Kabam’s decision for unsupporting devices
roberto94
Member Posts: 779 ★★
This is referring when they decided to unsupport some old devices. I just wondering what’s the gain for unsupporting the devices? Sure it’s understandble as old devices isn’t having good enough of tech to really play mcoc in smooth-mode, did they unsupport the old deevices to make their server more stability for the other devices to ensure more smoother and less lags? Or what’s the real deal?
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almost 4 years and Android version never got optimized ones for any flagship device for Android! if they were optimized please list the supported devices that got optimized, thank you
@Kabam Vydious
Not exactly. As the game continues to move forward and improve, eventually it outpaces what older devices are capable of. This is common in all software development. Even the Phone's OS creators eventually have to stop support for them. We do our best to ensure that we support as many devices as we can, for as long as we can, but eventually, we have to stop support for older devices as the game becomes too much for them to handle.
This has little to do with server stability. They are restricting hardware they know have limitations with the current version of the game. As they said, all apps have hardware limitations.
I played for a couple of years on Android low performing devices and felt completely useless on alliances. I was on a clear disadvantage. And these were supported devices, so I can only imagine that it is impossible for those unsupported devices to deal with this game.
Which client devices are supported is unlikely to have any direct impact on server stability, because server stability depends on factors that have little to nothing to do with what happen client-side. There's sometimes an indirect effect: when the game simultaneously updates software libraries and frameworks that are used both in the client devices and the server backends as part of a set, this simultaneous upgrade can make it more difficult to support older devices while it can improve overall performance or stability for the devices still supported. But that's less a case of one causing the other, and more a case of both being caused by a single root change.
I think that is highly unlikely to happen any time soon. Officially Kabam's position is to be supported by Kabam your device must be officially supported by Google Play or the Apple Appstore (subject to their own supported hardware list that accounts for device capability and performance). I think it is highly unlikely that Google will officially support an Amazon tablet in the foreseeable future.
The only other way would be for Kabam to port the client directly to the Amazon store. I think that is even less likely at this point.
My Razer is working just fine. Have to tried to adjust cpu to 2.36 GHz and 1440p resolution yet?
I’m sorry? I don’t own this phone
They did answer that question. Its the same answer everyone has. At some point it becomes impractical to support too wide a range of devices with different capabilities and performance levels. They gain the benefit of not having development be burdened by those requirements or performance limits.