Character Wishlist Thread 3.0

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  • My_SuperiorMy_Superior Posts: 1,787 ★★★★
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  • Riggs_97Riggs_97 Posts: 93
    Bodhizen wrote: »
    Mister Sinister (Based upon a Rank 5/50 4-Star Champion; Sig Level 99)
    Mister-Sinister.jpg

    Bio:
    Originally born in the 19th Century, Dr. Nathaniel Essex was a biologist in Victorian England. Dr. Essex dreamed of bringing the perfection of the evolution of the human race to the masses. Performing dangerous and unorthodox experiments, his wife shunned him, her dying words, "To me, you are... utterly… and contemptibly… sinister!" After accepting Apocalypse's offer to turn him into his first Prelate, Essex took on the name Sinister and has since pursued his dream of engineering the perfect mutant!

    Signature Ability - Genius-Level Intellect:
    Mister Sinister's genius has turned toward manipulating his own mind and body. He gains the following benefits:
    • Read Minds (Passive): Mister Sinister is able to read his opponent's thoughts, allowing all of Mister Sinister's attacks a 50% chance to ignore Evade.
    • Telepathic Defenses (Passive): Mister Sinister is immune to Mind Control, such as Emma Frost's ability to invert controls. Whenever Mister Sinister's controls would be inverted, his opponent is automatically Stunned for 2.0 seconds.
    • Sinister Clone: When on the Summoner's offensive team, whenever Mister Sinister is knocked out, he has a 15% chance to be revived and restored to 10% max Health after the fight has ended. This chance increases by 2.5% for each Champion on Mister Sinister's team currently knocked out. If Mister Sinister is defeated by Cyclops (New Xavier School) or Cyclops (Blue Team), his chance to be revived is reduced to 0%.

    ABILITIES
    Max Health: 14,750
    Max Attack: 1,325
    Master Manipulator: Well-timed Blocks have a 15% chance to Taunt the opponents for 5.0 seconds. Opponents that are Taunted have their Attack reduced by 40% and have a 70% higher chance to activate a Special Attack.
    Perfecting Mutation: Mister Sinister has 6 experiments to conduct. Whenever he completes an experiment, he gains 1 Persistent Charge and a Genetic Enhancement Counter, decreasing the amount of damage he takes from Special Attacks by 5.5%. Experiments can be completed in any order.
    • Mister Sinister starts the fight with a number of the above Genetic Enhancement Counters equal to his Persistent Charge.goldenrod]Experiment 1: The Limits of Human Endurance:[/color] Knockout a Skill Champion. Once this experiment is complete, Mister Sinister gains a 33% chance to instantly shrug off Bleed and Shock Debuffs.
    • Experiment 2: Breaking the DNA Code: Knockout a Science Champion. Once this experiment is complete, whenever Mister Sinister gains a Fatigue or Poison Debuff, it is automatically removed after 5.0 seconds and Mister Sinister gains +2500 Critical Rating for 8.0 seconds.
    • Experiment 3: Study Mysticism: Knockout a Mystic Champion. Once this experiment is complete, Mister Sinister gains the ability to dilate his opponent's power. Special Attacks gain a +15% chance to Power Lock the opponent for 4.5 seconds. Cooldown: 6.0 seconds.
    • Experiment 4: Collect Variant Samples: Knockout a Cosmic Champion. Once this experiment is complete, whenever Mister Sinister's opponent gains a Fury Buff, Mister Sinister automatically gains a Cellular Shape-Shifting Buff, granting him +500 Physical Resistance.
    • Experiment 5: Force Field Technology: Knockout a Tech Champion. Once this experiment is complete, Mister Sinister's body is covered by an invisible Force Field. Mister Sinister begins each fight with one Passive Force Field charge, increasing his Block Proficiency by 315.45. Every time his opponent activates a Special Attack, Mister Sinister gains one additional Passive Force Field charge that lasts until the end of the fight.
    • Experiment 6: Catalyze the Mutator Gene: Knockout a Mutant Champion. Once this experiment is complete, Mister Sinister activates his Rapid Regeneration Factor. Whenever Mister Sinister drops below 20% Health, he activates a Passive Regeneration Buff, recovering up to 6,637.5 Health over 8.0 seconds. This occurs only once per fight, and the amount Healed is tied to the Power Meter. If Mister Sinister takes Special Attack damage from Cyclops (New Xavier School) or Cyclops (Blue Team), and this puts him at or below 20% Health, this Rapid Regeneration Factor does not trigger.

    SPECIAL ATTACKS
    Special Attack 1 — Concussive Blasts: Mister Sinister fires three blasts of concussive energy at his opponent in rapid succession, then crosses his arms, throws his head back and laughs at his opponent.
    • Places two Gene-Splice Counters on the opponent. Opponents with a Gene-Splice Counter cannot Parry attacks.
    • Each Gene-Splice Counter reduces the opponent's Defensive Ability Accuracy by 12.5% for 9.0 seconds. Gene-Splice Counters are twice as potent against Mystic opponents.
    • The damage from this attack is Energy-based.
    Special Attack 2 — Telekinetic Assault: Mister Sinister gathers several objects from his environment, hurling them at his opponent with the power of his mind. This attack has the potential to land 4 hits.
    • 25% chance to Armor Break per hit, each hit removing one enemy Armor Up and applying 110 Armor Rating reduction for 5.0 seconds. The chance to inflict an Armor Break Debuff is doubled against Mystic opponents.
    Special Attack 3 — Genetic Onslaught: Mister Sinister telekinetically grabs his opponent, lifting them up into the air. He then fires a concentrated blast of energy, pummeling his opponent for 12 hits. Mister Sinister then telekinetically flings the body against the far wall of the arena.
    • This Attack Nullfies up to 6 Buffs from Mutant and Mystic Champions. This Attack deals an extra 5% damage for each Buff Nullified.

