K1lltastic wrote: » How about the fact that I had to pay to get the gifting badge, and I have to pay units to gift people things? I can't just gift from my freaking inventory? What a laugh.
Gwendoline wrote: » It's a bit sad you can't gift your inventory items, but very logical if you think about the balance of the game. And by having the stuff you gift cost the exact same amount of units as they would if you buy them yourself, there is no advantage in exchanging stuff with each other or other obvious and easy exploits. It's just really ment for if your team mate needs a revive or somthing, but doesn't have the units and you have them. Or the other way around obviously. Some alliances reward their members with a refill or core or something when they did specific stuff (beating RoL, first time winning a basic, putting up a ton of points in item use, taking down a high prestige Dorm, etc.)
Gwendoline wrote: » It's not like you have to pay for every item you sent. Just once, to enable the feature. Maybe make the gifting badge available with one of the lesser unit packs, but to make it completely free seems very unlogical and unneeded to me. Having it be something you need to spend money for, even though it's just once, makes the people abusing it go down too. You call it beyond absurd, I'm sharing my opinion. Which is that it should be a feature that needs to be paid for, but that the price could be a bit less. I do have to point out you don't pay $29,99 for the gifting badge, you pay the $29,99 for the 850 units and on top of that you get a gifting badge.
K1lltastic wrote: » Gwendoline wrote: » It's a bit sad you can't gift your inventory items, but very logical if you think about the balance of the game. And by having the stuff you gift cost the exact same amount of units as they would if you buy them yourself, there is no advantage in exchanging stuff with each other or other obvious and easy exploits. It's just really ment for if your team mate needs a revive or somthing, but doesn't have the units and you have them. Or the other way around obviously. Some alliances reward their members with a refill or core or something when they did specific stuff (beating RoL, first time winning a basic, putting up a ton of points in item use, taking down a high prestige Dorm, etc.) Uh, there would be no obvious and easy exploits to being able to gift from your inventory. It would all the the same items you can currently gift, just with the ability to gift from your inventory, and not being forced to spend more units to do so. Your viewpoint is heavily flawed in this. Heavily. Forcing people to buy a set amount to send gifts is totally understandable. Limiting those gifts to being once again purchased, is not understandable. Logically speaking, your argument holds no weight, beyond simply being an argument for argument's sake.
Gwendoline wrote: » K1lltastic wrote: » Gwendoline wrote: » It's a bit sad you can't gift your inventory items, but very logical if you think about the balance of the game. And by having the stuff you gift cost the exact same amount of units as they would if you buy them yourself, there is no advantage in exchanging stuff with each other or other obvious and easy exploits. It's just really ment for if your team mate needs a revive or somthing, but doesn't have the units and you have them. Or the other way around obviously. Some alliances reward their members with a refill or core or something when they did specific stuff (beating RoL, first time winning a basic, putting up a ton of points in item use, taking down a high prestige Dorm, etc.) Uh, there would be no obvious and easy exploits to being able to gift from your inventory. It would all the the same items you can currently gift, just with the ability to gift from your inventory, and not being forced to spend more units to do so. Your viewpoint is heavily flawed in this. Heavily. Forcing people to buy a set amount to send gifts is totally understandable. Limiting those gifts to being once again purchased, is not understandable. Logically speaking, your argument holds no weight, beyond simply being an argument for argument's sake. Easy exploit, second account and gift the free items you get there (like simply the free crystal items).
SomeoneElse wrote: » No one said that there shouldn't be restrictions on gifting. What we object to is paying for it. My original post said specifically that it should be opened to members in an alliance, which is a restriction itself. Yes, theoretically you could add a second account to the alliance and gift yourself the free stuff you get every day, but you would lose more than you gain since you are taking a slot from someone who could help earn points in the alliance events that are always running.
Gwendoline wrote: » SomeoneElse wrote: » No one said that there shouldn't be restrictions on gifting. What we object to is paying for it. My original post said specifically that it should be opened to members in an alliance, which is a restriction itself. Yes, theoretically you could add a second account to the alliance and gift yourself the free stuff you get every day, but you would lose more than you gain since you are taking a slot from someone who could help earn points in the alliance events that are always running. In this I see a solid improvement where exploiting it might not become an issue. Free gifting badge for alliance members, pay for gifting badge to others. It's not like a lot of people buy the unit pack for the gifting bagde only right now, so Kabam wouldn't lose a whole lot of income on this. The exploit would be restiricted to dropping the second account in your alliance only when there is room for that, which hopefully isn't often. A simple way to prevent that from becoming an issue could be to use the black out period they have for SA and AQ rank rewards right now, for gifting too. Putting in a second account to send yourself items becomes way more work then the rewards of that offer.