GroundedWisdom wrote: » For that matter, my initial comment was that it was even hard on Master. Uncollected and Master are not the same thing. Many of us are saying it shouldn't be that hard to take down a Boss in Master. Related to the topic because it's the same Boss. If it's too hard for Master, clearly there's a problem. This persistent effort to contradict any issue I bring up is tedious. I don't comment often on difficulty. That should tell you something. Guilly was tough, but I got through it. Domino in EQ, manageable. Thanos, reasonably fun. The list goes on where things were challenging, but I had no qualms. Perhaps if I'm saying something, given the awareness that people are going to use it as some type of ammo, there must be some truth to what I'm saying. Perhaps....
Dropfaith wrote: » Really all that needs be be said about adaptiod right there
GroundedWisdom wrote: » Dropfaith wrote: » GroundedWisdom wrote: » That's what Uncollected was introduced for. He's talking about Master. If Uncollected isn't challenging you, you will have to wait for another Difficulty, if one is added. Could be that some people are just going to be bored no matter what, and there are a larger number of people still playing that aren't. What's not fair is to make it intrinsically harder for people just because someone has outgrown the game. It's not fair to make things easier because some people are not good at the game either.. both ways. But you continue to fail and see that other peoples opinions are just as valid as yours I'm not the one challenging peoples' opinions. We are stating them, and people are challenging them. Some because they want it harder, some because they like taking pleasure in other peoples' frustrations, some because they disagree, and some because they want to offer suggestions. Nevertheless, I am not the one trying to invalidate opinions. In fact, I explicitly said we disagree and that's just fine with me. What's not fine is judging someone else's struggles, being overbearing or condescending, belittling someone's feedback, badgering people for communicating their findings, or any other subtle forms of harassing people for having a hard time. I'm cool with disagreeing. I'm not the one telling other people what I think they should go through based on my own boredom. I'm saying what I feel about the Boss. If you can honestly say you're concerned about Master being too easy, I'll eat my hat.
Dropfaith wrote: » GroundedWisdom wrote: » That's what Uncollected was introduced for. He's talking about Master. If Uncollected isn't challenging you, you will have to wait for another Difficulty, if one is added. Could be that some people are just going to be bored no matter what, and there are a larger number of people still playing that aren't. What's not fair is to make it intrinsically harder for people just because someone has outgrown the game. It's not fair to make things easier because some people are not good at the game either.. both ways. But you continue to fail and see that other peoples opinions are just as valid as yours
GroundedWisdom wrote: » That's what Uncollected was introduced for. He's talking about Master. If Uncollected isn't challenging you, you will have to wait for another Difficulty, if one is added. Could be that some people are just going to be bored no matter what, and there are a larger number of people still playing that aren't. What's not fair is to make it intrinsically harder for people just because someone has outgrown the game.
Jaffacaked wrote: » GroundedWisdom wrote: » Dropfaith wrote: » GroundedWisdom wrote: » That's what Uncollected was introduced for. He's talking about Master. If Uncollected isn't challenging you, you will have to wait for another Difficulty, if one is added. Could be that some people are just going to be bored no matter what, and there are a larger number of people still playing that aren't. What's not fair is to make it intrinsically harder for people just because someone has outgrown the game. It's not fair to make things easier because some people are not good at the game either.. both ways. But you continue to fail and see that other peoples opinions are just as valid as yours I'm not the one challenging peoples' opinions. We are stating them, and people are challenging them. Some because they want it harder, some because they like taking pleasure in other peoples' frustrations, some because they disagree, and some because they want to offer suggestions. Nevertheless, I am not the one trying to invalidate opinions. In fact, I explicitly said we disagree and that's just fine with me. What's not fine is judging someone else's struggles, being overbearing or condescending, belittling someone's feedback, badgering people for communicating their findings, or any other subtle forms of harassing people for having a hard time. I'm cool with disagreeing. I'm not the one telling other people what I think they should go through based on my own boredom. I'm saying what I feel about the Boss. If you can honestly say you're concerned about Master being too easy, I'll eat my hat. All people do is challenge your opinions and everything else you say in this post. It's just now the shoe is on the other foot. Kabam has deemed this EQ fine so just suck it up as we all know you won't disagree with them
DarthPhal wrote: » I think it was @DTMelodicMetal who suggested bringing your team to the boss and doing as well as you can without using items, then when your team is k.o. to exit and try again. In my experience, people who take this approach and experiment with the teams they are bringing based on the fights and the nodes they are facing are the ones who have the best outcomes. The people who seem to struggle the most tend to get frustrated because the same old team and the same old approach doesn’t always work. Players have already done the legwork and posted the teams and approaches that were successful. The way I see it there are three options: 1) Learn from your own experience and mistakes 2) Learn from the experience and mistakes of others 3) Keep trying the same thing over and over and expecting different results. May your choices lead you to the outcome you deserve.
