Suggestion: Carnage Buff/Fix
- Every 10% of health lost, he has a 45% chance to trigger a regeneration buff that regenerates 10% of his max health over 5 seconds. The regeneration buff is interupted and stops, once carnage is struck by an attack.
- Psychopath mode: Carnage begins the fight in psychopath mode. This allows critical hits to inflict bleed lasting for 2 seconds. Bleed is capped at 5 stacks.
- Symbiote stealth mode: Dashing back and holding block for 1.5 seconds activates symbiote stealth mode. This allows carnage to ignore evade for 5 seconds. Limit of uses: 4.
- Heavy attacks apply an open wounds passive to the opponent. Open wounds allow bleeds to last 20% longer and increase bleed damage by 50%.
- Special attack 1 grants Carnage a random permanent buff. If the enemy is already bleeding, 2 open wound passives are applied to them.
- Special attack 2 h- Every 10% of health lost, he has a 45% chance to trigger a regeneration buff that regenerates 10% of his max health over 5 seconds. The regeneration buff is interupted and stops, once carnage is struck by an attack.
- Psychopath mode: Carnage begins the fight in psychopath mode. This allows critical hits to inflict bleed lasting for 2 seconds
- Symbiote stealth mode: Dashing back and holding block for 1.5 seconds activates symbiote stealth mode. This allows carnage to ignore evade for 5 seconds. Limit of uses: 4.
- Heavy attacks apply an open wounds passive to the opponent. Open wounds allow bleeds to last 20% longer and increase bleed damage by 50%.
- Special attack 1 grants Carnage a random permanent buff. If the enemy is already bleeding, 2 open wound passives are applied to them.
- Special attack 2 has a 75% chance to heal block the enemy for 10 seconds. If the enemy is already bleeding, 4 open wounds passives are applied to them.
- Special attack 3 will remain the same
- The attack/action buffs will remain the same.
- Special attack 3 will remain the same
- New signature ability (lvl 99): Carnage's symbiote abilities are hightened to the sight and smell of blood. Each bleed debuff active has a 30% to give Carnage a temporary buff lasting for 5 seconds.