AW seasons current problems which eventually will destroy the game
Hi, everyone !
I play MCOC for two years now and I witnessed the creation of AW seasons. First, I was excited about this new feature because it renewed AW interest and useness with greater rewards and allowed mean alliances to have an idea of their level and their will to improve it (seasons rewards helping to do so).
But it appears today that, besides the balance issues in some matches, there's a serious problem concerning difficulties especially for mean alliances, like mine (6M power rating and 800-900 war power). Let me explain.
Even in balanced match, we have to use sometimes a lot of potions because of difficulties of some fights. These difficulties remain in the need and the obligation to do PERFECT fights. Only one mistake (parry timing, mainly) and you lose your champ (your best most of the time given the difficulty of the fight), and if you don't have any heal, you have to finish the war (sometimes the entire map when this mistake is made on the first fight) with only your two last champs. And when you're doing a tough war, you almost systematically doom your all alliance to lose. Because of one little mistake (one tenth of second), you can lose an essential war, which can set your place in season's rank. This very mistake can determine if you stay Gold or Silver rank. It's ridiculously unfair.
Of course, you can use heal, but to use it, you have to buy it. To buy it with units. Not gold. Units. And that's the second point that I want to talk about. Currently, this AW season system forces everybody to use heal and in this way get a lot of units, so many that either vs nor events are not enough to get the amount of units needed to have enough heal (one alliance tier 3 heal potion costs 65 units, tier 4 100 units, ...). You can stock, of course, but it supposes to not use it for one or two wars (the essential ones ?). That's a very serious problem about this kind of system who forces you to use (and buy ?) units to do war without the extreme pressure you can feel when it's your last war of the season and you have no choices than being perfect at every fight (that nobody can do under stress).
Seatin did a video about it and I suggest you to check it out.
This kind of defeats triggers a lot within alliances, mine too, and upsets players sometimes leave alliance, again just for only one mistake. And new alliances disband quicker because new players of course don't know the game and champs good enough to assess difficulty of wars and sometimes keep losing wars. This isn't encouraging nor positive for next ones. We all know that keeping losing in a game is the best way to love it and play at.
Below you can find my proposals to fix these problems. I think all the following ones are easily applicable and more than that, I think that all of them in the game won't make AW too easy, just easier and accessible for all:
- Reduce fight difficulties (nerf nodes, fix balance in matching wars...).
- Purchase heals with gold or loyalty at reasonable prices and not with units anymore.
- Champs ban system prior to war (like League of Legends) ? It could be interesting for testing skills with other champs than the best ones.
- Better season and war rewards.
- Permanent heal quest.
That were my thoughts about it.