**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
What makes people lose interest with this game?
This discussion has been closed.
Comments
The rest is mostly whining...
Content isn’t usually a problem unless you’ve had bad RNG
like many ppl have already repeated time n again that for same events ppl putting same efforts yet one person getting a groot n another a Mr. sinister is biased system of rewarding one's efforts. yes the shards accumulated from grinding can continue to be made rng dependent but not the events like monthly events or special events as ppl use expensive resources to 100% them. so in the name of rng doling out prefertial treatment for same efforts is off-putting.
alliance potions not being farmable is another concern. t4bc not yielding one or at least half a catalyst is pure exploitation of players.
ok these are a few reasons I could think of for now that kind of making me loose interest in the game. might add few more if n when I remember.
Its based on the speed of top players (spenders) demanding harder content. So not much you can do, also youd think for a game making multi millions a month it could actually function correctly.
Id like it to slow down, why rapidly make defenders drastically more difficult and quickly implement 6/7*?
The challenger rating is still dumb.
Basic concepts of how to fight seem to become more and more "threading the needle."
I have two accounts and my small account is fun to play, where as my main is anxiety inducing usually. A Single mistake in aw can cause your entire ally a loss. The cap marv event was a bit much imo, one mistake or glitch and 3 hits = death. Plus the insane chip damage.
I dislike content that feels like you have a set amount of time to unload, then die, repeat.
And dont forget the ever increasing ridiculous nodes. Brawl, oscillate, bane, spite, masochism, invade, agressive etc.
Half the time i cant keep up with the nodes and the intensity of the AI for very long. It sometimes leads me to be in a negative mood after playing, esp when aq is fairly demanding i have to stop what im doing and load up the game to move for 15 minutes.
Its trying to create difficulty but its not enjoyable. Its anxiety inducing.
The "core" concept of the game is being fogged.
I still play and enjoy the game, but the "insert another coin" feeling makes me feel like its a test of how much are you willing to spend -- instead of skill.
Thanks for the plug, but to be fair @LeNoirFaineant I did get a 5* Sentry (Jan. 4 2018 release) once this summer from shards. And my 5* Proxima (April 12 2018 release) only cost me $99. If I’m not mistaken, she’s my most recently released 5*.
So I’ve got that going for me...
Dr. Zola
Up until a week ago I also only had 2 2018 released champs, killmomger & proxima (who cost me $49 from the cap IW pre release deal) finally pulled an omega red so I only have 3 of the last 28 released champs. And it’s not like I don’t open a lot of 5*, 16 since 21st dec.
My biggest gripe with this game is, I downloaded this game to play with fan favourite marvel characters Ironman, Spider-Man, hulk, Wolverine, Thor etc but now all these almost unheard of champs are so powerful in game we miss the reason we down loaded in the first place.
I highly doubt I would ever have downloaded this game almost 4 years ago if the champs were korg, ghost, Diablo, domino, aegon, the champion, dark hawk, symbiote supreme etc etc
Do you mean to say I’m not the only one who didn’t grow up playing Corvus Glaive versus Ghost on the playground?
Dr. Zola
Don't worry, you are not alone, I have ZERO champs released in 2018 (I have about 80 5*) and you can imagine my happiness when I found Blade on dec. 28th 2018... It was the most recent champ I've got during the last year. 2019 started a little better, got Iron Man IW yesterday and a 6* Proxima a couple of weeks ago.
Wow. I tip my hat to you. That is actually worse than I had. It’s humbling to meet someone who is actually further out the tail of the curve than I am.
Dr. Zola
P.S. Glad to see your luck is changing. But to be honest, you deserve to go on a 3-4 month tear of every new champ coming your way.
Don't get why it's so hard to get a proper answer or a fix instead of being ignored.
Terrible deals that are over priced.
Content that clearly isn't ready to be pushed out and is which causes all kinds of other problems.
Honestly I could go on and on, if it wasn't for people in my allaince I would have quit long ago
1. Those who don't have much time for arenas and also don't spend..lack behind a lot , at least those who are uncollected.. should have some better rewards in arenas
2. Connection issues/lagging/crashing:
3. I don't play arenas much..but whenever I do..I just get kicked out of arenas every 6-7 matches.. that's so much frustrating
3. RNG especially in crystals which can prove to be game-changing as well eg. 6* crystal ..it has useless champs like Gamora , Hulkbuster, dpxf etc. And game-changing champs like corvus , Domino .Even that legendary crystals..those getting all **** 4* and some getting god tier 5* like Emma, Domino, AA etc.
