**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Except it isn't less rewards. There were no T5 basics in Modok.
I’ve been a player since the game first came out and I very rarely complain about anything, but Epic occult labs are a frustrating mess. Defenders and buffs need to be less random. Epic is the only level with rewards that are at all worth doing for me, but I either breeze through them or get stopped cold depending on the defenders I draw and the number of buffs they have. And the randomizers don’t always help, either, because if a defender has 5 buffs, sometimes you can re-roll 5-10 times and still get an impossible or unreasonable combination of buffs. There should be a cap on the defender buffs, or restricted combinations so you don’t get combos like power shield with rage, 200% power gain, etc stacked on top of each other... it’s gotten to where half of the time I scan the map, shake my head and sigh in disgust, then quit out. I’ve never had a problem enjoyably completing all challenges you’ve thrown at us before, from the most challenging of uncollected EQs to ROL/LOL, but occult labs have proven to be unreasonable and unbalanced. You guys have really been improving the game recently with interesting new content, better communication, and champ reworks, all of which I appreciate, but I feel like you missed the mark with occult labs. I hope you will consider revamping them if it’s something you ever bring back.
Challenging but the RNG rewards are enticing enough for me to do them daily but if it gets too op I just quit out of it without thinking I have lost so much time and effort.
The key is definitely having the right champions in your roster and selecting the most manageable nodes with your randomizer. I probably got 5k t5b frag and 9k worth of t2a frag so far and just gave up maybe 2 because AW attack phase and AQ map 6 ongoing and took my best champs from participating. 500 5* min daily isn't bad either if I miss out on the better rewards...
Instant SP3.
If you get lesser rewards then for you it is less rewards. My rewards have by far been worse than MODOK'S labs. Mostly a few T4B shards and T2A shards. And not impressive numbers at that. So yes, much worse than MODOK'S labs
Yeah, if I got better rewards I would definitely have a different opinion. But I liked having a good baseline when it came to MODOK'S lab. The guaranteed rewards were better than the terrible RNG.
You guys usually provide that, ie dimensional rifts, modok lab etc....
Is that too much to ask
Of course it matters. We can only use and purchase a limited amount of rerolls. Buying rerolls costs us Gold. I’m not disputing that Peope manage this as long as they know it’s bugged, but ......
Nodes reverting back to the original state when leaving the lab map or being disconnected is a bug. It was bugged since modoks Lab several months ago and it’s still bugged now. They released the same content without addressing this known problem.
I doubt you got 30% T5B haha
I’m sorry I hate kascam as much as you but again you GOING to buy the rerolls so you left the map to buy the rerolls meaning that the rerolls failed in the first place so wtf does it matter if the rerolls reset(you buying more so it failed in first place)
If you have to leave the game I can kind of see your point
iOS players don’t always leave the Lab to purchase rerolls—can be to check something on line or respond to a message or take a call. When you leave for more than a brief moment, the game restarts from scratch on an iOS device and, along with it, the Lab fight you were on.
Dr. Zola
Thank you for this!
^This
One time I had one in my overflow stash, after I did a reroll I didn’t want to forget to grab the one from my stash since they only last a couple days, so after I added it to my inventory I went back to the fight and it had reverted. If I had known that would happen I wouldn’t have left.
Sometimes it’s not even your choice to leave. I had the game crash right after I started a fight. I had rerolled to something manageable, started the fight and it crashed. After the crash, I opened the game and got the option on start up to restart the fight. Few seconds into the fight I realized it had reverted back to the preroll buffs/debuffs. Kabammed. Fun times.