only make them stronger. Give them titles and rarities such as different colored champs etc...nothing that actually impacts game play.
Also, if you just want to make it harder remove item use altogether in the upper tiers. Combine that with a rewards change and you remove the monetary purpose to cheat. At that point it is only competitive and for “flair”.
They’ll still get great rewards for individual wars. You make season rewards based on individual participation, prestige, and no randomness it is a sure fun way to participate and challenege yourself. All the while it removes the excessive drama, pressure, folding, and a substantial amount of cheating. Some will still cheat but the reward for doing so is greatly decreased.
Right now the expert map is correctly challenging for alliances pushing into plat 3 and those just outside. It acts as a nice barrier and remains a problem for many players. So knowing this why is there a need to further increase difficulty?
I realize in the notes the idea is to prevent 100% exploration. However with the diversity factor, player skill, and unit limitation this is not a problem within these ranks. The folks that should possibly be challenged more are only those who already do not struggle. Even then once increasing the challenge it will certainly increase item use. While I can see how this could eek out more profit it is absolutely not great. I am encouraged by a reduced cost in some items but they are still high for Wars and AQ.
My suggestion, if I understand the goal, is that you rework the alliance season rewards. Stop providing exceptionally valuable rewards to a select few which only make them stronger. Give them titles and rarities such as different colored champs etc...nothing that actually impacts game play.
Also, if you just want to make it harder remove item use altogether in the upper tiers. Combine that with a rewards change and you remove the monetary purpose to cheat. At that point it is only competitive and for “flair”.
They’ll still get great rewards for individual wars. You make season rewards based on individual participation, prestige, and no randomness it is a sure fun way to participate and challenege yourself. All the while it removes the excessive drama, pressure, folding, and a substantial amount of cheating. Some will still cheat but the reward for doing so is greatly decreased.
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Comments
You’re certainly not wrong about that. However, making decisions that are not in the best interest of your base tends to not go well. I strongly feel this will adversely affect a large portion of the player base.
These sorts of things drive people away rather than keep them.
At least so far people don’t seem to concerned with the increase in difficulty from the responses here. That is surprising to me.
Sure but the higher the rating the more likely you are to be on the harder maps. Did you follow my original point? The map difficulties are fine for that group already. It is only the highest tiers that should be doing a harder map.
If everyone at gold 1 and plat 3 were not being challenged enough they would be rated higher. They would then be facing harder maps. Those are facts. What this new system will do is make it harder across a much larger swath than necessary.
If you can sufficiently handle the new difficulty then you would already be rated higher. This just milks items and cases even more drama for a group that is already very up and down.
How many posts do you see about alliances recruiting saying they’re shooting for “plat 3” next season? Lots. That’s because people in that tier are very up and down and challenged. So let’s increase the difficulty on them for no reason 🤦♀️
@Wolfe
You are totally right. This is my big concern. Expert map is already sufficiently challenging for those on the cusp. Now it is going to get harder.
It makes sense to have an expert and an increased expert with minis depending on your rating.