FGMCs need to be accurate in the spin reel
DaddyD
Member Posts: 75 ★
As someone that has suffered from addiction, I can see how people get addicted to hear crystals.
When you watch the reel, you constantly see a 5* every 3-4 champs. That is not the case in the actual drop rates.
Mentally, this has a huge effect on someone when they roll over a 5* on to a 3* or miss the featured 5* champ by one roll.
A 5* should only appear 1-2% at a time in the reel. I know that there is no difference from spinning and just popping, but mentally, this can get addicted real quick and should be changed ASAP before people who are already addicted do something damaging to their lives.
When you watch the reel, you constantly see a 5* every 3-4 champs. That is not the case in the actual drop rates.
Mentally, this has a huge effect on someone when they roll over a 5* on to a 3* or miss the featured 5* champ by one roll.
A 5* should only appear 1-2% at a time in the reel. I know that there is no difference from spinning and just popping, but mentally, this can get addicted real quick and should be changed ASAP before people who are already addicted do something damaging to their lives.
3
Comments
For that matter, it would be numerically impossible to be accurate in the short amount of time that it rolls. You would never see a 5*.
People that aren't Youtubers actually spin crystals? If you aren't trying to pad out 5 seconds of crystal opening into a 10 minute video so you can trick your subscribers into thinking that you are posting actual content, you don't spin crystals. No one spins crystals. Click the open button.
Wouldn’t showing the rarity of a 5% in the reel be the ethical thing to do?
It is possible to be accurate. It would just be far less visually interesting, which is the point.