New content, 2019: Potions Sistem Overhaul.
We've been stuck for quite a dated potions sistem as far as map drops and rewards allow. TBH, each time i clear a node in UNcollected, or Variant, an have a lv 2 potion or Lv 1 potion drop, i feel hugely trolled. The revives have been furiously reduced to the point they're nearly non existant. I think at last potions need a HUGE rework.
MAIN ISSUES:
1)Rankups and champions' stats have been increasing dramatically in the last year-months. Can't still have a dated Numeric based values potion sistem.
2)Unavoidable dmg, unblockable, unstoppable, block dmg have now a massive presence in the game. Just thinking of Bane in act 5 still ticking once even if you make a perfect swap, critical hits on blocks, unstoppable/unblockable specials, coldsnap, havoc charges, and so on.
3)Content difficulty as much as difficulty types have been raised in numbers.
Let's be honest, current drop sistem is terrible. There is no justification for still rewarding lowe potions in events where you need 25-30k hp champions to even compete. LV4 and LV5 potions ae nearly enough aswell, and there is NO source for them ingame if not purchasing them. I'm not asking to make them rain, but at least they should now be rewarded as random drops in higher difficulties.
SUGGESTIONS:
1) Divide global potion drops by difficulty:
- Lv 1potions for Act 1, lowest event difficulties, with a rare chanche at lv2 potions.
- Lv2potions For Act 2, mid-low event difficulties, with a rare chanche at lv3 potions.
- Lv3 potions for Act 3-4, mid high event difficulties (Master), with a rare chanche at lv4 Potions.
- Lv 4 potions for Act 5, High level content (Uncollected-Epic), with a rare chanche at lv5 Potions.
- 50% chanche of lv4 and lv5 potions for Variant difficulty, and any event with same level of difficulty.
2) Introduce Higher Revives for higher tiers of Single Player events, or Ally events.
3) Raise the inventory max capacity by 100% - AT LEAST.
4) Completely rework team potions and add them to the % odds above. Make them rarer, but more effective than the current ones. Keep the inventory space for them like it already is.