GroundedWisdom wrote: » DarthPhal wrote: » I think it was @DTMelodicMetal who suggested bringing your team to the boss and doing as well as you can without using items, then when your team is k.o. to exit and try again. In my experience, people who take this approach and experiment with the teams they are bringing based on the fights and the nodes they are facing are the ones who have the best outcomes. The people who seem to struggle the most tend to get frustrated because the same old team and the same old approach doesn’t always work. Players have already done the legwork and posted the teams and approaches that were successful. The way I see it there are three options: 1) Learn from your own experience and mistakes 2) Learn from the experience and mistakes of others 3) Keep trying the same thing over and over and expecting different results. May your choices lead you to the outcome you deserve. Only people are commenting a clear issue with the level of challenge with this Boss. There's an overall assumption that people aren't willing to put the effort in or aren't trying hard enough. As much as it may be helpful at times, there are other times when people are trying to be heard, and offering suggestions becomes patronizing. There are quite a few people bringing up the same issue, and that can't be ignored or brushed off as just whining. Sometimes people aren't used to the challenge and need to keep trying. No doubt. Not always. Every once in a while, there's something off. People need to look at what others are saying without judgment and jumping into offering suggestions first. Chances are, there's a point they are trying to make. Someone, somewhere will find a way around anything in the game. That's not a testament to it being appropriate for what the task is. Had it been one or two people commenting, it might just be someone not applying themselves. When a number of people are saying something is not right, there's something else going on.
GroundedWisdom wrote: » DarthPhal wrote: » I think it was @DTMelodicMetal who suggested bringing your team to the boss and doing as well as you can without using items, then when your team is k.o. to exit and try again. In my experience, people who take this approach and experiment with the teams they are bringing based on the fights and the nodes they are facing are the ones who have the best outcomes. The people who seem to struggle the most tend to get frustrated because the same old team and the same old approach doesn’t always work. Players have already done the legwork and posted the teams and approaches that were successful. The way I see it there are three options: 1) Learn from your own experience and mistakes 2) Learn from the experience and mistakes of others 3) Keep trying the same thing over and over and expecting different results. May your choices lead you to the outcome you deserve. Had it been one or two people commenting, it might just be someone not applying themselves. When a number of people are saying something is not right, there's something else going on.
GroundedWisdom wrote: » I never said Option 3 was what I'm going with. It's not about beating it or not. It's about the fact that it is more challenging than is appropriate for the task. It's about being heard, regardless of whether it's adjusted or not. That's my point. People can assume what they like, but when someone speaks for their own experience and says something is too much, they have the right to be heard on that.
Rap wrote: » Sorry but it is bs to design a node that requires specific champs to take it out. Not everyone has a void or whoever. I'm sorry but that makes it even more obviously a money grap. When significant percent of the players may not have the required champ. He resists physical and energy damage, resists bleed and poison, recovers, has power gain, and unblockable power attacks...what drugs do you kabam people take?
GroundedWisdom wrote: » That's funny. Like I just picked the game up last month and I haven't been doing Master every month. Oh wait, I've been here for years, and I know what I'm talking about. Nevermind. As your were.
Rap wrote: » Waiting for help on youtube doesn't isn't a good idea either. The video bloggers have gone silent. Kabam has pissed off thier biggest fans it seems.
Midnightfox wrote: » Did this a while back when I had no better options. First time he’s helpful in monthly.
Rap wrote: » Thats good then. Maybe they aren't as pissed as it seems. But as for these kinds of bosses...just be aware they are designed to strip your supply locker clean. And they cpunt on a signifigant percentage of hard heads butting thier heads against a wall till it hurts. Only when players who do not have the right champs or enough power stop burning up supplies, against these kinds of nodes, will they look at changing the model which is founded on player frustration rather than ayer enjoyment.