V1PER1987 wrote: » The funny thing is if it’s Magneto or Groot people would complain about RNG. If someone pulled 3 Blades or Sparkies, RNG wouldn’t even be questioned.
winterthur wrote: » Could not help not posting this. What are the odds?
Suel wrote: » V1PER1987 wrote: » The funny thing is if it’s Magneto or Groot people would complain about RNG. If someone pulled 3 Blades or Sparkies, RNG wouldn’t even be questioned. have u seen it? Cause i havent, i only see spam of awful pulls. My Iron Patriot is lvl 80
V1PER1987 wrote: » Suel wrote: » V1PER1987 wrote: » The funny thing is if it’s Magneto or Groot people would complain about RNG. If someone pulled 3 Blades or Sparkies, RNG wouldn’t even be questioned. have u seen it? Cause i havent, i only see spam of awful pulls. My Iron Patriot is lvl 80 Actually yes I have. There are actually some very lucky people in this game. I’ve seen someone pull 2-3 Blades in one opening. I was just more or less making a point though.
Midknight007 wrote: » CoatHang3r wrote: » Midknight007 wrote: » If RNG assigns a number to every probable outcome and then randomly rolls a number, the odds of this happening are 1 in 1,225,043. Basically, a 0.00000082% chance of this ever happening. That’s correct if the question is what are the odds of pulling/rolling Magneto 3 times. However, If the question is what are the odds of pulling the same champion 3 times, He had a 1:107 chance to pull the same champion as the first and then another 1:107 chance to do it again. 1:11,449. True. Though you have to pull the champ first... you can’t null the first pull’s 1 in 107 odd. It does lock the odds of the next two as you state once a champ is know, but remember the pull of the first champ is still as random as the other two pulls. The odds I state are the odds of pulling any champ 3 times if a row.
CoatHang3r wrote: » Midknight007 wrote: » If RNG assigns a number to every probable outcome and then randomly rolls a number, the odds of this happening are 1 in 1,225,043. Basically, a 0.00000082% chance of this ever happening. That’s correct if the question is what are the odds of pulling/rolling Magneto 3 times. However, If the question is what are the odds of pulling the same champion 3 times, He had a 1:107 chance to pull the same champion as the first and then another 1:107 chance to do it again. 1:11,449.
Midknight007 wrote: » If RNG assigns a number to every probable outcome and then randomly rolls a number, the odds of this happening are 1 in 1,225,043. Basically, a 0.00000082% chance of this ever happening.
NomedYeshua wrote: » Happened to me with cyclops lol. But the ring astounds me, being that when you use an awakening gem on a champ. Statistics appear to be VERY HIGH that you pull that champ you just awakened Within the next pull or two. Has happened way to many times to ppl across the board.
KattohS wrote: » V1PER1987 wrote: » The funny thing is if it’s Magneto or Groot people would complain about RNG. If someone pulled 3 Blades or Sparkies, RNG wouldn’t even be questioned. Has it ever happened with a “god tier” champ like that tho? Somebody pulling more than two in one spin session?
Stryke71121 wrote: » yeah had it happen to me on my secondary account but it was medusa. so i was happy. if it would have been mag yuck
mostlyharmlessn wrote: » Well let's not forget, this is NOT true RNG, it's pRNG or pseudo Random Number Generator. Without knowing which method is used for pRNG calculations, we really can not determine how good or bad the generation of random numbers are. Through casual observation, I would guess they are using a basic one like the LCC one built into Java because they are fast, but all in all not very good, especially if there's a bug with the seeding code, which is why we see these pulls that are very unlikely to happen...
DrZola wrote: » mostlyharmlessn wrote: » Well let's not forget, this is NOT true RNG, it's pRNG or pseudo Random Number Generator. Without knowing which method is used for pRNG calculations, we really can not determine how good or bad the generation of random numbers are. Through casual observation, I would guess they are using a basic one like the LCC one built into Java because they are fast, but all in all not very good, especially if there's a bug with the seeding code, which is why we see these pulls that are very unlikely to happen... Relevant point. And without any sort of “report” on the actual distribution of results, it’s hard to evaluate the effectiveness of the pRNG program used in game. Not venturing into tinfoil hat territory, but I love it when people regurgitate that “it’s random” when they really have no idea exactly what version of “random” it may or may not be. Dr. Zola
CoatHang3r wrote: » DrZola wrote: » mostlyharmlessn wrote: » Well let's not forget, this is NOT true RNG, it's pRNG or pseudo Random Number Generator. Without knowing which method is used for pRNG calculations, we really can not determine how good or bad the generation of random numbers are. Through casual observation, I would guess they are using a basic one like the LCC one built into Java because they are fast, but all in all not very good, especially if there's a bug with the seeding code, which is why we see these pulls that are very unlikely to happen... Relevant point. And without any sort of “report” on the actual distribution of results, it’s hard to evaluate the effectiveness of the pRNG program used in game. Not venturing into tinfoil hat territory, but I love it when people regurgitate that “it’s random” when they really have no idea exactly what version of “random” it may or may not be. Dr. Zola Nothing truly is random. I love it when people use semantics. When you are able to predict the outcomes it’s no longer random. Are you saying you can reliably predict the outcome of any random event in game?
Could not help not posting this.What are the odds?