**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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You mean freaking joker Deadpool is actually the man behind this post disguising as a mod? Darned I never realized it, thanks for the insightful news, Now it begins to make sense! .... no wonder you are called beyonder bcos u r one of the almighty cosmic entities who know it all! We totally need you, The_One and few other seemingly disguising cosmic entities in this forum to raise above and beyond to fix all these in-game jokes and issues, and make this game great again with the snap of your fingers.
#YOLO
Can’t there be an offer that makes sense for everyone to use?
Remember that? XD
1. I'm maxed out on two classes and have some in overflow, but I don't have all of them maxed out.
2. Adding a single exchange feature is not a "perk" nor is it "catering" to elite players. It is actually addressing a quirk to the way upgrade resources are managed that is long overdue, and not even in a way that all players in that situation entirely approve of.
3. The vast majority of quality of life improvements in resource earning or game progress in the last year or so have helped lower or middle players at least as much as end game players. Adjusting the difficulty of master after introducing uncollected, increasing 5* champion fragment availability, restructuring and lowering the effort required for the mid level arena champions, reducing the energy costs of the T4B event and making it available daily, even the peak milestone rewards for AQ benefit mid level players significantly, and proportionately more than all but the absolute top alliances. Even the T2A being handed out in the calendar this month dispropotionately helps mid level players more than end game players, because proportionately speaking that is a huge increase in a reward most mid level players crawl towards otherwise. I don't see any evidence the game "caters" to end game players only. I only see that when the game adds top tier rewards at the end, some mid level players seem to think they are supposed to get the same or even a remotely similar shot at them, incorrectly.
Is it the most optimal deal for us players? Of course not, but it’s at least a step in the right direction. I understand the 3-1 mechanics, they want this to cost the person who has not managed their cats effectively. But the only change I’d make would be to make it 3 of any class for one of a selected class. I see the difficulty in working that out in game but that would be more ideal to me.
Sadly, i may have to do it though. I have too many mystic about to expire, and i have needs in other classes.
That depends on what you consider "significant". Personally, I've only let 2 or 3 t4cc expire in my 3 years of playing. Is using it 2-3 times over the course of a few years significant?
And don't act like Kabam added this because it's such a great need and people were begging for it. They're doing this to prey on mid-game players who are not smart or patient enough to wait. They're banking on those players blowing their stashes of t4cc chasing a specific cat, and then selling them more to stock back up again. I expect t4cc deals to be all over the place this year.
100% agree. This feels...wrong. It’s the typical scenario of one step forward and three steps back with this game.
I’m not disputing the validity of RNG in MCoC, but why should players be penalized 3:1 for poor results generated by the game? No matter how overflowing you may be, it’s a double slap in the face...and then you are subject to the whims of RNG all over again.
Dr. Zola
Just tapping “awesome” wasn’t enough for this post. Slow clap...well done.
Dr. Zola
Nothing is more annoying then ranking up someone, wasting t1a, t2a, t4b ect because you have t4cc's sitting around about to expire in stash.
As someone that has ranked up champs to avoid expiring cats, I think this is a great idea.
I am by no means an end game player, but I have been in the situation where I have had to face the situation of - spending 5 t1a and 4 t4b's to avoid allowing 2 t4cc's to expire and end up R3'in a 5* I had no intention of ranking up past r2.
I would have happily sold 3 of the t4cc's to avoid spending the t1a's and t4b's.
I'm already maxed on mutant anyway so spending 3 won't hurt me.
Well isn't that what most companies do?
Many have free Coffee/Hot Water/Water Cooler, but if you want something more then that you have to use the vending machine or bring your own. A lot of places, especially smaller ones only have a microwave and fridge.
@mostlyharmlessn , Glad you like it
Pls do share with us once you tried the 3:1 RNG
Do share with you, but trading in your expiring 3 T4cc
do you manage to get the 1 T4cc of the class you need, or do the RNG give you one of the class that you are also overflowing?
Would like to feel your experience since I won't do it myself
Cheers and all the best!
I didn't remember thought when's the last time when I spent on a vending machine, I give the machine full ownership or authority of choosing what piece of **** it feels like dropping for me LOL .... at least I'm glad all the vending machine I used let me pick exactly what I want
So its random but then what if i have overflow of mutuple classes? I just have to keep giving up 3 T4CC and pray? That is what a lot of end game players are dealing with not just 1 specific class.
I have cosmic and skill in overflow
That’s the problem with this feature. You’re already praying for a specific class when you first open the T4CC. Now you have to give 3 of those up for only one and pray even harder not to get screwed over again. But there’s an 80% you’ll be screwed again if you’re looking for one particular class. So in most cases you just wasted 3 T4C for nothing.