    SYNERGIES
    • Genetic Experimentation with Cyclops (New Xavier School), Cyclops (Blue Team) or Phoenix: Mister Sinister: Special Attack 1 places 1 additional Gene-Splice Counter on opponents. Cyclops (New Xavier School) or Cyclops (Blue Team): Special Attacks do not reset Cyclops' Combo Meter. Phoenix: Phoenix begins the fight with 2 additional Phoenix Force charges. Unique Synergy: Does not stack with duplicate synergies.
    • Mutant Massacre with Gambit or Sabretooth: Mister Sinister: Well-timed Blocks have a +15% chance to Taunt opponents. Gambit: Gambit's unique armor grants him an additional +250 Physical Resistance & +18% Bleed Resistance. Sabretooth: Sabretooth adds 2.5 seconds to the amount of time it takes before a Regeneration stack expires. Unique Synergy: Does not stack with duplicate synergies.
    • World War II with Magneto and Magneto (Marvel NOW!): Mister Sinister: Heavy Attacks have a +35% chance to inflict a Degeneration Debuff, dealing 4% of Mister Sinister's Attack Rating as Direct Damage over 5.0 seconds. The chance to inflict a Degeneration Debuff is increased by 20% against Mutant and Mystic Champions. Magneto or Magneto (Marvel NOW!): Against enemies reliant on metal, if Magnetism is not active, well-timed Blocks automatically trigger Magnetism. Unique Synergy: Does not stack with duplicate synergies.
    • Scientific Experiments with Emma Frost: Mister Sinister: Gains +15% Attack Rating after completing 3 Experiments. Emma Frost: Gains a +4% chance to Evade basic attacks while in Telepathic Form. Unique Synergy: Does not stack with duplicate synergies.
    • Mutant Perfection with Cable: Mister Sinister: Mister Sinister's Genetic Enhancement Counters reduce the amount of damage he takes from Special Attacks by an additional +2% each. Cable: Cable's chance to Regenerate Health whenever a Power threshold is reached continues to work when he is below 25% Health. Unique Synergy: Does not stack with duplicate synergies.
    • Mutant Scientists with Beast: Mister Sinister: Opponents gain 15% less Power when being struck by Mister Sinister. Beast: Beast takes 60% less damage from Degeneration Debuffs. Unique Synergy: Does not stack with duplicate synergies.

    This is not too far off what Sinister's abilities actually are! Kudos to you @Bodhizen
  • LordBeaverbrokeLordBeaverbroke Posts: 264 ★★
    Justin Trudeau
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    Class: Mistake

    Signature Ability: Dress Up.
    Justin joins the fight dressed as his opponent in the hopes of impressing his foe. Justin starts the fight with a Weakness and Power Drain debuff while his opponent starts with a Fury buff.

    Passive Ability: Hand Shaker.
    Justin has spent many years practicing the martial art of handshaking; whenever he shakes his opponent’s hand, he also grabs their shoulder.

    Special 1: Redundant Speech.
    Justin bores his opponent with a long irrelevant speech that doesn’t make sense.

    Special 2: Um... Uh... Um..
    Justin performs his Special 1 twice in a row, dealing half as much damage.

    Special 3: I was born for this.
    Justin dawns a pair of boxing gloves and swings wildly at his opponent stunning his opponent, He takes 10% recoil damage after this attack.

    HAHAHAHAHAHAHA.......

    *dies laughing*
  • Darrteee_86Darrteee_86 Posts: 16
    Kitty Pride
    Jubilee
    Silver Samurai
    Warpath/James Proudstar FOR THE LOVE OF GOD



  • CyaenCyaen Posts: 14
    I’ve probably read over it, but Mantis would make a great addition! Cosmic class. Synergy with Drax amongst others and regeneration which is rare for cosmic.
  • FungeonFungeon Posts: 124
    edited February 9
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    Black Dwarf (Infinity)

    Class: Cosmic

    ABILITIES:

    Unbreakable Skin - Passive:
    • Black Dwarf reduces the damage from all incoming attacks by 90% and becomes fully immune to all Bleed effects.
    • Unbreakable Skin is disabled for 25 seconds if Black Dwarf is struck 20 times within 30 seconds
    • When Black Dwarf uses a special attack, Unbreakable Skin is disabled for 15 seconds

    When Blocking:
    • Block Profficiency and Perfect Block chance are increased if Unbreakable Skin is active

    When Heavy Attack Charging:
    • Black Dwarf gains a Counterattack charge every .5 seconds (Up to a maximum of 10 charges)
    • If Black Dwarf is struck when charging his heavy attack, he'll convert each Counterattack charge into an Unstoppable buff, each lasting for 7.5 seconds. Each Unstoppable buff can be nullified when Black Dwarf is struck

