**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.
Apologies for the back and forth, and for any confusion.
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The whole argument that the OP had was that the Uncanny Rooms were a totally separate Event from the Danger Rooms. That's what I was discussing. It's all part of the same Event, and you get the Passes from the Danger Rooms all week. It was all part of the same Announcement as well. This whole debate is just splitting hairs on what is painfully obvious.
Explicitly false. The OP stated that the Uncanny Danger Rooms were completely separate, and that is "painfully obviously" true. They are separate in multiple ways. They are organized into a different event panel. They are described in the announcement as having different requirements and different rewards. They are in every respect very obviously intended to be judged and played differently, however superficially they might resemble themselves.
The idea that anyone is presenting an argument that they are the same *event* is nonsensical, because "same event" has no meaning you can generalize. No one assumes that all the content aggregated within the same "event" has to follow the same rules. And if anyone actually is making that assumption, they've been proven wrong repeatedly in past content where that was entirely false.
Saying this discussion is "splitting hairs" is also indefensible, since you're the one putting forward the assertion that Kabam has some obligation to make the Uncanny Danger Rooms have some sort of unspecified consistency with the normal Danger Rooms. If you now making the statement that any discussion of whether they actually are linked content as being "splitting hairs" then your position is now completely invalid, as you're the one invalidating it. You can't make an assertion, then claim all attempts to refute it are "splitting hairs." They are your hairs.
Wait, what? You can't just say "there was no mention of what was entailed, other than a Suggested Rating," when literally, THAT IS THE MENTION OF WHAT WAS ENTAILED.
That's like saying you saw the No Trespassing: Guard Dogs sign, trespassed, and sued because you got mauled by three Dobermans -- how does that even work?
You can say "I didn't believe the rating," or "I ignored the rating," or "I thought I could beat the rating," but literally the one thing you can't say is that there was NO MENTION OF WHAT WAS ENTAILED.
It said 30K! You can't just use word salad and say "no mention" like that's true, when it told you 30K!
That was not the only mention:
The announcement explicitly stated that the Uncanny Danger Rooms would be "tougher challenges" than the normal Daily Danger Rooms.
I don't think anyone is trying to change your opinion -- as you are noting, you are entitled to it.
What you are not entitled to are your own facts.
I can agree with you that, in the execution, Frost was far more difficult than the previous six days. That's fair.
But you cannot state that Kabam didn't tell you. They did tell you. I have no idea why you went in with a less than 30K team that day, IF you did. It sounds like you did, but I don't know for sure.
But that's not on Kabam. You/others can nail them on all kinds of things about this event as you/others wish.
But they told you what that day was, with the suggested rating, AND they made it so people's entire rosters were available.
Whoever you took in there that day wasn't on them, and it's unfair to Kabam to ding them on the choice you made.
Ding them on whatever other choice THEY made, fine. But on that one, whoever people took in there was on them.
They indicated a Suggested Rating, and that it would be more difficult. There is a vast difference between fighting amped up 2*s and 3*s, to going up against a 6* 30k Emma. Surely I'm not the only one that sees that is a huge jump. You're excluding a large number of people who are able to earn the Passes through the six days of Epic with fighting a 3* with a 3*, who aren't at the level that they can take on a 6*, with limited experience fighting her, and lose an Entry after trying. Facts are facts, but there was NO indication of the Boss people would have to come up against. UC-level Fight with a mid-level build-up. That's my issue. If you're trying to convince me the Suggested Rating was enough for people to know what they were going to have to fight, you won't be successful.
You seem to have conveniently left out that the amped up 2*s and 3*s we're fighting are restricted to our own 2* and 3*s. In that context, it makes the difference in rarities much less meaningful. I was a bit surprised by the difficulty of the uncanny room boss myself but I remember Kabam saying they would be difficult. Then again, Kabam says that a lot about these side-quests and I usually ignore it cause they usually aren't difficult at all. Some people have said that the danger rooms with champion requirements are already difficult since they can only bring 2/3*s, so in that context the uncanny room is a logical step-up from that. All in all, I'm glad Kabam has been amping up the difficulty across the game in all game modes. People want higher rewards from these side quests and Kabam has been steadily giving that without much change in the challenge, now it's time to match the difficulty to the rewards (which still kinda suck).
In the Gifted Danger Room epic difficulty, you're fighting a 3* boss with +400% Champion boost (attack and health), and you are guaranteed to have class disadvantage. You'll end up fighting something with a bit more than twice your rating, maybe three times your attack, and about four times your health, more or less (per champion on your team).
Uncanny Emma had about 102k health and about 8500 attack. You could bring anything you wanted, so there's no reason to face class disadvantage. You could even have class advantage. If the best you have are 5/50s, then Emma would be packing maybe eight times more health and six times more attack, plus or minus. That is numerically twice as hard as Gifted Epic Bosses. If you have 4/55s, Emma is numerically about 50% stronger than Gifted Bosses on a relative basis. And if you can bring 5/65s, Emma is actually just about comparable to a Gifted Boss in numerical terms.
