Please inform us of animation changes

RetroRocksRetroRocks Posts: 54
edited August 2018 in General Discussion
Hi,
So v19.1 is incredibly laggy, slow, unresponsive and with a whole host of issues such as messed up animation timings, unresponsive controls, random player dash ins when the phone isn’t being touched and combos stopping mid tap.
Okay, it’s messed up, nothing we can do but wait for you guys to roll back some code.
But why in the patch notes not tell us about animation changes? It changes the whole game and messes with play style, the whole point of the game.
Take for example any character that does a fly kick as a medium attack, for instance Spider-Man OG and wolverine. Both now “float” for a while after contact in a weird way as you’ve added more frames of animation to make their legs look like wobbly jelly.
I have been tagged in combat repeatedly just tying to get used to the new animation. There are also other heavy attack’s which have had the frames of animation changed and special attack’s which now are unresponsive after execution for a further second or so which seems animation based.
If you are going to intentionally make these changes please inform the community in the patch notes so we can prepare and not spend time being irritated by having to find out by trial and error.
Get a grip and sort out your gameplay issues, v19.1 is frankly a complete mess

Comments

  • DemonzfyreDemonzfyre Posts: 5,644 ★★★★★
    RetroRocks wrote: »
    Hi,
    So v19.1 is incredibly laggy, slow, unresponsive and with a whole host of issues such as messed up animation timings, unresponsive controls, random player dash ins when the phone isn’t being touched and combos stopping mid tap.
    Okay, it’s messed up, nothing we can do but wait for you guys to roll back some code.
    But why in the patch notes not tell us about animation changes? It changes the whole game and messes with play style, the whole point of the game.
    Take for example any character that does a fly kick as a medium attack, for instance Spider-Man OG and wolverine. Both now “float” for a while after contact in a weird way as you’ve added more frames of animation to make their legs look like wobbly jelly.
    I have been tagged in combat repeatedly just tying to get used to the new animation. There are also other heavy attack’s which have had the frames of animation changed and special attack’s which now are unresponsive after execution for a further second or so which seems animation based.
    If you are going to intentionally make these changes please inform the community in the patch notes so we can prepare and not spend time being irritated by having to find out by trial and error.
    Get a grip and sort out your gameplay issues, v19.1 is frankly a complete mess

    I havent noticed anything you mentioned happening. Everything is as how it was before the update. Do you have any videos or screen shots of all these "problems"? Any device info you can provide them so they can actually do something about it? Any actual information that can help them if there really is an issue?
  • Mirage_TurtleMirage_Turtle Posts: 1,070 ★★★
    I've definitely seen the float-after-jumpkick thing.
  • Archdemon_Archdemon_ Posts: 259
    Nobody likes a floater
  • ShadPrinceShadPrince Posts: 826
    The floaty jump kick thing means its a lot easier to use specials after ending with a medium

    Before if you used the medium to end combos and you tapped the special button too early, your medium wouldn't connect and as a result the opponent could block and your special would whiff, but now the medium and the special will always connect

    Haven't seen any issues about heavies or specials, maybe examples of those would help too
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