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Most useless sig ability

FhfjghhggggjfhfjgFhfjghhggggjfhfjg Posts: 4,492 ★★★★★

Most useless sig ability 98 votes

Angela
63%
DL864GamerBigPoppaCBONEWhododo872SnizzbarGolden_GuardianBendyLeNoirFaineantAcanthusgr3nd3lSpity68JayMMAxeCopFirezuffyAsukiraSpeedbumpAlex13369Darkrider05xxxsidewinderxxxAshburn 62 votes
She hulk
29%
RektorDarkstar4387AakashNikoBravoXillymanGNASTYMkhIron_SkywalkerDoctorJsimolazJayProngsZuko_ILCJohn757KillaChaosVoltolosAleorSairam44KngSpcFhfjghhggggjfhfjgSaket_123 29 votes
Other (pls comment)
7%
MagrailothosGoogleplexianSceptilemaniacWovenJayCeePennmabobCosmicspiderman777 7 votes

Comments

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    ItsTheBroskiItsTheBroski Posts: 492 ★★
    Angela
    I wish she had one, without a sig ability she's amazing, imagine if she had a great one...
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    FhfjghhggggjfhfjgFhfjghhggggjfhfjg Posts: 4,492 ★★★★★
    edited September 2018
    She hulk
    Does anyone kno what she hulks and angelas sig even does lmao
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    EbbtideEbbtide Posts: 292 ★★
    Agent Venom, Daredevil (Netflix) and Immortal Iron Fist. Their signatures don't seem that useful, especially the last two when compared to their alternates.
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    MagrailothosMagrailothos Posts: 5,364 ★★★★★
    edited September 2018
    Other (pls comment)
    Nightcrawler gets a really good damage ramp up with those Fury effects, though. His Sig makes him a much better Attacking character.

    In the era of Willpower, shrug-off champions, robots and champions who punish you for making them bleed, Hawkeye's one-time Sig ability is pretty laughable.

    But I'd agree, Netflix Daredevil's Sig probably takes the cake; in comparison to the original Daredevil's ability; or far more powerful responses to debuffs such as Kingpin, Agent Venom, and Killmonger.
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    LeNoirFaineantLeNoirFaineant Posts: 8,638 ★★★★★
    Angela
    JayCee wrote: »
    Nightcrawler. They had a good champion and you know what they did? They made him able to switch his combat modes faster. In my books, I call that a waste

    He gets increased damage and if you are using him on offense, switching faster is nice. Don't get me wrong, it's not great, just not the worst imo
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    SceptilemaniacSceptilemaniac Posts: 1,195 ★★★★
    Other (pls comment)
    Colossus
    Here's more armor for my man!
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    Only_AlonerOnly_Aloner Posts: 141
    Night Crowler
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    MagrailothosMagrailothos Posts: 5,364 ★★★★★
    Other (pls comment)
    Angela's Sig reduces the chances you can nullify her buffs. It's not much practical use as an Attacker (because why would you take her against a mystic opponent?); but should make her a slightly better defender.

    Quake's Sig is similarly of little value as an Attacker - if you're playing 'Quake-style' you'll spend 95% of your fights charging heavy or Evading attacks, so it almost never comes into play. As a defender it might occasionally have value.
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    EvilEmpireEvilEmpire Posts: 639 ★★★
    I think a lot of sig abilities could be improved on. Quake, Angela for example seem like very little thought was put into their functional value in the game.
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    Nemo51Nemo51 Posts: 86
    Worse sig is Promixa.

    If u play her right u shouldn't need to get 100 hits to finish anyo e. An she's not OP in Labyrinth. I guess it MIGHT be useful in ROL.
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    BitterSteelBitterSteel Posts: 9,254 ★★★★★
    Nemo51 wrote: »
    Worse sig is Promixa.

    If u play her right u shouldn't need to get 100 hits to finish anyo e. An she's not OP in Labyrinth. I guess it MIGHT be useful in ROL.

    I guess you don’t play labyrinth much. True strike up 100% of the time after 100 hits is pretty damn OP, not to mention the fury. She’s amazing unduped, but duped she becomes an excellent labyrinth option
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