In numerical terms, Emma actually is, on a relative basis, only moderately stronger. All of her unusual difficulty is due to her unfamiliar mechanics, and the power gain on the node actually makes her *easier* to kill than she would ordinarily be, because she is fairly aggressive on using specials and block damage on those specials is relatively low (the first hit on SP1 looks like it was only doing about 250 damage to me). You didn't even have to try to evade them, meaning you could completely negate her control reversal if you fought her conservatively.
I got all the rewards I missed out on
Thank you
In the old version, I could use my top 6 champs that have class advantages on those days. It usually only took two runs to get all the points, then those powerful 5*s would be get three days to recharge before I needed them again.
Now my 5 and 6*s can only be used once or twice in the cycle. Many of my post powerful champs can't be used as much. That means I have to use weaker champs, which means it's going to take more runs overall to get all the milestones.
That's more grinding.
Maybe the dungeons could be organized like the current events, where you have to have certain star-levels for certain dungeons, but make it so the points are the same for each dungeon. That would allow for less grinding even if we played with a greater variety of champs. Maybe you could just make it so 5*s and 6*s have the same recharge timer as 4*s. That way we could use our best champs instead of grinding with weaker champs.
Just do something. The dungeons should be getting less grindy, not more.
Maybe You can poit me in the right direction about uncanny pass from danger rooms and uncanny pass from ally event that gives 3 uncanny pass.
Schedule of danger rooms/uncanny danger rooms and ally events
19-set 10:00 AM PDT Science Ally event 3
20-set 10:00 AM PDT Mystic Ally event 3
21-set 10:00 AM PDT Cosmic Ally event 3
22-set 10:00 AM PDT Tech Ally event 3
23-set 10:00 AM PDT Hero (Use Hero Champions) Ally event 3
24-set 10:00 AM PDT Mutant Ally event 3
25-set 10:00 AM PDT Skill + Uncanny Ally event 3
26-set 10:00 AM PDT Science Ally event 3
27-set 10:00 AM PDT Mystic Ally event 4
28-set 10:00 AM PDT Cosmic Ally event 4
29-set 10:00 AM PDT Tech Ally event 4
30-set 10:00 AM PDT Hero (Use Hero Champions) Ally event 4
01-ott 10:00 AM PDT Mutant Ally event 4
02-ott 10:00 AM PDT Skill + Uncanny Ally event 4
03-ott 10:00 AM PDT END Of EVENTS
I have 2 uncanny epic passes actualy (max possible?). starting today at 10:00 am pdt I can collect 20 more uncanny epic passes (14 from danger epic rooms and 6 from ally event danger room quest completion).
I will end with 22 uncanny epic passes. Uncanny epic room cost 3 passes so I will have one left pass.
Is It correct? will you give 2 more epic uncanny passes before the event end?
Ipad6
MCOC 20.1
iOS 12.0
Fought vs Thanos in the dungeon and he wasn't stunned for 20 seconds at the beginning of the fight. I had the 20 second timer on me so it def was the encroaching stun node.
I did fight vs this node a few days ago and it was working as intended.
IIRC Encroaching stub places a 20 second timer on you. At the end of that 20 seconds you will be stunned unless you are using a special right when that timer expires. There is another node that’s called sleeper or something like that. That’s where the opponent is stunned for a long time and once they recover from stun they gain a massive attack bonus. Not sure if maybe you’re mixing/confusing these two.
About two weeks ago I said this:
Today I ran Epic four times and the only reason why I ran Epic four times is because I ran out of tickets. If I had an infinite number of tickets I would be buying energy refills and running it until my fingers fell off. Four x Epic took 72 energy and maybe twenty minutes total. For a total of 2160 T2A fragments, 8 T4CC fragment crystals, and 800 5* shards. At that rate, in roughly six hours of grinding you could get a 5* featured crystal and a fully formed T2 Alpha burning about 20 energy refills in the process. That's actually not bad at all if you can bring down Emma without spending anything, and while that's not something just any player can do, it is something I would expect most Uncollected players to eventually be able to do with practice in the master level.
And just in case it wasn't clear, for those wondering, you can run the Uncanny rooms as often as you want and still get full rewards, provided you have the tickets to do it. The announcement made it sound like you could only run it twice, but that's not true. You earn enough tickets from running normal danger rooms to run it twice, but alliance events also grant tickets. Also if you don't run it on a particular week you can catch up in following weeks, so my recommendation for players having problems with Epic Emma is practice on Master Emma as much as possible and try to get good enough to run Epic Emma as often as you can on the last week. There's one last week next week, and if you have the tickets you can still run it multiple times next week for full rewards at least as far as I know: as I mentioned I did it four times today to burn tickets, and seemed to get the full rewards every time.
If nothing else, at least run Master. Pop in, pop out, quick and easy (for higher players), get your easy 100 5* shards and 180 T2A fragments. If the energy costs were lower I might run the lower difficulties, but after running them once I've been focusing on Master and Epic. If I have extra energy I might do Heroic. For players above a certain progress level I don't think anything below Heroic is worth the energy costs even if you are autofighting through it unless you literally have nothing to spend energy on.
Ive just realised this as well, the math doesnt add up, we will have 1 ticket spare that we can't use. Must be same guy doing the math that allocated the shards for gwenpool goes to the movies.
It's odd that the number of total available passes does not let you do an even number of rooms. I'm hoping they give us 2 more of each or we just get the rewards for another set of danger rooms.