The Epic Uncanny room boss is too much
CiqMCOC Posts: 63 ★
A 30k rated 6* brand new champion who barely anyone knows how to fight is ridiculous to put in a side quest like the danger rooms. When these quests first came out I was so keen for them and for a bit of a challenge but to put this in and with most players needing to revive and use items to complete it for a measly 200 5* shards is just dumb. Either decrease the level of the Emma frost or bump up the rewards.
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She is far more manageable than she is in EQ. Granted, the powergain is annyoing, but she hits for so, sooo much less in the Danger rooms, it's more than doable.
Take the Heroic quest, practice on her, go into Master, practive the powergain version of her, finish Epic.
Nobody ever said it would be 1500PI chaps like the GP event. Don't let the term Epic become synonymous with that.
It's relatively low effort, for 200 5* shards, as well as 540 t2a shards. Something everyone seems to miss. It's not that bad.
But for the energy cost and the rewards, to me Epic is just fine. Some easy to obtain shards there.
That single line to me meant that bringing in lower champs wouldn't be a smart move. It sure as hell doesn't read like 'the diffculty will be the same'.
There's a clear warning there, even if reading between the lines is harder for some, this is pretty damn obvious in my book.
Here you have up to 6* available and it doesn't trigger an alarm bell inside your brain? Come on. This is basic thinking. It really is. The moment I saw my 5* and 6* available, I knew something was coming.
Yup bcoz everyone got a free corvus yay.
sees 6, 5, 4 stars are available
sees 6, 5, 4 stars are available
uses mastery of deduction
tests Master with top questing crew, beats boss with OG Vision after messing around with sparky evade and botching a heavy power drain
uses mastery of recall: Epic will have same defenders but more difficulty
uses mastery of observation: clicks Epic rewards. shakes head
sometimes it's harder for some, and there's no shame in that.
Since when are you one to back out of an argument?
You find it a miss. That's perfectly fine, but don't say you weren't warned in the announcement thread. The water is very much wet in there. But fine, you have your opinion, I have mine. All good.
Nice to know I'm part of the 10% then.
I'm by no means to have god level skills. Not by a long shot at all. But my 5* r4 champs took her down without much of a problem. Don't generalize people that don't think it's too hard as fake and pets. It's a bit silly.
I'm just of limited patience right now so my constructive debate threshold is low. Lol. I agree that it was a warning, but I don't agree that it was an indication of the difficulty. Which is why I suggested for future that they give at least a range of Rarity and PI in the Announcement. I don't mind disagreeing. I'm just frustrated and trying not to deconstruct. All good.
She is stun immune when in Diamond form, but once she has a bar of power more than you (or if you armor break her), she goes into Telepath form, where she is fully susceptible to the various debuffs. With her power gain, you can easily keep her at One bar+, while you keep using yours as soon as you get a bar, and she will be in Telepath mode the majority of the time.
Personally I am glad they did this. Now I know that it is a complete waste of time and resources to continue with this game mode at all. I will also make my alliance aware and save everyone the headache.
That's what has bothered me since the start. That energy cost adds up really quick.
Especially the Uncanny one, gated behind the entry tokens. Should be 0 energy at that point.