**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
With These 30 Minute Timers...
This discussion has been closed.
Comments
late at night to clear nodes just so that other alliance members can get to their next fights.. Having 30 minute timers makes that issue much easier. I don't have to stay up late with 30 minute timers, which, as a business owner, is huge. Also, 30 minute timers means that the alliance can clear much more quickly which leaves time to clear other content.
though there intent on aw is to not make u 100% the map.
but in masters/t1 war every single point matters.
Wars was won by 1 more attack bonus, makes you think if 1 less person died u could of won the war..
This is so true. I’m actually having fun in AQ again instead of dreading 5 days of boredom.
That statement has been highly misinterpreted by the community.
In kabam's mind, the 1 hour timer, and length of the map is part of the challenge of AQ. The statement about "30 min timers would hurt players" was made assuming the overall nodes/time ratio remained the same. So effectively they would reduce the timers to 30 mins but double the amount of nodes needed to complete the map.
Personally I think a better fix would be give us 10 max energy instead of 5. They could leave the timer at 1 hour and keep the same map size that way.
Any mod's out there willing to weigh in on this? What is kabam's stance on keeping 1hr timers in AQ? Is it something we're missing or that's just the way it is and you don't want to change it?
Cheers!
There are bad side effects and maybe that’s why you see people contradicting verifiably false assertions as aggressive.