    Unbreakable Skin Cooldown - Passive:
    • While Unbreakable Skin is disabled, Black Dwarf regenerates 0.5% of his lost health per second
    • All debuffs inflicted by Black Dwarf last +2 seconds longer

    Cosmic Rage - Medium Hits:
    • Each Medium hit grants Black Dwarf a permanent Fury buff, increasing his attack rating by 10% until the next special attack is used (Up to a maximum of 20 stacks)
    • 40% chance to inflict Armor Break, removing enemy armor and placing an armor rating reduction for 14 seconds

    Numb the Pain - Passive:
    • When dropping below 20% of his max health, Black Dwarf would disable his Unbreakable Skin to gain a 15-second Indestructible buff
    • While this buff is active, Black Dwarf's Critical Damage rating would be increased

    Special Attacks:
    • Disables his Unbreakable Skin to deal 90% more special damage
    • Black Dwarf converts all Counterattack charges into Unstoppable buffs, which last for 11.5 seconds. Additionally, Black Dwarf's attack rating will be increased by 16.5% for each active Unstoppable buff activated

    SP1: Bruteforce - Black Dwarf slams both of his weapons into the ground, causing a massive shockwave
    • 90% chance to Heal Block the opponent for 9 seconds
    • 45% chance to stun the opponent for 2.75 seconds
    • 70% chance to inflict Bleed for 7.5 seconds

    SP2: Cosmic Frenzy - Black Dwarf tosses his weapons before leaping in the air to crush his puny enemies
    • 80% chance to stun the opponent for 3 seconds
    • Deals +2% more special damage for every 1% of lost health (up to 60% of lost health)

    SP3: Unstoppable Beast - Black Dwarf tosses the opponent into the air, before leaping into the air to crush his foe with his bare hands
    • Black Dwarf insantly regains his Unbreakable Skin
    • Black Dwarf instantly gains 10 Fury buffs

    Signature Ability: Immoveable Beast
    • Black Dwarf's Unbreakable Body grants him Stun Immunity and reduces all direct damage taken by 30~100%

    SYNERGIES:

    Blood Brothers
    • Corvus Glaive does not take any Degeneration damage while Glaive's Immunity is active
    • Black Dwarf gains True Strike when his Indestructible buff is active

    Unbreakable Bodies:
    • Thing: Starts the battle with an 11-second Indestructible buff
    • Black Dwarf: Unbreakable Body now grants him Shock and Armor Break immunities

    Black Order:
    • Thanos: Becomes Indestructible for 4.5 seconds after using a special attack
    • Black Dwarf: +10% flat chance to inflict Heal Block, Bleed and Stun on SP1

    Giant Warriors:
    • Hulk (Ragnarok), Black Dwarf: +50% debuff potency

    Brain vs Brawn:
    • Black Panther (Classic): His opponents gain 17.5% less power for each active bleed debuff on them
    • Black Dwarf: 25% chance to inflict a 13.5% Petrify debuff on Light attacks
  • CpAmericanoCpAmericano Posts: 127
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    Would love to see Tiger Shark added to the game

    Maybe with some sort of Namor quest ?
  • Shadowcat (Kitty Pryde) - (Mutant) - Her specials should Stun Tech champions as her phasing disrupts electronics. Maybe bring in Lockheed the Dragon for the SP3 attack? Synergies could include Romance (Colossus, U. Colossus, Star-Lord), Family (Storm, Magik), Mentor (Wolverine), Rival (Emma Frost)

    Wonder Man (Simon Williams) - (Cosmic) - No, seriously, how can he NOT be in this game? His Ionic Energy should give you so many ideas for proper usage. Synergies should include Ultron, Iron Man, Vision, and Scarlet Witch.
  • Give us professor x. Give us apocalypse. Give us ONSLAUGHT. GIVE US JINX. GIVE US LADY DEATHSTRIKE. GIVE US MYSTIQUE. GIVE US A NAKED MEGHAN FOX!
  • JoejoeJoejoe Posts: 3
    Kabam the first two on my list please release these champions in April because that's the month The Movie Avengers Engame will be coming out.
    1. Thanos Endgame
    2. Avengers Engame
    3. Silver Sulfur
    4. Dr. Doom
    5. Polaris
    6. Apocalypse
    7. Quicksilver
    8. Galactus
    9. Blue Marvel
    10. SpiderWoman
    11. Skrull
  • XavBaezXavBaez Posts: 4
    I need to get this off my chest because it's been killing me over the past few years. I would love to see better characters. This venom the duck or howard venom symbiote caca is just poop. It's a waste in an otherwise great game. Venompool was pushing it, if we were going to do another symbiote character why not Wolverine? Why not the 5 other big symbiotes from the Lethal Protector series? How about Toxin even? It feels like you're just throwing D list characters at us and it hurts to see them get picked over cooler and more serious characters.
    Apocalypse as @CrusherOfDreams stated even Adam Warlock like @stak said
    So many great characters and you add this silly stuff. I may sound like I'm crying but as a fan it seems like you're just slapping us in the face with the money we gave you and laughing. It hurts I must say Kabam.
  • Boomfiend527__Boomfiend527__ Posts: 83
    edited February 13
    Mystique
    Mutant
    #Control: Counter #X-Men #Mercenary #Size: S
    ________________________________
    Stats (based on 5/50 4*)

    Health - 14,890
    Attack - 1,260
    Critical Rating - 19%
    Critical Damage - 209%
    Block Penetration - 20%
    Armor Penetration - 50%
    Critical Resistance - 0%
    Armor Rating - 8%
    Block Proficiency - 62%
    _________________________________
    Synergies

    It’s Complicated (Magneto)

    All champions: +7% power gain rate

    Family (Nightcrawler)

    All champions: +8% Health

    Ageless Assassins (Wolverine) (Sabertooth) (Unique)

    Mystique: All well-timed blocks have a 15% chance to Regenerate 5% max health over 6 seconds. Mystique closes Bleed wounds 50% faster.

