Ace_03 wrote: » DRACULA About Dracula: Vlad Dracula is the supreme ruler of all vampire clans and the world's most powerful vampire. Driven by an unquenchable lust for power, companionship, and blood, his centuries of undead existence have brought him into conflict with vampire hunters, other immortals, and most recently, mutants and other super-powered heroes. Dracula has a vast network of loyal servants, cultists, brides, and minions, who assist him and will attempt to resurrect him if he is slain. Base Stats and Abilities *All stats based on 4 Star, Rank 5, Level 50, Signature Level 99 Health: 16666 Attack: 1221 Max PI: Without Signature: 3813 With Signature (99): 4703 Character Class: Mystic Basic Abilities: Bleed, Crimson aura, King of the Night, Curse of Dracula. When nearby Bleeding Opponents Passive - Crimson Aura • Dracula activates crimson aura, for each stack of bleed on the opponent, Dracula can regenerate 666.0 of health. Crimson aura does not work on non-bleed opponents and it’s 66% less effective against science and mutant champions. However crimson aura is 66% more effective against cosmic and human champions. Energy based attacks from heroic science champions can deactivate this ability. Passive – Sunshine • Dracula is unable to withstand exposure to direct sunlight that could burn him. His tissue begins to instantly dry up and his power is severely weakened. • The first 12 hours of the day (daylight) Dracula suffers a 777.0 on all of his stats, peaking on the first 6 hours (noon) at which time it decreases by 1,554.0 Passive – King of the Night • Beloved by everything related to night, Dracula’s power increases as soon as the sun sets, his power and abilities cycle, dependent on a 12 hour cycle, reaching its peak at midnight. • The second 12 hours of the day Dracula awakens his vampiric powers, living up to the title of the strongest vampire to ever live, Dracula increases his stats by 666.0, peaking at the first 6 hours (midnight) at which time it increases by 1,332.0 • Dracula’s immune system attacks alien substances, shrugging off debuffs 60% faster. During the Sunshine cycle this ability is disabled. Passive – Curse of Dracula • When Dracula is suffering from a Bleed debuff, his cursed blood poisons his opponent dealing 666.0 damage for 6 seconds. • If Dracula is able to place a bleed debuff on an opponent poisoned with his vampiric blood, he has a 100% chance to inflict “Curse of Dracula”, decreasing power gain by 33% and placing an open wound on the opponent, an open wound counts as a stack of bleed but its passive and deals no damage. • The effectiveness of this ability is increased by 50% against cosmic and human champions. And decreased by the same amount against heroic mutant and science champions. Passive - Lord of Vampires Being the Lord of Vampires, Dracula possess absolute control over all vampiric beings, despite being a dhampir, Blade’s half vampiric side is still susceptible to Dracula’s power of dominance over all creatures of the night, decreasing Blade’s danger sense by 29%. During the peak of the King of Night cycle (midnight), Dracula is immune to it. Passive – Beacon of Light and Hope Heroic science champions have +650 critical rating on energy attacks against Dracula. However while King of the Night is activated the effectiveness is reduced by 50%. Special 1: Impaler Prince – In life Dracula was true to this moniker, impaling his enemies with brutal ruthlessness. (Dracula plunges his sword to the ground, which is followed by a trail of spears that attack the opponent.) • 100% to inflict bleed, causing 1476 damage for 6 seconds. • Against bleed immune opponents this attack has a -250 critical rating and damage. If there is class disadvantage this decrease doubles. Special 2: Chaos Fang – Utilizing his blinding speed and precision, Dracula strikes with the swiftness and cunning of a wolf. Extremely fast straight sword lunge followed by four slashes followed by an upward slash, ending with either: • Dracula turning into a wolf and biting the enemy. • Dracula surrounding himself with a wolf looking aura and ending with downward slash. • 100% chance to inflict bleed with every attack, each bleed causing 1994 damage for 9 seconds. • Against bleed immune opponents this attack has a -350 critical rating and damage. . If there is class disadvantage this decrease doubles. Special 3: Darkhold Mailstorm – Being a very powerful magician Dracula has considerable control over the elements and weather, Dracula creates a storm with the powers imbued to him by the darkhold, to obliterate his opponents. • This attack has a 70% chance to paralyze the opponent for 3 seconds, stunning them and reducing their Power and Health gains by 66%. • Paralyze also counts a Stun effect, meaning it can be decreased or increased by other effects in the game, like the Limber and Stupefy Mastery. Signature Ability: Prince of Darkness – Being the most powerful vampire that has ever been encountered, he is at the pinnacle of all vampire clans. Once defeated, Dracula's power is such that he can resurrect himself under the proper conditions. Depending on the use of his special attacks, he can channel the Spirit of the Bat, Wolf and Mist for various effects and bonuses. • This first time Dracula would be knocked out in each fight, and if King of the Night and Curse of Dracula are active, Dracula will resurrect with 6% of his base health. • Activating special move 1 channels the Spirit of the Bat for 6 seconds, increasing bleed damage by 20%. The spirit of the bat also give Dracula the ability to track foes that are invisible to the naked eye through echolocation, enabling him to bypass invisibility and phasing abilities • Activating special move 2 channels the Spirit of the Wolf for 6 seconds, increasing attack rating by 526.0 • Activating special move 3 channels the Spirit of the Mist for 6 seconds, increasing the chance for attacks to miss by 70%. Synergy Bonuses Eternal Bane • Dracula: Sunshine’s rating decreases are reduced up to 50%. • Blade: Increase bleeds damage by 20%. Uneasy Allies • Dracula: Decrease effectiveness of Beacon of light and Hope by 50%. • Captain America WWII: Increase attack rating of special attack 2 by 1100 and increase bleed duration by 2 seconds. Montesi Formula • Dracula: Prince of Darkness resurrections heal is increased to 12% of base health. • Dr. Strange: Life Steal heals an additional 100%. Night of the Full Moon • Dracula: King of the Night’s midnight bonus is extended to 6 hours. • Moon Knight: During the full moon cycle, have access to all moon cycle abilities with a 50% in ability increase. Till Death Do Us Part • Dracula: During King of the Night and if Curse of Dracula is active along with Spirit of the Bat, Dracula generates 6% power per second per bleed debuff on the opponent. • Deadpool: Regeneration buff is accompanied by a power gain buff that increases power by 13% for 6 seconds. • Deadpool X-Force Power gain buff is accompanied by a regeneration buff that heals 6666.0 health for 6 seconds. Unholy Alliance with Red Skull, MODOK, Loki and Iron Patriot. • All Villains gain 20% attack. Let me know what you guys think!
Ace_03 wrote: » DRACULA About Dracula: Vlad Dracula is the supreme ruler of all vampire clans and the world's most powerful vampire. Driven by an unquenchable lust for power, companionship, and blood, his centuries of undead existence have brought him into conflict with vampire hunters, other immortals, and most recently, mutants and other super-powered heroes. Dracula has a vast network of loyal servants, cultists, brides, and minions, who assist him and will attempt to resurrect him