Parry Reducion of 33% to 25%. SILENT NERF??

3 points in parry used to reduce the damage in 33%, but since yesterday the reduction became 25%.

This change has not been reported to the community!

This is a bug or is a silent Nerf ??

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Comments

  • Ultimatesaber32Ultimatesaber32 Member Posts: 742 ★★
    All caps makes sure you get your point across.
  • AlexAvalonAlexAvalon Member Posts: 655 ★★★
    Hmm strange, mine was always 25% that first screenshot must be older then 6 months bc that's how long I've been playing and in that time frame it was 25%
  • AlexAvalonAlexAvalon Member Posts: 655 ★★★
    Yeah, I can tell by how seatin looks that it's def an old screenshot
  • V1PER1987V1PER1987 Member Posts: 3,474 ★★★★★
    I noticed it too and brought it up but got no response. Maybe it’s been changed for a while but I don’t remember seeing an announcement about it.
  • tkt546tkt546 Member Posts: 34
    If that's Seatin's account, it's level 53 with a top champ of 4* Iron Fist. That's what, 2 years old?
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  • V1PER1987V1PER1987 Member Posts: 3,474 ★★★★★
    Haji_Saab wrote: »
    It was changed around the 12.0 time.

    Ah. I guess I just never paid attention. Parry is a set it and forget it kinda thing. This is the first time I’ve even looked at parry in a long while.
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  • V1PER1987V1PER1987 Member Posts: 3,474 ★★★★★
    Haji_Saab wrote: »
    V1PER1987 wrote: »
    Haji_Saab wrote: »
    It was changed around the 12.0 time.

    Ah. I guess I just never paid attention. Parry is a set it and forget it kinda thing. This is the first time I’ve even looked at parry in a long while.

    They could have worked on getting us alternative mastery set ups or a change in how we put points into mastery ... but spent time and effort on an absolutely useless change

    I totally agree about the alternative mastery setups. Something this game really needs. But yeah time and energy is always spent on frivolous changes.
  • Jh_DezJh_Dez Member Posts: 1,307 ★★★
    There's nothing about a change in parry in 12.0 release notes and nothing in others
  • ThreedeadkingsThreedeadkings Member Posts: 97
    Jh_Dez wrote: »
    There's nothing about a change in parry in 12.0 release notes and nothing in others

    You’re right, there wasn’t any. The reduction to parry value from 33% to 25% was to accommodate the unnatural block damage taken after 12.0 was introduced.

    Basically, Kabam rearranged block proficiency coefficient to exclude parry (since there were huge outcry about unnaturally huge damage taken from blocks).

    To ‘balance’ things out, parry value was subsequently reduced to accommodate the rearrangement.
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  • DNA3000DNA3000 Member, Guardian Posts: 19,832 Guardian
    Hi there, the difference in Parry percentage shown in the screenshots above is related to a fix made in March of 2017, not in the latest update. This was so that Parry would continue functioning properly with the introduction of diminishing returns. This changed the implementation of Parry so that it bypassed the diminishing returns formula in order to ensure that it would continue to function in the way that it was intended to and ensure all champs would continue to take reduced damage when they made a successful parry against an attack.

    To amplify, when 12.0 introduced diminishing returns all masteries and synergies that affected a flat stat were converted into flat stat bonuses to make them work correctly with the new system. However, this caused Parry's benefit to become almost worthless because it's "33%" reduction was now a flat stat value which *was* 33% intrinsically, but within the Diminishing Returns system its value stacked on top of typical block values would be extremely small.

    The *intent* of Parry was to allow players to generate very high block strength on top of typical block values (~50%) and the DR system doesn't really allow for that. So Parry was converted from a flat stat back into a percentage and allowed to stack *outside* of the DR system. That made Parry unaffected by DR, and players always got the full strength of Parry. In doing this, they also reduced the strength of Parry from 33% to 25% to make its overall strength more consistent with the general reductions that were happening everywhere else in the game in 12.0.
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