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Confused between Blade and KM
Kratos1991
Hi
Hi Guys.. Need your help on deciding which one shall I take to R5 ? both Sig level 60
Comments
Adv
Both are great champs but I would prefer blade anyday over KM. Mostly due to his danger sense and controllable regen. Got me through most of act 5
For defence KM would be better due to the sig level
Aleor
do you like to bring gr everywhere?) if yes, blade might be better.
generally I prefer km, like his animation more, and his true strike and sp2 charges are very useful. damage is not very impressive, but you can just keep hitting without thinking about batting, if you're good at dexterity
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Fhfjghhggggjfhfjg
Killmonger
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TheSquish671
Do killmonger, then quickly start grinding for 4* sabretooth if you don't have him already.
10or_Strong
With void as your top champ I'd lean towards Killmonger
SidDDragon
Duped blade gives u regen which I think beats 3 indestructible charges..other than that u get true strike with KM and danger sense against some of the most irritating mystic defenders with blade and if u add synergies then blade beats KM
Its a close one but there is a reason that so many players have a duped blade at 5/65..cuz his utility in the present meta of the game(questing,aw,aw) is one of the best there is whereas KM is more of a war option
PaytoPlay
Can't go wrong with either champs. Standalone wise KM maybe better but you being level 51 you may find blade a better investment for questing and LOL, especially if you have the rest of the synergy team.
Noob2435
KM
ThatOneMasterGamer
Do what you want and what champ do you best play.
Wayntos
all good!
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binrak
Both of them are great options but for first 4 star max I would say go with blade ,his regen help u to save lot of units and revives .And for war use him with gr his danger sense deal heavy damage.So first blade then killmonger
NEO_mr_Anderson
KM/Sabertooth/Void
Fearless
Killmonger: If Vibranium Armor is active, Killmonger has a 35% chance to Purify a Debuff after a 0.5 second delay and then instantly Regenerate 4% Health per Debuff.
Void: Regenerates 1% Health when inflicting his Intimidating Debuffs.
No Mercy
Sabretooth: Inflicting a Debuff reduces the opponent's Ability Accuracy by 100% for 0.7 seconds.
Black Panthers, Killmonger: +30% Power Rate when hitting opponents suffering from a Debuff.
Blade/GR/Sparky
Heightened Senses
Blade: +45% Potency for Danger Sense bonuses.
Spider-Man (Stark Enhanced): Starts the fight with 3 Poise charges.
Spirit of Justice
Blade: Danger Sense bonuses expand to include all Villain Champions.
Ghost Rider: +50% chance to place a Judgement.
Pick the one you prefer.
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