**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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They increased the difficulty cap by 20% - 25%, but that shouldn't be coming into play on Day 1. They even specifically stated that if your alliance never hit the cap, the changes would have no effect on your alliance whatsoever.
-Suits
So this implies there could be some changes in difficulty sure, but 1) for the most part it shouldn’t be felt til days 4 and 5 and 2) adjustments to the buffs doesn’t imply going from easy solo kill to multiple time out fights.
Furthermore, looking at the buffs on the nodes, they don’t seem to line up with the amount of hits and damage output GG was doing.
Whether or not I fought him has nothing to do with point or this conversation. My point is, dont go jumping the gun on "changes" based off a feeling.
Thats not true if the starting difficulty went up or alliance prestige increased.
Actually, it has everything to do with the point of this conversation. @NoWayBro specifically asked, "Anyone else notice if the GG mini is alot stronger than normal on day 1?"
Asking if you actually fought him is a fair question. We're all basing our opinion on real experience, and whether it was just 1 fight or not, players that have been playing for several years can definitely tell the difference from 1 fight. I don't think this post was started as a witch hunt as you've insinuated at all. Given the exponentially growing number of issues with the game in it's current state, I think asking the community if they too noticed a change in difficulty that may or may not be caused by a bug is completely fair.
So, I'm curious as well. Did you fight GG, and if so, what was your experience during the fight? Did you experience anything that has been brought up in this thread so far, even if it ends up being "working as intended"?
-Suits
(Our alliance starting day prestige is around the 5900 mark)
@Kabam Miike
This was not directly addressed in the announcement, but was addressed in the FAQ: https://forums.playcontestofchampions.com/en/discussion/comment/542306/#Comment_542306
My 6* Proxima got taken out by sp2 from 100% health... missed my evade..lol. My first thought was the mini received a boost but didn't know for sure. We probably won't know for sure unless a person had screenshots prior to the change.
I'm absolutely certain. The changes affect different maps because the miniboss boosts were all over the place in season four due to the broken champion boosts and the broken attempt to fix them. Basically, if you are playing maps 3 or 4, your minibosses now have slightly less attack boost and a ton more health boosts. If you're playing map 5, your minibosses now have slightly less health boost and a ton more attack boosts. This is due to the fact that just prior to season five minibosses in maps 3 and 4 were getting champion boosts (which boost attack and health) and map 5 minibosses were getting just a health boost. Now everything from map 3 through map 5 is getting a champion boost and an additional health boost.
I'm absolutely certain because this was discussed in the early access review of Season Five, and I was a party to that discussion. Because of this, I have direct knowledge that the intent of the FAQ question was to indicate that the miniboss node buffs were being changed, but the devs did not want to specify in precisely what way (the devs sometimes want players to discover the specifics of a change for themselves in-game).
Wrong!
Your Spam Post Violates ToS of Forums ok so you be constructive instead of trying to find gold where there is only dirt
This post is starting to stray off topic. Please keep the discussion constructive and handle the argument in a mature manner.
In previous seasons they had a +200% attack node but it actually wasn't working so Kabam removed the +200% attack from the node description (and then there was that time during season 4 when they accidentally added a working +200% attack node back in by accident).
With the new season, they've taken the opportunity to add the +200% attack back in (and working this time) since they always intended for it to be there from the start.
Edit: lol actually it looks like @DNA3000 figured this out also a few posts above me.