    Wolverine: Upon being knocked out, instead revive 20% max health. This ability doesn’t trigger if Wolverine is Heal Blocked.

    Sabertooth: Gain +10% power gain rate while the opponent is bleeding.
    _________________________________
    Sig Ability: Looks Aren’t Everything lv 99

    Mystique becomes more fluid with her shapeshifting, changing her class relationships and reducing her transformation cooldown.

    Passive

    - If her current transformation has a class advantage over her opponent, Mystique passively gains 15% Attack and reduces her opponent’s Attack by the same amount. Against naturally Tech champions, this amount is doubled.
    - Reduce Mystique’s transformation cooldown by 6** seconds.

    ** this value is affected by sig levels
    _________________________________
    Abilities

    Passive

    - Mystique has additional block and armor penetration in her base stats.
    - Each time Mystique is poisoned, she reduces the damage she takes from poison by 20%. Once she takes zero damage from Poison, she becomes poison immune.

    Shape Shifting - Passive

    - When Mystique dashes back and holds block for 0.5 seconds, she selects a new class to imitate.
    - Landing a hit transforms Mystique into the class selected for 12 seconds. Mystique can’t transform again for 10 seconds.
    - Skill: Basic attacks have a 30% chance to inflict Bleed, dealing 590 direct damage over 4 seconds. Also, gain +61% Critical Damage against bleeding opponents.
    - Science: Basic attacks have a 30% chance to place a random non-unique debuff on the opponent for 9 seconds. Also, Mystique gains +252 Attack for each debuff on the opponent.
    - Mystic: Basic attacks have a 30% chance to Nullify. Also, attacks that Nullify buffs also life steal 75% of the damage done.
    - Cosmic: Basic attacks have a 30% chance to give Mystique a random non-unique buff effect for 9 seconds. Also, Mystique’s replicated buffs are 2.33 times more potent.
    - Tech: Basic attacks have a 30% chance to burn up to 20% of the opponent’s max power. Also, deal 59 direct damage for each percent of max power burnt.

    All Attacks

    - Mystique’s smooth and precise attacks reduce the chance of triggering enemy abilities by 15% and generate 25% less power in the opponent.
    - Mystique’s experience as a saboteur increases the effectiveness of these abilities by 350% against robots.

    Special 1

    - Replicate up to 1 of the opponent’s buff effects.
    - 60% chance to Stun the opponent for 2 seconds.

    Special 2

    - Replicate up to 3 of the opponent’s buff effects.
    - 100% chance to Stun the opponent for 3 seconds

    Special 3

    - Replicate up to 5 of the opponent’s buff effects.
    - 100% chance to Stun the opponent for 3 seconds.
    - If the opponent was Stunned when Mystique activates this attack, the duration of this Stun is doubled.
  • Boomfiend527__Boomfiend527__ Posts: 83
    Quicksilver
    Mutant
    #Offensive: Burst #Hero #X-Men #Size: M
    ______________________________
    Atributes*

    Health - 13,067
    Attack - 1,097
    Critical Rating - 27%
    Critical Damage Rating - 198%
    Armor Penetration - 0%
    Block Penetration - 0%
    Critical Resistance - 0%
    Armor Rating - 9%
    Block Proficiency - 56%

    *stats are based off a 5/50 4 star champion
    ____________________________
    Synergies:

    Inseparable (Scarlet Witch)

    All champions: +5% Special 3 damage

    Family (Scarlet Witch, Magneto)

    All champions: +7% health

    Friends (Wolverine)

    All champions: +3% armor rating

    Now You See Me Now You Don't (Nightcrawler) (Unique Synergy)

    Nightcrawler: Whenever Nightcrawler intercepts an opponent, 10% chance to inflict Armor Break for 7 seconds, reducing armor by 20% for each stack of Bamf active.

    Quicksilver: Has an 30% chance to evade attacks when recovering from heavy or special attacks.

    ______________________________
    Basic Abilities

    🔄Mach 4
    🔄Fatigue Immunity
    🔄Exhaustion Immunity
    🔄Evade
    🔆Precision
    🎆Power Gain
    ⬇️Direct Damage
    ❓Disorient
    ________________________________
    Signature Ability: Mach 4 lv 99

    At four times the speed of sound, Quicksilver can strike faster than any other champion can react.

    Passive

    - The opponent suffers a permanent passive Agility debuff, reducing the ability accuracy of evade and the dexterity mastery by 90%**.
    - This effect isn’t affected by ability accuracy reduction.

    When Dashing Forward

    - 40%** chance to be Unblockable. Unblockable attacks have up to +100%** critical damage based on how low the opponent’s defensive ability accuracy is.

