Get a Free 3-6 Star Baron Zemo this Week!
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Due to issue with the "Not Another Anime Reference" Solo Event, we will be disabling the event for the time being. We will return the event at a future date when the issues have been resolved. We apologize for the inconvenience.
**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Comments
Tell me... what change yours „new matchmaking system”?? Because what I see and I think all players, new matchmaking system doesn’t change anything except we start our AW attack much earlier than usual...
So, yeah. A small start up gaming company that would be valid.
And even if it was the case… Four hours? It’s a computer not a delivery service. Computers work on seconds, milliseconds, nano… You could probably satisfactorily stagger blocks of the entire community within five minutes. Call it 30. So have all start times between 10:30 and 11 pst.
Based on the data I track during the season, a rough estimate for the number of wars per day is about 13,000. A four hour match window means they are finding and starting about one match per second (they could be doing so faster because they aren't necessarily using the entire four hour match window at the moment). Generating the match is almost certainly not the limiting factor here: launching the war is.
If you say so.
But imo, it's more like you're stuck in a car on the side of the road after narrowly avoiding death in a 20 car pile up. You're not where you want to be, but you're in a better place than you could be. Now, to start work on solving this step.
I don't disagree with most of what you say tbh. But I also know that yelling at them, calling for people to step down, and expecting something more than identifying bad information, apologizing for the bad information, and attempting to correct that information simply won't get us anywhere. That's what this thread had become earlier today.
I, too, try to go with the laugh it off method. In this case and imo, the most broken part is matching, itself. That SHOULD be an easy fix. Better, more even matches increases the happy factor. Then comes timing. You'll never make everyone happy with this, and I'm sure they understand that fact. But, I do not like the way things are timed now. Again, that's an easy fix. Shift the schedule.
Obv there are intricacies to this stuff that I'm/we're not aware of... But I'm still of the mindset that when troubleshooting an issue, it's a much easier job when you can see they issues compared to just trying to intuit them.
If that's the analogy you want to roll with, that's fine with me. The first step is asking why someone deliberately engineered a twenty car pile up on the highway just to see if people could figure out how to get home. Because the current system wasn't an accident, and it wasn't an unforeseeable issue. It was done deliberately, with intent, knowing it would cause a twenty car pile up and assuming that asking people to figure out how to recover from a twenty car pile up is a perfectly reasonable experiment to conduct just to see if maybe this stops a few people from speeding.
Yeah well I’m in Melbourne Australia and my war started at about 3:00am so unless I’m missing something those times are out by about 2-3 hours
Or, the 20 car pile up was the old system that was easily manipulated since it's inception and needed to be scrapped in order to have any semblance of a properly working alliance war mode. *shrugs*
A great man once told a bunch of rednecks in a bar that it'd get worse before it got better. Then he scissor kicked and ballet karate'd his way into the history books and Kelly Lynch's heart.
My alliance started wars aiming for around 8-10pm (UTC-0), as back up for my alliance this worked great as I was always able to hop in after work.
Your idiotic system has randomly assigned us to a 3pm war start/end, RIGHT IN THE MIDDLE OF A WORKING DAY which means I can’t get on and it completely ****** up our paths.
Not only that, there’s multiple screenshots of your poorly designed system creating huuuge mismatches so you’ve still failed in that regard too, so just revert to the old system before the players revolt... again.
We don't know they are using the entire four hour window. And starting all wars in thirty minutes would be initiating about eight wars per second. Without direct knowledge of what's involved in doing that, no one can reasonably state that is a reasonable thing to attempt.
If you think it could be done in five minutes (40+ per second) I think you're operating under the misconception that just because CPUs work in timescales of nanoseconds that all other components of computer clusters do likewise. They most certainly do not.
But is this your new system being successful, Kabam?
[edit: just saw some other posts about bad mismatches, lol, buried among the many posts about timings. But yeah, kabam sucks]
Impossible to change alliances without either forfeiting rewards from the old ally or forcing the new ally to play shorthanded (unless it's during the typical weekly maintenance break).
If that's the position you want to take, that the old system was way worse than the current one, feel free. It isn't the position I'm taking, and presenting an analogy that simply attempts to reframe the same position with automobiles axiomatically isn't going to be convincing. Analogies are supposed to illustrate some point. I don't see what point yours is attempting to illustrate by analogy. That if only we all saw just how bad the old system was, we'd appreciate how different the current one is? The old system had manipulation issues that affected the competition for dozens, maybe hundreds of alliances. The current one probably disrupts thousands. Some players have gone from thinking about a system that might be causing problems in some places to being unable to participate at all in critical parts of the war.
If I can't convince you that's a far worse problem, that's not a serious problem for me, because the number of people actually experiencing actual problems is high enough and I don't have to work all that hard to convince them that the system itself is both the source of those problems, and the design features of it causing those problems were not even necessary.
But my real problem isn't simply that the system is obviously broken. It is that Kabam either had to know how broken it was and launched it anyway, or somehow wasn't aware of the problems the system had before they announced it. I'm not sure which one is worse, but I do know that I'd rather alliance war disappear entirely than continue while following a development trajectory steered by either guiding principle.
I'm not supposed to have to state something this obvious, but I will. One of the absolute worst things you can do as a game operator, one of the singular crash landings that can deal permanent damage to a game, albeit rarely, is to take a choice away from players that they had for a long time and replace that choice with something that not only takes that choice away, but forces many players into a bad situation they have no control over, have no way to avoid, and were dealing with originally with the choices you now take away. I don't expect players to know this. But I expect game developers to know this, and to know that no operational or production expediency overrides it.
This system teaches me something about how Kabam views alliance war that I cannot unlearn no matter what they do to the system in the future. It tells me they are willing to do *this* and no analogy erases the impact of knowing Kabam is willing to do this. The hands I want alliance war in would never do this to its players. It is not my place to advocate changing the developers, but it is entirely within my right to advocate for removing things I don't think they manage well.
I don't care if it is funny, or silly, or futile. I do not randomly condemn game changes, and I grant more developmental discretion to the developers than probably anyone on the forums. If me saying I'd rather see Alliance War disappear than see it developed with the priorities this system implies carries any weight at all, its worth it to say. If it doesn't, it doesn't, and I can live with that. I'd rather be laughed at, than wonder if I had any ability to affect change, even the tiniest bit, and remained silent.
As pointed out by several people in this thread, we are still seeing the complete mismatches (so that idea can be thrown out). Now, it seems you expect people to change their real life schedules to suit the game.. that's simply not going to happen.. if anything people will just stop playing.. or at the very least stop participating in war.
I realize you guys don't allow for the option of a roll back, so rather than taking the week to see how things are going to go.. be proactive.. take into account all the negative response (I have not seen a single positive post.. maybe BG will like it as it goes against the player base) so far and go back to the old system.. be smart and avoid pissing off your player base further.
Under the current system this is impossible. You have to enlist for the war before *any* match making starts. Once match making starts, you cannot enlist for that war, and you've effectively missed that war.
😂😂😂
I... I brought up cars because you.... You brought up.... Cars
This is becoming a very grounded conversation. Either way, if there's anything I've learned... it'll get fixed. It may be in iterations, it may not be the fix the players like, but things will get fixed. Somehow.