Is TWO NEW CHAMPS per month too many?
Tiemilios
Member Posts: 337 ★
I feel like with all of the other things breaking, maybe the dev team ought to focus on putting out just one new champ out per month and maybe focus more on fixing some of the lingering problems in the game and make sure updates are actually ready.
Also I feel like this schedule of 2 per month is sky-rocketing the number of champs and there are so many options now, it is hard to have enough time get to know any of them enough to know what champ I want to go for and rank up. I feel like the speed of the game is just all about more, more, more and it feels sometimes like things might be getting out of hand. It makes me wonder if introducing one new champ per month might be a potential solution to this problem. What do you think?
Originally posted by @Juan3s but I don't see it in the discussion threads. I think this is an extremely valid question to ask.
Also I feel like this schedule of 2 per month is sky-rocketing the number of champs and there are so many options now, it is hard to have enough time get to know any of them enough to know what champ I want to go for and rank up. I feel like the speed of the game is just all about more, more, more and it feels sometimes like things might be getting out of hand. It makes me wonder if introducing one new champ per month might be a potential solution to this problem. What do you think?
Originally posted by @Juan3s but I don't see it in the discussion threads. I think this is an extremely valid question to ask.
Is TWO NEW CHAMPS per month too many? 354 votes
Post edited by Kabam Miike on
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Comments
VOTE: Yes, one new champ per month would be nice. Quality over quantity
I agree. Quality should be the main focus of any release, whether champ, update, quest, etc.
I’m upset with the quick flooding of new content because each new ‘thing’ introduced causes emergency maintenance, bugs, or worse, as we’ve seen with the latest update.
I would monetarily support the game if i felt like it was a quality investment, but I do not at the moment because I feel my support will just feed the development of Champions and content that will place an even bigger gap between the players striving for steady progression (myself) and end-game high spenders.
VOTE: Yes, one new champ per month would be nice. Quality over quantity
Completely and whole-heartedly agree. Kabam should be focusing on better testing their releases, the quality of their updates, fixing bugs identified by the community, identifying more bugs on their own rather than leaving it all to the community to find them, improving older champs, and paying attention to the community and needs/wants/desires of the community.
I have no problem spending on my hobby and investing in the development, but as a result of what I've seen, like @Heddarta I am no longer spending on this game with the way it is being managed. I am dissatisfied with how much Kabam has tried to do too quickly without appropriate testing and often seemingly prioritizing monetary gain. I perhaps will when I am more satisfied again with the development quality and customer service, and hopefully it will improve.
LOL. Honestly, though...I want to support them...so I am thinking about it! But, too much quality has been sacrificed. I mean, just look at the events of this month so far...nothing more needs to be said.
MCOC is pretty bloated with champs. I'd love to see them introduce one new champ and also update an old one a month, but it will never happen. Money talks and it says "whales".
I one day hope our comments will matter to them and they'll see what the majority of the community wants. Maybe one day, we can actually matter even if not a whale and "Transform" the game! Hey, there's always hope...
I really don't understand the rationale for this at all, especially with all the recent issues. I'd love to understand the rationale for anyone voting to keep it at two champs or more. honestly, I think it's mainly trolling.
Yes, but that was the beginning...lol. The game needed new champs! Now we have a very big pool...and lots of bugs to resolve...and lots of unbalanced champs.
They can do what the Chinese game does and have an upgrade item that needs to be earned or bought to upgrade the old champ to the newer version one. Otherwise, there’s no incentive for Kabam to remodel a hero and they'd rather just coming up new ones. I've never heard of new champs and for them to always suddenly be the strongest right away...lol.
@Mesosmart
Also, I think you could still make a lot of money on horrible champs that some people have, like she hulk for example, if they were reworked. Probably not as much as a new champ, but I think it would still be worth considering.
I agree...and I'm thinking that less frequent new champs would allow them to do this. Don't forget to vote!
What? lol...it's not just art and design...it's designing characters that significantly impact the gameplay and change the playing field for everyone. This is how there's so many bugs and issues introduced. With all the negative it's caused, how can you say that? Lastly, I never suggested cutting arenas in half (which actually doesn't make any sense)...just that there would be only one feature character per month but the schedule could be the same. I honestly don't get any part of your logic.
But picture this
They release, I dunno, Carnage as the featured champ. As his arena starts, or maybe a day before it, his buff is announced. His arena begins, and his crystals go on sale. Suddenly, BAM. Everyone that doesn’t have a carnage, or a duped carnage, or a carnage at a high sig has a chance to go for him in these crystals, or whale out in the arena
Sure they’ll make less money, people already have him. But, they can make cash off of those who don’t and are willing to spend, and they can also make friends with the community, who has been screaming for a carnage buff since day 1
Man, there are so many ways Kabam could make money without introducing new champs...seriously! I bet a lot more people would be willing to spend for a better quality game and a focus on constant improvement. I know I would!
"Personally...after the 12.0 update, Kabam told the gaming community that god-tier champs ruin the game. What happened? Magneto, DS, Thor....and other champs got the nerf. SW, Thor, Wolverine, DS and some others STILL dont have a 5* or 6* version planned. Now...we have game content-deciding champs such as Blade "hurt you when you do anything" champs like Domino as well as other champs that are designed around auto-blocking/evading/parrying/stunning you. Yeah...remember when blocking, evading, parrying actually required skill?!?
I think we can do with fewer new champs if it means Kabam takes more time and resources to actually improve game mechanics and the quality of the game. Also, I would be ok with older...possibly obsolete champs getting a refresh each month to make more relevant (ie. Luke Cage, Red Hulk, etc.).
Also...now that we have Swiss army like champs with ability sets that require a novel-size manual to go along with their abilities and have 5* and 6* versions....its time for SW, Thor, and Wolvy to get their 5* and 6* versions."