    ** this value is affected by signature levels
    ________________________________
    Abilities

    Passive

    - A superhuman metabolism provides full immunity to Fatigue and Exhaustion debuffs.
    - Anytime Quicksilver evades an attack, he has a 30% chance to inflict Taunt.
    - 35% chance to evade projectiles and special attacks. This chance gets up to +55% based on Critical Rating.
    - Taunt increases the opponent’s Attack by 100 and their chance to activate a special attack by 10% for 4 seconds

    Critical Hits

    - 20% chance to refresh all Taunts active on the opponent.

    When Dashing Back:

    - Quicksilver evades all attacks dashing back.
    - Taunts inflicted by this ability don’t increase the opponent’s Attack.

    When Dashing Forward:

    - 40% chance to gain a Precision buff, increasing Critical Rate by +5% for 4 seconds.

    Special 1:

    Quicksilver strikes the opponent, then takes off to grab some high sugar junk food.

    - Gain a Power Gain buff, increasing power gain rate by 100% for 7 seconds.
    - Gain a Precision buff for 7 seconds, increasing critical rating by 60%

    Special 2:

    Quicksilver sprints up to the opponent and makes them punch themself.

    - This attack also deals bonus direct damage to the opponent equal to their Attack.

    Special 3:

    Quicksilver sends a flurry of lightning-fast hits, Disorienting the opponent.

    - 100% chance to Disorient the opponent, reducing their defensive ability accuracy by 20% and their block proficiency by 50% for 24 seconds.
  • Boomfiend527__Boomfiend527__ Posts: 83
    Ebony Maw
    Cosmic
    #Offensive: Burst #Villain #Thanos’ Army #Size: M
    ________________________________
    Stats (based off a 5/50 4*)

    Health - 14,067
    Attack - 1,108
    Critical Rate - 12%
    Critical Damage - 203%
    Block Proficiency - 50%
    Armor - 9%
    _________________________________
    Synergies

    Egomaniacs (Modok)(Red Skull)

    Ebony Maw: +10% power gain rate and +15% energy damage while suffering from a class disadvantage.

    Modok: +10% Attack for each unique debuff on the opponent.

    Red Skull: Reduce the ability accuracy of the opponent’s Armor Break effects by 15%.

    Children of Thanos (Corvus Glaive) (Proxima Midnight)

    Ebony Maw and Corvus Glaive: upon knocking out a champion that would complete a mission, instantly recover 10% health.

    Proxima Midnight: Completing a mission reduces the opponent’s power gain rate by 15% for the rest of the fight.

    Infinity Enemies lv 4 (Dr Strange)(Spider Man(Stark Enhanced)) (Iron Man (IW)) (Hulk)

    All champions: +6% Attack.
    ________________________________
    Sig Ability: Steadfast Lieutenant lv 99

    As Thanos’ most faithful lieutenant, Ebony Maw becomes more and more determined to complete his missions as he takes damage, boosting his telekinetic powers.

    Passive

    - Gain up to 300%** energy damage based on lost health.
    - Special attacks have up to an 80%** chance to be Unblockable based on lost health.

    ** this value is affected by sig levels.
    _______________________________
    Abilities

    Missions From Thanos - Passive

    - Ebony Maw has 3 missions to complete. Every time he completes a mission, he gains a Persistent Charge and a Prowess buff, increasing his special damage by 233.3%.
    - Ebony Maw starts the fight with the number of Prowess buffs equal to his Persistent Charge.
    - Mission 1: Herald the Conquest: Knock out a Cosmic Champion. Once this mission is complete, Cosmic Champions’ Attack and Buff Potency are reduced by 50%.
    - Mission 2: Unveil Secrets: Knock out a member of S.H.I.E.L.D, the Illuminati, or Chronos Corps. Once this mission is complete, champions with any team affiliation other than Thanos’ Army suffer 15% reduced ability and give Ebony Maw +10% Block Proficiency.
    - Mission 3: Capture the Sorcerer: Knockout a Mystic Champion. Once this mission is complete, Mystic champions cannot Nullify or Fate Seal Ebony Maw’s Prowess buffs.

    Medium Attacks

    - Ebony Maw telekinetically launches a wave of rocks and debris at the opponent, dealing non contact physical damage.
    - The Maw’s psychic assaults come from all angles, reducing the chance to trigger an auto block or evade by 90%.
    - 20% chance to refresh any Bleeds on the opponent.

    Light Attacks

    - The Maw’s telekinetic blasts deal contact energy damage.
    - 20% chance to refresh any Heal Block or Power Lock debuff on the opponent.

    When Attacked

    - 20% chance to stop incoming non-energy based projectiles and send them back at the opponent, passively dealing 60% of the damage back to the opponent. If Ebony Maw is blocking, instead reflect 167% of the damage.

    When Blocking

    - Ebony Maw blocks with levitated rocks, which deteriorate upon taking damage.
    - As long as Ebony Maw holds block, he gains 4 passive Block Proficiency effects, each increasing block proficiency by 12.5%. Cooldown: 0.5 seconds.
    - Blocking 2 hits removes 1 effect. Opponents with extra block penetration only need one hit.
    - Ebony Maw can block Unblockable attacks, at the expense of all Block Proficiency effects.
    - Using a medium attack converts this effect into 110.8 physical damage to the opponent.

    Special Attacks

    - 80% chance to inflict Heal Block, preventing the opponent from recovering health for 7 seconds.

