Doofinator wrote: » I realize this will likely get drowned out in the ranting but I’ll toss it out there anyway. I think when the furor died down over diversity the larger and worse point got missed. Kabam doesn’t think people should complete war maps. They claim that’s not fun. The obvious inference is that failure and iteming out, is fun. This would be “more” fun in their eyes if the # of deaths was less of a factor by alliances trying to perform flawlessly and keep their deaths down and better served by becoming more an exercise in who is willing to spend to get the furtherst in the map. This is a selfish and greedy step at the expense of ACTUAL fun and competition. Dropping diversity was just a major step towards that goal. Adding the new mini bosses was the next step. What people fail to realize is they still plan to push this insanely greedy and game killing policy down our throats. Diversity just isn’t currently part of that plan. I’m in a plat 1 alliance. A few people threatened to quit over diversity. Then the new map dropped. 3 people have not just threatened but have actually quit. They’re tired of it and can see the writing on the wall. Honestly, I get it. I’m almost there myself. For the life of me I can’t comprehend why Kabam is trying to suck all the fun out of the game. I’m not dumb, I know they have to make money. But forcing it down people’s throats and sucking all the fun out of it while increasing pressure and grind is the worst long term business strategy on the planet. They’d make more money focusing on making it fun. 200 people’s $10 is worth more than one whale/addict’s $1000. What they fail to see is they’re losing the whales and the general public with horrible decisions like this.
Raganator wrote: » Doofinator wrote: » I realize this will likely get drowned out in the ranting but I’ll toss it out there anyway. I think when the furor died down over diversity the larger and worse point got missed. Kabam doesn’t think people should complete war maps. They claim that’s not fun. The obvious inference is that failure and iteming out, is fun. This would be “more” fun in their eyes if the # of deaths was less of a factor by alliances trying to perform flawlessly and keep their deaths down and better served by becoming more an exercise in who is willing to spend to get the furtherst in the map. This is a selfish and greedy step at the expense of ACTUAL fun and competition. Dropping diversity was just a major step towards that goal. Adding the new mini bosses was the next step. What people fail to realize is they still plan to push this insanely greedy and game killing policy down our throats. Diversity just isn’t currently part of that plan. I’m in a plat 1 alliance. A few people threatened to quit over diversity. Then the new map dropped. 3 people have not just threatened but have actually quit. They’re tired of it and can see the writing on the wall. Honestly, I get it. I’m almost there myself. For the life of me I can’t comprehend why Kabam is trying to suck all the fun out of the game. I’m not dumb, I know they have to make money. But forcing it down people’s throats and sucking all the fun out of it while increasing pressure and grind is the worst long term business strategy on the planet. They’d make more money focusing on making it fun. 200 people’s $10 is worth more than one whale/addict’s $1000. What they fail to see is they’re losing the whales and the general public with horrible decisions like this. Agree with all of this. The community was too distracted by the diversity issue that we have failed to fight against the bigger issue. Kabam views this as "we gave you what you wanted"!!! Doesn't fix the fundamental issue.
DNA3000 wrote: » I wish I knew how to fix this, because if I'm right, someone's mind needs to change and it has remained fixated on this one idea for a very long time and through a lot of AW changes that caused a lot of player uproar. They are clearly willing to push through any push back.
1TapTakeANap wrote: » How have people not realised this is still a silent nerf to AW Rewards.........
Slig wrote: » Not the same effort anymore with the addition of the new minibosses/nodes
DNA3000 wrote: » Slig wrote: » Not the same effort anymore with the addition of the new minibosses/nodes Technically true for some alliances, but that statement was made in the context of the war season schedule, not the map difficulty.
1TapTakeANap wrote: » DNA3000 wrote: » Slig wrote: » Not the same effort anymore with the addition of the new minibosses/nodes Technically true for some alliances, but that statement was made in the context of the war season schedule, not the map difficulty. But the reply was made in context of map difficulty. Which he had a valid point aswell. ALSO Not everyone was asking for longer breaks . Majority of people are not in the top 50 alliances for AW and we dont really care if those players get burnt out and want longer breaks. We want rewards to get better over time or atleast stay the same as a bare minimum. Kabam cares about their bank account though so they listen to them.
DarkestDestroyer wrote: » It’s a real shame that the mod comments drop off, however I do feel like thenrewards per war 100% need to be scaled up to match the difficulty. I also feel the war victor crystal needs adjusting too; I’m not sure anyone likes using some epic boosts and potions to win and then receive a 3* arena boost from the crystal! Like seriously? Just add 5* / 6* shards and then decent level 3/4 revived and potions in.