4. Rewards not being updated regularly considering the difficulty being Enhanced and game being evolving..they can give full t2a for logging in for can't even give half for 100% UC EQ .AWs have become too much tough now..but rewards still kinda the same for an year
5. Also .. new content generally just focuses towards..end-game players which are 5% or may be less..of the whole player base.
6.Lack of in-game communication between player base and kabam developers..u just post things on Forums , very less things are even told in-game like SA rewards delay wasn't answered in-game
Thank God I'm not the only one with parry and dex problems.
Very good question...
For me its that there's no quality content to clear. The Love/Battlefield and Captain Marvel quests were completed in the first week.
They need to drop either Act 6 or something like a new Variant quest because there's nothing left to complete.
I feel sorry for the whales cos Kabam is laughing all the way to the bank.
I think the only thing deterring about this game is the lack of balance in characters, and the almost unwillingness from Kabam to buff heroes. I used to play DOTA2 competitively - (if you’ve never heard of it, just google dota patch notes.) In that game, which was regarded as one of the most balanced mobas out there, plain and simple because of the amount of counters each character had, but also things that each character directly did to counter other characters. They would balance the entire game almost bi-monthly. This game has too much of a tier system, and it renders some of Marvels core characters almost completely useless. (Colossus, Magneto, Deadpool to name just a few.) Kabam is fine buffing 2 characters per quarter and this is just disheartening. I understand the structure behind not making money balancing old characters... but man, it takes a lot of fun out of the game not being able to progress without having a set group of characters - most of which I don’t even like (Blade, Ghost Rider, Domino, Emma Frost.)
Not to mention DOTA 2s player base spends MILLIONS of dollars on the game annually because of how competitive the game is due to shear balance. Look it up - they have the highest grossing (crowd funded and not) tournament payout of all sports. Not to mention, the game is F2P.
I’d be more inclined to spend money on a game where I feel I am getting my money’s worth. Even if it still has the gambling aspect of the game.
Not sure why this was flagged, other than the first line, which is pretty vanilla. There can be a lot of baseless whining around the forums.
More importantly, the point raised is one that’s pretty central to game design: keep it balanced. Maintaining counters, tradeoffs and alternatives prevents games from becoming lopsided and stale. But it also requires a keen eye for strategy.
My 4+ years playing leads me to believe the MCoC designers don’t spend a lot of time these days strategizing about balance.
Dr. Zola
DOTA's player base and MCOC"s playerbase aren't identical: they've self selected for certain kinds of game properties that mean while I would say that DOTA's developers are far better at balancing their game than MCOC's developers are at balancing theirs, DOTA has several advantages over MCOC that make that task far easier. The most important of them is that DOTA is, in fact, primarily a competitive game at its core, and its players *expect* balance to take priority over just about anything else. That means DOTA can change anything they want, in any way they want, in the interests of competitive balance, and their players will tend to go along with that. MCOC isn't primarily a competitive game, it is a collectors game. MCOC's developers do not have the same latitude to make changes purely for competitive reasons.
To be blunt, DOTA can straight up remove a hero if the developers think it is in the best interests of game balance. MCOC cannot do that short of literally being ordered to do so by God. DOTA is focused on the gameplay itself, with the heroes being only components to that gameplay. Gameplay is supreme, heroes are just the means to deliver that gameplay. MCOC is focused on collecting champions, with the combat and activities being the means to provide those champions with utility value. Champions are supreme, and the gameplay is just the means to make them interesting. This may not seem like it should matter as much as it does, but it does. It isn't too far away from the truth to say that this distinction is a kind of religious distinction. It is the foundation of the values system of the two development groups that decides what's possible and what's impossible, what's a priority and what's not, and how the business decides what to put into production and what not to.
Religion is axiomatic. Every business has business axioms that you can't argue with, and this includes game development companies. And everyone that has ever worked for a large enough company knows what I'm talking about. Some things you can do, some things you can't do, and some things you can't even talk about doing, because no one will talk to you about it.