    Special 1

    - Ebony Maw’s telekinetic blast disrupts the flow of power within the opponent, giving this attack a 100% chance to instantly drain a full bar of power and an 80% chance to inflict Power Lock for 7 seconds.

    Special 2

    - A barrage of sharpened spikes is followed by a strong telekinetic blast.
    - 60% chance to inflict Bleed, dealing 554 direct damage over 6 seconds.
    - 100% chance to inflict Power Lock for 7 seconds.

    Special 3

    - Ebony Maw encases the opponent in nearby materials, inflicting an Agility debuff for 10 seconds.
    - Agility debuffs reduce the ability accuracy of evades and the dexterity mastery by 100%.
    - While this debuff is active, if the opponent would either evade or activate the dexterity mastery, the Maw restrains them further, instantly dealing 20% of his Attack as physical damage and adding an extra second to the duration of this debuff.
  • Boomfiend527__Boomfiend527__ Posts: 83
    Cloak
    Science
    #Control: Denial #Hero #Size: M
    ___________________________________
    Stats (based off of a 5/50 4*)

    Health - 15,855
    Attack - 1,099
    Critical Rating - 19%
    Critical Damage - 189%
    Block Proficiency - 60%
    Armor Rating - 9%
    ___________________________________
    Synergies

    Psionic Link (Dagger)

    Cloak: Leak 50% less power.

    The Stuff of Nightmares (Void)

    Cloak: While in the Darkforce Dimension, all attacks have a 10% chance to steal 50% of the damage dealt.

    Void: The opponent needs 10 more hits in their combo meter to Purify debuffs.

    Alley Cats (Dagger) (Hood)

    Cloak, Dagger, and Hood: +10% block proficiency against Villains and Mercenaries.
    ___________________________________
    Sig Ability: Fear Empath lv 99

    Cloak can see his opponent’s fears, and he uses them to his advantage in the Darkforce Dimension.

    Passive

    - While in the Darkforce Dimension, reduce the opponent’s health gain by 70%** and ability accuracy by 50%**.
    - Increase Cloak’s Stun durations by 50%**. If the Stun was inflicted by the Parry mastery, instead increase Cloak’s power gain by 25%** for the duration of the Stun.

    **depends on sig levels
    ________________________________
    Abilities

    Spiritual Hunger - Passive

    - Cloak’s soul is always hungry, constantly draining 15% of his max power per second.
    - Cloak’s will to satisfy his hunger grants him up to +100% Attack and +90% chance to shrug off debuffs based on how low Cloak’s stored power is. If Cloak is below one power bar, he also gains a passive True Strike effect.
    - Cloaks hunger is satisfied by striking the opponent, giving basic attacks a 30% chance to steal 10% of the opponent’s max power.
    - Stealing power in this way pauses Cloak’s power leakage for .75 seconds.

    Dev note: the pause on Cloak’s power leakage is so you can use special attacks.

    When Dashing Back

    - Cloak teleports through the Darkforce Dimension, evading all attacks by dashing back. This ability isn’t affected by ability accuracy reduction.
    - If Cloak avoided an attack through this ability, 50% chance to become Intangible for 5 seconds.
    - While Intangible, all incoming attacks have a 60% chance to Miss, cannot trigger abilities, and Cloak gets +10% Critical Rating.

    Special Attacks

    - Cloak brings the fight into the Darkforce Dimension for 12 seconds.
    - While in the Darkforce Dimension, Cloak gets +55% Critical Damage and +75% block and armor penetration.

    Special 1

    - 70% chance to inflict Stun for 3 seconds.
    - Convert any extra power left over from this attack into energy damage, dealing 1% of Cloak’s Attack as energy damage for each percent of a bar of power converted.

    Special 2

    - 100% chance to inflict Stun for 4 seconds.
    - Convert any extra power left over from this attack into energy damage, dealing 2.5% of Cloak’s Attack as energy damage for each percent of a bar of power converted.

    Special 3:

    - This attack Power Locks Cloak for 12 seconds.
    - 100% chance to Stun the opponent for 4 seconds.
    - This attack makes Cloak Intangible for 12 seconds.
  • Boomfiend527__Boomfiend527__ Posts: 83
    Dagger
    Science
    #Control: Counter #Hero #Size: S
    ___________________________________
    Stats (based off of a 5/50 4*)

    Health - 11,790
    Attack - Above Average
    Critical Rate - Average
    Critical Damage - Abnormally High
    Block Proficiency - 56%
    Armor Rating - 8%
    __________________________________
    Synergies

    Healing Light (Dagger) (Unique)

    All other champions: Recover 15% max health after every fight Dagger wins.

    Psionic Link (Cloak) (Unique)

    Dagger: Take 25% less damage from her passive ability.

    Embodiment of Good (Sentry) (Unique)

    Dagger: +20% energy damage.

    Sentry: 20% chance upon entering Unyielding Fortitude to go Unstoppable for 0.3 seconds. If Sentry would become Indestructible, this chance is increased to 90%.

    Alley Cats (Cloak) (Hood)

    Dagger and Hood: +10% Critical Rating against Villains and Mercenaries.
    __________________________________
    Sig Ability: Hope Empath lv 99

    Dagger sees how her opponents hope to beat her, giving her passive bonuses to counter their strategies.

