**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
#CarnageBuff2018
Oh dear lord please actually read what people are complaining about before complaining about them complaining. A lot of people don't care about the Mordo counter, it was an unintentional bug we understand.
However, Drax was brought out long before Mordo and countered evade because of how quick the first and second impact of his first medium were. They've now removed this meaning he is no longer a partial counter to evade and it devalues him by quite a bit.
Care to tell us where you found this piece of information? Cause I'm pretty sure no mod has ever said this. On the other hand, I remember a mod saying that Drax disabling Quake's evade was intended and that he was counter to it
Define “Every champ that could bypass astral evade could do it 100% of the time”. Do you mean champs like Iceman and Karnak where their abilities actually state that opponents cannot evade under circumstances? Then yes I would agree with you. But are you talking about obscure champs that never had the ability to counter evade champs like Drax, X-23, and Elektra? Then no, that’s incorrect. Drax never bypass astral evade 100% of the time for me, and people mentioned X-23 and Elektra being able to evade with their heavies, too. That’s sort of correct. But if I had to estimate, their heavy attacks would only work maybe 50% of the time. All 3 became so inconsistent that I didn’t even bother using them anymore for Mordo. And why would I because Mordo is not really that hard of a champ to fight anyway. Especially in AW when his attack is amped up and there’s MD to deal with, why take the chance to try and bypass astral evade and degen into oblivion. Honestly the outcry for Drax, regardless of whether it’s solely against Mordo or any other evaders, is unreasonable. The issue was addressed many times and it’s not part of his ability kit.
What? They told us AA was working as intended, and then when they changed him they said that they misinformed us and he wasn’t working as intended all along. On the other hand they always said Drax vs Mordo was not working as intended and now it’s fixed. While I think it’s stupid that they fixed this, how do you understand why AA isn’t rankdown worthy but you thing Drax is? That makes no sense.
Will this also effect AA's ability to use special 1 as the opponent stands?? Takes perfect timing similar to Magik..
50% or the time? Ok then, fight a Mordo with X-23 and parry and heavy attack him. Record the video and post that here. Let's see how many times it fails
Also, fix Domino breaking blocks already.
It should be only for damage over time and ability reduction debuffs
What will be value of Parry mastery if you can't stun a target and in return you get a killing damage over time ?
I've never seen a failure rate quite that high with X-23, but I have seen it fail with X-23. The failure rate has fluctuated over time and with different devices: it seems to be lower than average at the moment for me with the current build on an iPhone X. But I did manage to capture Elektra failing to avoid the degeneration from astral evade:
https://www.youtube.com/watch?v=Vv_CYaxh7bI
Full disclosure: although the second parry fails, several previous fights had no failures: that fail happened after ten or eleven successful astral evade bypasses. I alternated between X-23 and Elektra until I got one to fail.
I'm sorry to tell you that but there are 2 possibilities :
1. You don't know the game.
2. You know you're wrong and you don't admit it.
https://youtu.be/aaFLy_eu39o?t=51
Tell me how this can be "framerate related" ? I really hope it #1 option.
So I'll ask for the billionth time : How can't you admit that Drax has been nerfed since he's pushed backwards fighting against passive evaders while they're evading?
BTW I don't care about Drax bypassing AE, but :
we kept asking about Domino is able to break through block, and with the introducing of new node 27 + 28, this is basically an exploit you guys are talking advantage of, kindly fix her with 19.0 or don't activate those nodes until she is fixed!!
this is a legit request!!!!!!
Can you be a little more specific about what is being fixed w quake? I hope it doesn’t have to do w her being able to charge heavy to evade and then parry, since that is her basic mechanic.
IMO, and others as well, this is currently a severe bug that is costing many greatly in AW. I fail to understand why this bug is taking a while to be fixed. It definitely adds more to the whole "if a bug costs us money, it takes forever to get fixed."
Why is it players are forced to suffer and pay out for a developers mistake? You win, we lose....always
Its more the fact that the question was being ignored and its yet another bug slip through that costs us greatly. We are paying out and nothing coming back our way for a bug thats out of our control. It just piles on to all the other major VERY NOTICEABLE bugs that slip through that ruin the experience and can cost people wars, items, units, & money. A rare bug like this is deserving of patience from players, unfortunately this just hasn't been a rare thing and just stacks up with everything else that is always hurting us.
As far as the process of time to fix a bug, just be more thorough on testing and quit rushing garbage out to meet deadlines for things like movie releases and we wouldn't need to worry about extended periods of suffering while a bug is fixed. We have stated we would rather not have something than have something broken plenty of times.