**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Ghost Rider regen duration changed
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Comments
Lets see what the reasoning is... the ol' faithful "This is a visual bug"
A lot of people have their GR ranked up because they read his abilities, and his stats
no one in mcoc history has taken their GR to r4 or r5 because they thought the fate seal lasted 5.3 sec instead of actually being 5 sec.
https://playcontestofchampions.com/champion-spotlight-ghost-rider/
The Duration of each Judgment’s Secondary Effect is increased by 75% for each Judgment already active.
This duration increase stacks for each Judgment effect active. If the opponent has 4 Judgments on them, then each Judgment’s Secondary effect will have its Duration increased by 300%. More Judgments = longer secondary effects.
Finish a 5 Hit Combo with a Light Attack
Judgment of Spite: 70% Chance
Secondary: Inflicts Bleed, dealing 104% of your Attack as Direct Damage over 3.5 seconds.
Heavy Attacks
Judgment of Malice: 80% Chance
Secondary: Gain a Life Steal Passive effect for 6.5 seconds, allowing Ghost Rider to steal 34.5% Health with each attack.
Special 1: Retribution
Judgment of Pride: 70% Chance.
Secondary: Fate Seals the opponent, Nullifying all Buffs for 5.1 seconds.
Special 2: Hellfire Blast
Judgment of Anger: 80% Chance
Secondary: Drains 17% of the opponent’s Power over 2 seconds.
Special 3: Penance Stare
Judgment of Guilt: 100% Chance
Secondary: Inflicts Damnation upon the opponent through the Penance Stare for 3.5 seconds, dealing 40% of Ghost Rider’s Attack as Direct Damage. Opponents under Damnation are also Power Locked, Heal Blocked and Fate Sealed.
When Damnation ends, all Judgments are removed from the opponent and can be applied again.
Any changes that were made should be to adjust them to what was presented to us on the official website not changed for any other reason. As we know % were removed so that is fine, what is not fine is changing any durations. There is no reason for this at all.
yeah, but what about the regeneration?
So that makes it okay to silently nerf him?
Thank you, looking forward to an explanation ☺️
He wasn't silently nerfed. Read the patch notes. Not a single person has provided any evidence that the regen time is actually different now than it was pre-patch.
Let’s say someone did. Is Kabam wrong now?
Again, we apologize for the confusion, and for leaving this out of the patch notes. There has been no change to the in game length of Ghost Rider's Lifesteal ability.
@Shrimkins So you're telling me that for the past 3-4 years his text has been wrong and they've only just noticed it? Yeah that sounds totally legit.
And anyways, that's completely irrelevant on the grounds that they only mentioned they were changing the text for Bleed, Damnation and Fate Seal, no mention of Lifesteal, yet the text has changed.
So either they've nerfed the duration of his Lifesteal without mentioning it (silent nerf), or it was an oversight on the patch notes and they forgot to add Lifesteal to that list.
But if they say it was an oversight, and then someone comes out with footage of pre-patch gameplay proving that it has in fact been nerfed, the community will be in uproar of the likes not seen since patch 12.0 (which I was around for unfortunately).
I will be doing some testing with him myself as soon as I get some spare time, he was one of the first 4* champions I got so it's safe to say I've been playing him for a long time, I'm fairly sure I'll be able to tell, even without pre patch footage, whether the duration has been decreased or not.
And learn to read, I didn't say they had without a doubt nerfed him, I was replying to the guy saying it hasn't changed by much, and my point was, that hardly makes it okay (if indeed they have actually nerfed him).
And one last thing, smart guy, do you know for 100% certainty that he hasn't been nerfed? No, you don't, so sit down, shut up, and wait for Kabams response like the rest of us and stop acting like you know everything when you clearly don't...
That's fair enough, but can I ask how its taken you 4 years to pick up on it? I'm quite willing to accept that his stats/timings haven't actually changed other than in the text as I haven't done the research to know either way yet (I'll still be doing some testing to confirm what you say is correct, no offence lol). But you have to admit, it seems a bit strange that after 4 years of nobody noticing that the text is wrong, and not just on one ability, but 4 of his 5 main abilities, and now all of a sudden you've decided to correct it? I'm not saying either way because I really don't know at the minute, but you have to admit it sounds fishy...
I'm glad kabam has recently been working on description corrections... But it is still very disheartening to find out information has been bad for x amount of time. There's been quite a string of those lately. It's good they've been found and corrected, but I'd prefer they be accurate from the start. And it's not only affecting champs, but also masteries.