    Passive

    - Against #Offensive champions, Dagger’s light daggers steal an additional flat +45% health from the opponent.
    - Against #Defensive champions, opponents suffer 50%** reduced defensive ability accuracy against Dagger’s light daggers.
    - Against #Control champions, opponents’ and Heal Block effects have a 70%** less chance to activate.

    **depends on sig levels
    _________________________________
    Abilities

    Light Daggers - Passive

    - Dagger’s medium and heavy attacks utilize her non-contact energy based light daggers and give Dagger zero power.
    - Dagger passively gains 7.5% of her max power per second, and takes up to 5% of her max health as direct damage per second based on stored power.
    - Attacks that utilize light daggers ignore all armor, generate zero power in the opponent, and life steal 50% of the damage dealt.
    - Medium and heavy attacks convert 10% of Dagger’s max power into bonus energy damage equal to 10% of her Attack.
    - Special attacks deal bonus energy damage equal to a third of Dagger’s Attack for every bar of power lost.

    Heavy Attacks

    - Charging heavy attacks allows Dagger to charge her light daggers, gaining passive Precisions, each increasing Critical Rating by 10% until Dagger releases her heavy attack.

    Special Attacks

    - Dagger uses her light daggers to purge corruption from Villain champions, giving each of the opponent’s buffs a 100% chance to Nullified and Dagger a 100% chance to inflict Weakness. This ability triggers through blocks.
    - Buffs removed in this way instantly deal 10% of Dagger’s Attack as energy damage.
    - Weakness lowers the opponent’s Attack by 50% for 12 seconds.

    Special 1

    - Dagger launches three light daggers at the opponent.
    - Each has a 50% chance to inflict Armor Break, reducing enemy armor by 50%.
    - If all three hits would inflict Armor Break, instead inflict an Exposed Passive. Exposed has the properties of an Armor Break, reduces all enemy armor and resistances by 100%, and prevents the opponent from activating any armor effects for 12 seconds.

    Special 2

    - Dagger releases a bright blast of light energy, followed by a tight wall of her light daggers.
    - 100% chance to inflict Disorient for 12 seconds, reducing defensive ability accuracy and block proficiency by 50%. Dagger gains True Strike while this debuff is active.

    Special 3

    - Dagger discharges all of her stored light energy, emitting light energy and light daggers in all directions.
    - 100% chance to inflict an Expose Passive for 12 seconds.
    - 100% chance to inflict Disorient for 12 seconds, reducing defensive ability accuracy and block proficiency by 50%. Dagger gains True Strike while this debuff is active.
    - Health stolen by this attack recovers 100% more health.
  • Boomfiend527__Boomfiend527__ Posts: 83
    Sorry for taking up the whole page
  • elgaberinoelgaberino Posts: 48
    Weekly Update on the Summoner community Ranker list of most-requested champs.

    Retirement Party Again!
    You saw this coming: Mister Sinister entered the Contest this week! Until late December 2018, Mister Sinister was ranked near the top-10 most requested champs week-in, week-out. At Christmas an influx of downvotes greatly demoted several iconic villains, including Mystique, Lizard, and Scorpion. Sinister was among this list, and finished his tenure ranked in the high 290s. (Let that remind you to search far down the list to vote for big names or random favorites!) Sinister was ranked low because of his many downvotes, but he also had more upvotes than most characters on the list.

    MCoC_CR_MisterSinister_ChampionSpotlight-1024x576.png

    Thank you Kabam! It's always a pleasure to retiring champ from the Summoners' wishlist.

    rtltp5ts0yol.png hlukrb2bravn.png hoo4sb4izgy4.png mdzbnk8rc5vf.png ox4bp8duzan1.png 5l967rtqyiyh.png hvodfkkglp28.png 67vry0wd6q2b.png jc1go9wg0rnb.png t7eubkse95aa.png

    LIST CHANGES THIS WEEK
    • Added Doctor Octopus (Into the Spider-Verse);
    • Added Tech henchmen Unicorn, Porcupine, and Eel;
    • Added Captain America 2099;
    • Added Mystic villains Jack O'Lantern and Plantman;
    • Removed Havok and Mister Sinister.

    RANKINGS UPDATES: PAST WEEK
    The list saw some low-ranked love this week. Bushmaster (John McIver/Netflix) (#371-#285), Bushwacker (#372-#283), and The Russian (#369-#291) each moved up more than 75 spots. Venom the Raccoon (#374-#299), Iron Duck (#362-#294), Doorman (#359-#295) and Mantis (#338-#287), each gained more than 50 places on the list. Tiger-Shark (#337-#288), Doop (#352-#303), and Absorbing Man (#144-#101) also got big bumps this week.

    HOW TO PARTICIPATE
    On the voting page, you can click "LOAD MORE" at the bottom of the page to continue upvoting your favorite lower-ranked characters beyond ranks #100, #200, #250, #300, and #350.

    When you make a request here, you can add your favorite character to the list if it's not there yet. For instance, nobody has yet added either version of Scarlet Spider, Makkari, Sersi, Malekith, Kurse, Lilith, Gorgon, Jackal, or Blizzard. (Note: champs can be added from your computer, but not apparently from your mobile device.)

    Remember to check back frequently! More Marvel characters are added weekly!

