Suggestion: Carnage Buff/Fix
DLegend
Member Posts: 745 ★★★
- Every 10% of health lost, he has a 45% chance to trigger a regeneration buff that regenerates 10% of his max health over 5 seconds. The regeneration buff is interupted and stops, once carnage is struck by an attack.
- Psychopath mode: Carnage begins the fight in psychopath mode. This allows critical hits to inflict bleed lasting for 2 seconds. Bleed is capped at 5 stacks.
- Symbiote stealth mode: Dashing back and holding block for 1.5 seconds activates symbiote stealth mode. This allows carnage to ignore evade for 5 seconds. Limit of uses: 4.
- Heavy attacks apply an open wounds passive to the opponent. Open wounds allow bleeds to last 20% longer and increase bleed damage by 50%.
- Special attack 1 grants Carnage a random permanent buff. If the enemy is already bleeding, 2 open wound passives are applied to them.
- Special attack 2 h- Every 10% of health lost, he has a 45% chance to trigger a regeneration buff that regenerates 10% of his max health over 5 seconds. The regeneration buff is interupted and stops, once carnage is struck by an attack.
- Psychopath mode: Carnage begins the fight in psychopath mode. This allows critical hits to inflict bleed lasting for 2 seconds
- Symbiote stealth mode: Dashing back and holding block for 1.5 seconds activates symbiote stealth mode. This allows carnage to ignore evade for 5 seconds. Limit of uses: 4.
- Heavy attacks apply an open wounds passive to the opponent. Open wounds allow bleeds to last 20% longer and increase bleed damage by 50%.
- Special attack 1 grants Carnage a random permanent buff. If the enemy is already bleeding, 2 open wound passives are applied to them.
- Special attack 2 has a 75% chance to heal block the enemy for 10 seconds. If the enemy is already bleeding, 4 open wounds passives are applied to them.
- Special attack 3 will remain the same
- The attack/action buffs will remain the same.
- Special attack 3 will remain the same
- New signature ability (lvl 99): Carnage's symbiote abilities are hightened to the sight and smell of blood. Each bleed debuff active has a 30% to give Carnage a temporary buff lasting for 5 seconds.
- Psychopath mode: Carnage begins the fight in psychopath mode. This allows critical hits to inflict bleed lasting for 2 seconds. Bleed is capped at 5 stacks.
- Symbiote stealth mode: Dashing back and holding block for 1.5 seconds activates symbiote stealth mode. This allows carnage to ignore evade for 5 seconds. Limit of uses: 4.
- Heavy attacks apply an open wounds passive to the opponent. Open wounds allow bleeds to last 20% longer and increase bleed damage by 50%.
- Special attack 1 grants Carnage a random permanent buff. If the enemy is already bleeding, 2 open wound passives are applied to them.
- Special attack 2 h- Every 10% of health lost, he has a 45% chance to trigger a regeneration buff that regenerates 10% of his max health over 5 seconds. The regeneration buff is interupted and stops, once carnage is struck by an attack.
- Psychopath mode: Carnage begins the fight in psychopath mode. This allows critical hits to inflict bleed lasting for 2 seconds
- Symbiote stealth mode: Dashing back and holding block for 1.5 seconds activates symbiote stealth mode. This allows carnage to ignore evade for 5 seconds. Limit of uses: 4.
- Heavy attacks apply an open wounds passive to the opponent. Open wounds allow bleeds to last 20% longer and increase bleed damage by 50%.
- Special attack 1 grants Carnage a random permanent buff. If the enemy is already bleeding, 2 open wound passives are applied to them.
- Special attack 2 has a 75% chance to heal block the enemy for 10 seconds. If the enemy is already bleeding, 4 open wounds passives are applied to them.
- Special attack 3 will remain the same
- The attack/action buffs will remain the same.
- Special attack 3 will remain the same
- New signature ability (lvl 99): Carnage's symbiote abilities are hightened to the sight and smell of blood. Each bleed debuff active has a 30% to give Carnage a temporary buff lasting for 5 seconds.
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Comments
It's about to introduce a broken champ to the game.
Add bleed chance to all attacks, bleed has to do more damage then willpower heals for.
Regen 1% hp per sec while mutating (5 sec mutation)
New sig: instantly generate 2% power whenever a bleed is applied. If target is immune it infuriates Carnage, doubling this amount to 4%.
I don't like how Carnage is countered so hard by half of the classes He's supposed to have class advantage over.
But there, carnage doesn't have huge utility but he'd be usable and retain the same build up feel.
That said, it takes WAY too long to build him up and creates an issue when all competitive fights are on a 3 minute timer. The other problem is he has such low hp that he just can't last over the long haul of AQ. I don't think he needs a complete overhaul, but he needs some tweaks to make him useable in advanced content.