Which champs need buffs in 2019/
demonvesco14
Member Posts: 29 ★
Collosus, Iron Patriot, Loki, Black Panther(CW), Spider-Gwen, Miles Morales(SM), Hulkbuster, Thor(JF), War Machine, Deadpool(X-Force), Kingpin, Vulture, Punisher(2099) and Red Skull are the champs that I persenally think should have a buff.
5
Comments
Mutant: Magneto, Colossus, deadpool xforce
skill: Falcon
Science: Joe Fix, captain america (Both)
Mistic: unstoppable Colossus
Cosmic: Superior Iron man, groot, Gamora,
No, i dont like unavoidable damage
And getting stun randomly would suck if used against you.
DD is supposed to get a stack on precision.
Which can raise his crit rate, then if he has a way to raise his attack -- because he already (or used to) have huge block proficiency.
So if he can just get a simple way to raise attack (like heat charges) he would be way better.
Old Man Logan too. Has to lose health to gain fury.
it's not bad by itself, it's more about how useless it is to use hulk when other champs like capiw hit harder from scratch while still have a ton of utility along with damage
but to be fair, hulk if far from being a bad champ. he's more like "ok, whatever" champ. there are trash champs like magneto or ip
-janefoster
-OG dd
-netflix DD
-deadpool xforce
-hulkbuster
-rhino
-juggernaut
-MOONKNIGHT
-Cw bP
-Magneto
-colossus
-OG cap
-og IM
-Sup.IM
-IRon fist
- DR.strange
- Sentry
- ultron
- Punisher 99
- Thor rag
- Old man logan
- Storm
- ROGUE
- Morningstar
- Guilotine
- Hawkeye
- Og Hulk
- Joe fixit
- abomination
Hulk doesn't offer much to an advanced player, @BigPoppaCBONE, but he's very useful at beginner to middle-level play; where you're still getting hit a lot. The advantage of Hulk is that (unlike, say, Sentry), you don't need to heal him up fully to take advantage of his Sig. Just revive, smash, repeat. And of course, he's a solid option for those unavoidable damage champions like noded-up Iceman. If you don't have someone who's immune, at least send in Hulk who can start hitting harder because of losing the health.
It's true he has no real utility; but throw in a couple of useful synergies with Rags and Void, and Hulk starts to get substantially more useful. Awakened Hulk+Rags was my primary champ to take down the Collector; as well as that annoying Heimdall in his EQ, when Heimdall started with 2 bars of power and triggered his SP3 within seconds of starting the fight. Hulk just tanked the hit and pounded the snot out of him. Simple, but effective.
Colossus/Deadpool X-Force/Magneto (both)
Daredevil (both)/Falcon/BPCW
Hulkbuster/Iron Patriot/War Machine
Doctor Strange/Juggernaut/Unstoppable Colossus
Ant-Man/Captain America/Rhino
Rogue is good for AQ, and a decent champ. Hawkeye is great, and MS is a beast, Ultron is fine(maybe just a little buff to his base attack or like a Timer that changes from Precision to cruelty to Fury every x seconds) and punisher 2099, if you keep his battery up, he is a pretty decent champ, and has some nice utility too. OG dd is pretty good too against projectile special attacks.
In a game, where it has become a requirement to have an armour break, to deal with the many champs that need it, doesn't she seem lacking, by other mystic standards?
& isnt she the ONLY mystic with zero nullify ??
I think, the backstory of that sword SCREAMS persistent charge!
Yeah, she WAS amazing when she was 1st released, but there weren't alot of bleed immune or champs that REQUIRE armor break ability. SHE NEEDS MORE UTILITY TO BE RELEVANT.
& She'd definitely be God tier, with a reliable power control mechanic.
(Sp3 would be good, Sp1 would be better.... Oh, 100% SMALL power drain on heavy?)
OG DD is decent
Ultron is good
Rogue is good
Morningstar is awesome
Hawkeye is good
But at least he should be able to get stronger without losing health. Like, every fury that expires or gets nullified/staggered/sealed, gets converted to a fury passive that has 10% potency and enhances any fury buff by the same 10%. You can have a maximum of 10 fury stacks. Using a special attack turns one fury passives into a prowess passive, increasing special attack damage by 10%, for a maximum of 10. Give Hulk persistent charges that transfers (a portion of) the fury passives to the next fight.