    CLICK HERE TO VOTE ON NEW CHAMP REQUESTS!
  • sest22sest22 Posts: 666 ★★
    Beta Ray Bill, Adam Warlok, Namor.
  • StolidusStolidus Posts: 7
    Cosmic Ghost Rider
  • HermitTheFrogHermitTheFrog Posts: 44
    Fin Fang Foom and Sauron
    Let’s get the monsters in there! ;)
  • BrightfireHDBrightfireHD Posts: 24
    gth51g0c4mdq.jpg

    Please add "Conan the Barbarian", so the game have all team members of Savage Avengers.
  • Mystique with some buff copying abilities. Apocalypse. The ancient one. A re skinned Hawkeye as ronin for when end game comes out. Toad. Mysterio. A-bomb.
  • I reaĺy don't understand why Nick fury isn't in the game yet either lol I suppose he'd just be punisher
  • ramanshramansh Posts: 96
    I would love to see ANCIENT ONE AND KAECILUS from doctor strange in the game. i have thought of THEIR abilities such as

    1. ANCIENT ONE
    1.POWER GAIN
    2. POWER LOCK
    3. NULLIFY
    4. POWER SEAL (i have thought of this new ability for her) :- she can seal the power by which the opponents power meter wont be getting affected but he/she wont be able to be his special attacks. this will make her quit a good champ for AW attack and against power gain champ like hyperion}.
    5.mirror protection:- she can use mirror dimension(more than MORDO who only shows it in sp3 ) for defense in beginning of the fight and get back a part of health she lost during that mode.
    SIGNATURE ABILITY :- WHEN EVER SHE IS BELOW 30% HEALTH SHE WILL START ABSORBING OPPONENTS DARK ENERGY(WHICH WILL BE HIGH IN VILLAIN AND LOW IN HEROES) AND THIS WILL GIVE HER TRUE STRIKE, CRUELTY AND HEALTH LEACH (SIMILAR TO POWER LEACH). HEALTH LEACH DEPENDS ON SIG NO.
    SYNERGIES:-
    1.TEACHER OF ALL TIME:- WITH DOCTOR STRANGE, KAECILUS AND MORDO :- INCREASE ATTACK WHEN EVER THAT HAVE POWER RELATED BUFFS ON THEM
    2. WITH DORMAMU:- ANCIENT ONE- WHEN SIGNATURE ABILITY IS ACTIVE HER CRITICAL ATTACK WILL CAUSE HER HER OPPONENT TO LOOSE POWER
    DORMAMU- HIS ATTACK INCREASES WHEN OPPONENT IS SUFFERING FROM DEGEN


    2.KAECILUS
    1. GLASS WEAPON EACH STRIKE WITH HIS TRANSPARENT WEAPON WILL CAUSE OPPONENT TO EITHER BLEED, INCINERATE,
    2. STUN, POWER GAIN,
    3. FURY BUFF WHEN HE DOES HEAVY
    SIGNATURE ABILITY :- HE CAN CONVERT ACTIVE FURY, POWER GAIN BUFFS INTO PASSIVE ONES AND THEIR EFFECTIVENESS DEPENDS ON HIS SIG NO.
    SYNERGIES:-
    1. WITH ANCIENT ONE :- ANCIENT ONE CAN DEVELOP ONE FURY BUFF WHEN SHE DOES HEAVY ATTACK
    KAECILIUS:- BLEED AND INCINERATE LAST 10 % LONGER
    2. WITH SYMBIOTE SUPREME:- DECREASE DEFENSIVE ABILITY ACCURACY WHEN OPPONENT IN UNDER BLEED EFFECT
    3. WITH MEPHISTO, DORMAMU, HOOD AND OTHER VILLAIN MYSTIC CHAMPS :-
    WITH MEPHISTO :- REGENERATION INCREASE 3% FOR EACH PERSISTENT CHARGE HE HAS
    WITH DORAMAMU:- IMBUED EFFECT LETS LOCKED UP FOR 3 SECONDS
    WITH HOOD :- FIGHT STARTS WUTH OPPONENT HAVING FATE SEAL FOR 3 SECONDS
    KAECILIUS:- EVERY TIME KAECILIUS HITS A BLEED TO OPPONENT HE GAIN A SMALL AMOUNT OF
    HEALTH (SAY 100 FOR LEVEL 5, 75 FOR LEVEL 4 ,50 FOR LEVEL 3 AND 25 FOR LEVEL 2 )



    THESE R MY THOUGHT FOR MY DREAM CHAMPS IN THE GAME HOPE I COULD HELP GAME TEAM
  • PIZZATIMEPIZZATIME Posts: 304
    With Cap Marvel movie version confirmed I hope there will be shield synergies with Nick Fury, Coulson, Mockingbird, and some others but I don't know about Maria Hill (I mean in the game abilities). Also I hope Mr. Negative will come and that his demons will be like sentinels in aq
  • Personally as you may be able to tell from my name, I would really like Elsa Bloodstone to be added. Also Baymax could be quite a fun addition.
  • Need of new character of 3 star heroes
  • Maybe you could have a fire themed update and include Pyro, The Human Torch, and...I’m gonna throw it way back to someone more obscure here...Firestar.

    I’d also like to see a reskinned Storm with the solid black suit and tons of hair.

    I think Jubilee would also be an interesting add that could introduce abilities we really haven’t seen yet.
  • I'd like to see an Apocalypse that has a "Power Amp" synergy that works like heimdall's synergy and the "Courage" skill where when a champs health drops below 50% they get a 30% damage increase for 20 seconds
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