**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Comments
When the majority of piloting was stamped out you saw plenty of alliances take a fall from grace because the majority of those accounts were eye candy and nothing more. In the ones that were recently punished it's more than likely there was a small element of the alliance that was cheating. They still have the skills, defenders and items to demolish lower tiered alliances. Which is why keeping their war rating but reducing their season points makes more sense.
A few extra shards make no difference at that level. The loss of season rewards is a bigger blow to their progress.
The only punishment that gets dished out by lowering their war rating is to the opponents who are actually at that level and facing an impossible match up. Failure to understand this basically means because you haven't had it happen to you it then you don't want to consider the effect it has on those that do.
All they need to do is at end of season review the data and make adjustments. If same alliances caught again you will move up.
Hey Kabam, how about bringing around the gold quests for those of that play according to the rules?!
Isn’t that what we’re discussing though? That the cheaters getting dropped puts them in a great situation against weaker alliances? Keep the rating adjustment, keep the point loss, just limit their search pool to others caught cheating... if that means they have a long search to expand the ratings to someone else who cheated, even if they end up in an easy war, is that a problem?
Alternatively, permaban any cheating alliance member. Then check how many points that member scored in war, deduct from War Total and recalculate. It should result in a loss in most cases. Also correct the score + rewards for the other alliance.
Give out the shards and gold and such on a weekly basis (say a day after last war finished?) so you have time to prevent sending unfairly earned shards to alliances and then not being able to retrieve them.
This solution is the best because it keeps everyone playing the correct opponents. Also, with the deductions happening at the end of the season the cheaters won't be able to jump ship or buy into other groups to gain the lost rewards.
Again though, isn’t that what’s happening anyway? Master alliances getting dropped to low play tier, gold tier getting dropped to silver... at least if they are matched against each other, it’s not punishing the alliances that’s didn’t cheat... beyond that, the gold alliance playing the master in your example is an additional punishment, and while the master alliance gets an easy win (as they already do) the gold alliance that would be getting an easy win against a silver alliance gets a sure loss instead... that feels like an improvement to me
Yea. I’m not a everyone wins a trophy type of guy. Grew up in a diffence time, when you had to scratch and claw for the ONE first place trophy.
I’m reading through @GroundedWisdom rationale and my head is simply spinning at how much he doesn’t understand the war rating/scoring system/general knowledge in this game.
The “best” solution in my opinion is to deduct season points but not deduct war rating. That way the ally stays in the tier they belong in based on the majority of the ally’s skill/roster for war matchups but doesn’t get those points toward the end of the season score.
I guess if you are playing in gold 2 or lower and never have to match these allies that have been docked, you wouldn’t understand how this affects plat 1-3 allies. Most of these docked allies have been docked because of one or two people cheating, not the whole ally. That person is gone and replaced with a better player. Most of the master/plat 1 allies are filled with strong players with even stronger rosters. The vast majority of those allies definitely earned their tier 1 war rating.
So now you are getting an ally filled with great players (sans the cheater theoretically) and multiple 5* r5 and r4 champs matching with plat 3 or gold 1 allies that may not even have one 5* r5 champ. I don’t care how much “skill” you have. An ally running all 5* r3 and 4* r5 defenders against all 5* r5 attackers as well as that same lower ally facing all r4 defenders are almost never going to win. What’s more, with the scorin system, a “win” at tier 3 is worth more than a “loss” at tier 2. So these allies can move up quicker by knocking off allies that are 5+ million lower PI than them.
So to make a comment that whether you are stone or master has the same effect is ludicrous. Is piloting in gold 3 or stone even a thing???
The primary problem with this solution is that point corrections are imperfect, so delaying punishment until the end of the season means an alliance can continue to cheat against other alliances for longer than necessary and point corrections both won't always make the victims whole and could also indirectly harm other innocent alliances if the victims incorrectly jump them.
The best solution I can come up with is a two part solution. First, when cheating is detected the cheating alliance is handed both a seasonal point penalty that is high enough to be much higher than any point advantage they might have gained (it is perfectly fine to err on the side of penalizing high here). They are also handed a multiplier penalty that reduces all future season point gains by some value, for example purposes 0.75 or 75%. This penalty will last for some number of wars and the penalty can only be worked off during in-season wars. The penalty also stacks with future infractions: an alliance caught cheating that is caught again could get a 0.75 penalty on top of a 0.75 penalty, which means they would be earning points at 0.75 * 0.75 = 0.56 the normal rate. Their rating stays the same and rating changes continue to accrue when they fight and win or lose wars. This hits them with a point penalty, docks future points for an amount of time, but doesn't change their match up criteria or who they fight.
Second, after the season is over, all ranks are determined and all alliances' rewards are tentatively calculated. Then, all victims of cheating alliances are given point bonuses equal to the victory points they would have earned at the multiplier they had at the time of the cheating infraction, plus some small additional point bonus. Then, all victims are recalculated to see if these compensation points would have advanced them into a higher bracket. If they do, they are given the higher bracket rewards. No one else is bumped to make space. In this way, no innocent alliances are ever bumped downward and lose rewards when compensation occurs, so the compensation point value can err on the side of giving victims additional bonus points without worrying about the effect this has on global ranking. Victim compensation can only help the victims, it cannot hurt anyone else.
This simultaneously allows us to apply punitive punishment on cheating alliances without harming other alliances (through bad matchmaking) while allowing us to also attempt to make victims whole without harming other alliances through compensation points bumping innocent alliances downward. We can be as harsh as we like on cheaters, and as generous as we want to be for victims, while everyone else is unaffected to the highest degree possible. We can also apply punishment as early and as often as we want to try to deter cheating.
Out of season, you might have some barely not-ridiculous point, but within the war season the overwhelmingly important aspects of higher war rating is it offers the alliance a higher seasonal multiplier, and it forces them to fight higher competition. Keeping war rating high to force them to fight higher competition is not allowing them to "maintain the product of the cheating."
Almost no one cares at this point if the higher rating allows the alliance to temporarily earn slightly better victory rewards per war due to higher tier. That is complaining about the water damage when the fire department extinguishes your blazing house.
Welp, we can't ban cheaters either. Because a ban is something they earned through cheating. Can't let them have that.
That seems to excessively punish every player in the alliance for something it is possible only one player did wrong. We have to penalize alliances as a necessity, and that means we have to penalize the players in that alliance whether they did something wrong or not. That's a necessary evil. But beyond that, applying additional restrictions on the players that did not break the rules seems incorrectly punitive.
We *penalize* alliances because we have to take away ill-gotten gains, whether every player is to blame or not. We *punish* players for breaking the rules, because if you break the rules you deserve to be not just penalized for ill-gotten gains but also punitively punished for breaking the rules and to try to deter other players from breaking the rules. But we shouldn't punish players for things they did not do and had no control over.
Didn't say I was opposed to that.
What you are giving them as punishment is easy, item free wars with a fast path back to where they were at the expense of lower alliances who get massacred. How can you not see that?
I didn't say I was arguing for the current system. I said I don't support allowing them to maintain their position within the current setup.
I didn't say that you were not saying I said you were not saying you were opposed to that.
That only leaves us with banning them, as your opposition to the only other solutions seems clear. I’m not ok with that when there are guys I know for sure in top alliances not cheating who would be banned. Also leads to super scummy stuff at the top like whales literally paying players to get caught so their competition gets banned. That will happen and needs to be avoided, docking their points severely enough that they can’t recover to their original placing or anywhere near is the only practical solution. That leaves players who didn’t cheat the chance to leave and join other top alliances if they wish.