Danger room verdict..... don't waste your time.
Or your energy. Or your potions and revives. Now it makes sense why we got halls of healing right before this.
To be honest, I was actually excited about the danger rooms. In theory, it seemed like potentially a fun new challenging game mode with the potential for decent rewards.
Leave it to Kabam to ruin their own idea.
The simple summation of the danger rooms is this; they are FAR too unbalanced/difficult for the rewards they give. The rewards are pathetic for what you have to do to get them.
Seriously, I'm all for a new mode and challenges, but the rewards need to balance out in the wash, and they definitely do not.