Long Post: Red Skull isn't bad. He's actually a mix of The Visions, plus. But he needs three things
First, as always: my usual disclaimer: I'm sorry, because I know some people don't have a ton of patience for it, but my posts tend to run long. I try to cut them short, but because I do a ton of testing -- 30 hours on the Red Skull alone -- and take a lot of notes, I try to make sure I cover as many bases as I can, potential questions people might have.
So: TL: DR version: Red Skull is likely working exactly as intended. While I would love for the DPS to be higher, he is actually a highly effective character IF YOUR GOAL AND PLAY STYLE IS POWER CONTROL. He needs to be awakened and probably a high Signature Level, much like the Visions. His animations are extremely smooth, and he rewards skill -- if you are a master at intercepting, you could very well love this character. If you are not good at intercepting, even if he is awakened, you probably will not enjoy playing this character.
If you're going to continue reading, I'll offer some insights into the character, as well as three things the character could really use to make him a bit more comparable to the utility of the Visions -- and again, it is likely pointless to want more DPS to be added to the character. So, here we go:
Oh, Kabam. It took me about 30 hours to figure it out because I'm dense, but I finally realized what you did there, with the Red Skull. Which is actually hilarious, since I am a Day 1 player of OG Vision and likely have used that character twice as much as any other character in this game.
First, the specs: All testing was done with a 5/50 Red Skull, awakened, Sig Level 26. But most importantly for this discussion, as I noted just above: I've been running a 5/50 OG Vision for years now, and have the AOU version, as well.
If I had my guess -- and this is the part that I found hilarious -- whoever designed Red Skull likely has a spreadsheet for exactly how much power steal/burn the Visions can do, and I wouldn't be surprised if those numbers translate EXACTLY into what Red Skull does.
If you have my sense of humor, it's hilarious -- because I tested Red Skull for hours, trying to figure out why in the world Kabam would release a character with such low DPS, even with some power control.
Then, after popping the L3 in hour 30 of testing and seeing the opponent power bar go to zero but only 3,000 damage, it finally dawned upon me:
HEY, WAIT A MINUTE. THAT'S WHAT THE VISION'S L2 DOES.
And then it all made sense -- and now, if you're following along, it probably does for you, too.
So, here's the thing, folks: Red Skull is a mix of OG Vision and AOU Vision, with slightly different mechanics but the same design philosophy from Kabam: You can either have huge DPS or supreme Power Control...but not both. You cannot have both in one character.
If you play Red Skull well AND he is awakened AND at a high sig level, he likely falls right in between where OG Vision and AOU Vision are, for these reasons:
1. OG Vision has automatic power gain through Synthesis. AOU Vision has power gain through Power Steal. Red Skull is a mix of the two, through design and his awakened ability: You gain an Armor Up when crossing power thresholds; that Armor Up can be used to drain power.
2. You can charge a heavy attack and gain power when the Red Skull is awakened -- at the risk of getting popped in the mouth by the opponent -- but that's where skill is rewarded: If you can heavy intercept consistently, not only can you have a ton of uptime on power gain, you also deal Shock damage on the intercept. Get it? It's not as rapid as OG Vision's Synthesis, where you get a batch of power randomly. but it's also not as slow building as AOU Vision's Power Steal. It's likely right in the middle -- possibly higher at a high sig level, if you are skilled at intercepting.
3. That's fair, to me: You can literally gain power on demand. I don't think any other character has that mechanic in the game -- seriously. Think about it for a second: Loki has continuous power gain when awakened, even more with the Thor Ragnarok synergy, while Hyperion and Mordo, among others, synthesize power at random intervals. With Red Skull, if you're good and confident at intercepting, you have power gain at your disposal at all times, in addition to building it up through your basic attacks.
4. One huge advantage of the Red Skull is that when those Armor Ups are rolling in, this guy is a tank. Absolute tank. If you don't get hit -- and sometimes, even when you do -- you can play this guy almost forever. He's at Iron Man (IW)/Cap (IW) levels of durability.
5. HOWEVER, AND THIS IS A HUGE POINT. AGAIN, A HUGE POINT: The Red Skull's durability, guaranteed stun and shock refresh on L1, and Shock DOT on L2 does NOT, repeat NOT, offset the double immunity of the Visions. It just doesn't. Bleed and Poison immunity is a huge, huge deal.
So, in summation: While I like the Red Skull because I understand the character because I am a longtime OG Vision user, and while I love the design and animations -- this is one of the smoothest characters to fight with in the game -- he is not as good as OG Vision, and he is probably closer to AOU Vision in value, if not function.
But here's where I have three suggestions that can help mitigate that.
Again: Folks have to understand that Red Skull is working as intended. Asking for a DPS buff is pointless -- it's not going to happen. It's just not. The character is effective for what he is designed to be.
But here are three fair-minded suggestions that could help offset the double immunity advantage comparable characters like The Visions have:
1. Red Skull shrugs off debuffs at the cost of one Armor Up.
2. Successful heavy attacks and intercepts are guaranteed critical hits;
3. L1, L2 and L3 have guaranteed Armor Break lasting for 7, 10 and 15 seconds, respectively.
That's it; that would bring the Red Skull right in line with OG Vision's value, in my opinion -- he would be slightly more offensive and defensive, as befitting having a Cosmic Cube at his disposal, but his requirement of being awakened, at a high sig level and the user needing to be skilled keeps a cap on the character.
Thanks for reading, if you made it this far!