Speed Variations and AI Reaction Times
I realize these issues have been brought up before, but I think it's time to have a serious conversation about it. In light of the most recent EQ, it's given my theories more credence and I think it's important to discuss. Let me be clear that it's not my intention to have a conspiracy conversation. I do not wish to speculate that their intentions are to set us up, or are messing with things to cost us, or any derivative thereof. Fact of the matter is the cause is not as important as the end result for me in this conversation. Please keep it respectful.
So, for quite some time now, I've mentioned the struggles I've had with content that is harder. The harder it gets, the more lag I have. It's also no secret that the AI has increased in its reaction times. Many people have reported instant Blocks, intercepts that are automatic, and general speed issues where the AI moves much faster than we can Evade, or controls freezing. This is clear with the newest EQ.
What I've observed as well, in Master specifically, is that the AI reacts at different times than, say UC. It's as if it's more hesitant, until we move, then it Blocks or Intercepts. Same reactions that most harder Fights have if you try to use a Heavy. It's as if it automatically intervenes, unless you chain it in a Combo. For me, I've noticed that stronger Champs than I'm using also seem to move faster. Sometimes it's as if I'm mid-move and the AI takes control, meaning my hits are bypassed for the AI to connect. I'm definitely not the only one who has noticed behavior like this, if you ask the majority of the Player Base what their largest issue with the game is, they will likely say performance issues.
Now, on to my theory. I believe that speed variants are the cause of the lag in the majority of devices because simply put, most aren't equipped with adequate processors to handle the variation in speeds. We have our controls operating to the best of their ability, and AI which has been optimized to go much faster than the two movements can be processed. After buying a new phone and having much better movement, it somewhat confirmed it for me. However, the concerning part is a few months after buying it, the issues started creeping into my phone.
What's concerning to me is that it's not financially possible to keep up with increasing requirements at that rate. As to how it's happening, I'm not clear. One could suggest the game is only being optimized using the latest devices and software. It's also to be expected that devices become outdated over time, but what I'm seeing is quite an alarming rate. The argument could also be made that changing the time of reaction and the speed adds a layer of challenge, sort of "switches things up". Again, I'm not here to speculate intentional or not. The end result is what concerns me.
Fact is, I've been adamant about being worried about speed variants. Adding a layer of challenge and making improvements is important, but not to the detriment of performance. What I believe is happening, is the AI is so quick that it's overriding our controls, and the processors are overclocking and freezing. The issue wouldn't be so prevalent, but the sheer number of people who report these issues suggests that it's become a larger problem. I honestly believe it needs to be examined because the increasing speeds and variations in our reactions versus the AI is rendering the game incredibly difficult to play. I think this is crucial. It absolutely takes precedence over making it more challenging, faster and better Champs, keeping us on our toes, optimizing for the newest devices, whatever the cause is.
The FIRST thing that needs to matter is the ability for as many people as possible to play the game the best they can. That's the most basic priority, in my opinion. That the controls work. Now, my reputation precedes me, and we all know I support the game and the people who provide it. However, I had to bring this up as constructively as I could because of that reason. It really concerns me, not only for myself, but for others, and the well-being of the game in general. I want people to enjoy playing. I believe they do as well. I just think some ends are becoming frayed, and it's becoming more of an issue.
If anyone would like to share some thoughts, feel free. I'm open to a healthy conversation.