I hope that by now a quality control team has been put together to check descriptions of champs, abilities, masteries, nodes, items, and boosts to ensure things are on the up and up.
With the new text (5.75 seconds) that means he actually gets a total 25.8 seconds. That's a 4 and a half second difference. So are you admitting to misleading the community for the past 4 years?
More like 2 1/2 but yes, it’s strange they just now discovered it. However there has been a lot of talk about text accurately reflecting actual in game abilities. I don’t think it’s the craziest thing that they might be just doing some due diligence and auditing the champions to see if everything is displayed correctly on the Champion page. It may seem unlikely but I don’t think it’s the craziest thing we’ve seen in 4 years.
We always try our best to ensure that the information that we share with you is as accurate as humanly possible. But, we are human, and humans make mistakes. There is so much new content coming out constantly that it's not always possible for us to go back and catch mistakes in older content.
Ghost Rider was released just about 2.5 years ago, and in that time, this was never brought up, and wasn't noticed in any tests. We try to avoid these situations, but they happen. Right now, we're doing some pretty big sweeps on descriptions, so we've been catching some of them again.
Ghost Rider hasn't changed, and although I understand the frustration, when we discover a mistake, we have to fix it. Ideally, we would make it work as described, but for the sake of game balance, we cannot always do that.
I don't understand why the descriptions were changed when they should've been fixed to match the descriptions. This is now the 4th time instead of making the character do something as advertised you have just changed the description to match the "broken" character. I spend a lot of money on this game and to be honest this isn't funny at all. If you did the right thing you would've fixed the character to match the advertised description that was posted here and on the official champion spotlight. Changing the descriptions has really gone too far at this point. I truly believe this is a very very dangerous trend that you have started and hope you reconsider as people spend a lot of money in this game for things to work as they are advertised not to be changed to match what someone screwed up in coding. Please take this as constructive criticism, I feel what you are doing is very unethical and you should really consider alternative methods at this point. Just because people didn't notice he wasn't working as described doesn't mean you should just leave him as is and change his abilities. The right thing to do would be to fix him to work as advertised.
oh wow. I was right. Kabam is not out to screw everyone with silent nerfs. Shocker.
Ok but....you guys make A LOT of mistakes. At what point does rushing out new content become more important than doing a good, quality job? Quality vs quantity and you’ve chosen poorly.
@Kabam Zibiit Thank you for the clarification, that does make perfect sense. But you must understand this from a summoners perspective also, I completely understand that mistakes can be made, but 4 mistakes on the same champion, that haven't been rectified for 2 and a half years, is pretty big, especially for such a well used champion such as Ghost Rider. Those are some pretty big changes to the description of his abilities, not that I think it would put anyone off ranking him, but that is the ONLY information that us as summoners have to go off when we're making our rank up decisions. I honestly can't be bothered to work out the duration differences between the other text changes, but a difference of 4.5 seconds worth of regen is pretty significant, I'm sure you'll agree, that's roughly a 16.5% difference in duration.
I'm not one to cry for compensation (although I'm sure some will lol), I'm more than happy to work for my rewards, but can I make a suggestion? Well, I'm going to make it anyways so tough 😂
If you're going to be overhauling the text on multiple champions, especially for such significant changes, that you inform the community, not by the forum (which the vast majority of summoners never look at), but instead put out some in game mail notifying everybody of the changes, apologise for the mistakes, and do them all at once, or as much as humanly possible. I'm no expert in coding, but I'm assuming if youre not changing the mechanics of the champion and only changing the text it wouldn't be that difficult to rectify the description of multiple champions at the same time.
And it wouldn't hurt to offer a little something by way of apology for the mistakes, but again, I'm not personally bothered about compensation, especially if his actual mechanics haven't changed. I just think it'd be a nice gesture on behalf of Kabam to the community, considering they have been working on false information for the past 2 and a half years (apologies about the 4 years comment I've played for close to 3 years and he was one of my first champs so assumed he had been around forever lol).
But thanks for clarifying the situation.
I’m not sure about the compensation part but I agree with this. An in game mail should be sent out and an apology should be made. As long as the actual mechanics aren’t changing I don’t think compensation is needed but an explanation of a mass text changing to reflect accurate abilities would be a good gesture. If this isn’t communicated I can already see people clamoring about nerfs everywhere. It’s more of a pre damage control for Kabam to contain the issue so nerf posts don’t pile up in seconds.