**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
5* sig 130 R5 Ghost.
The opponents dash away immediately during my intercepts.
Don’t worry. Kabam will immediately fix this...
At least part of the issue is that the AI is doing a lot of double mediums against ghost and getting really defensive while you’re phasing. If this was just a change to the AI and not directed at ghost, hopefully they see this and fix it. I can’t use my 5/65 in AW like this. I literally just ranked her up last month after I felt like I had gotten good enough to use her effectively.
If this was intended and not some bug from the update, I will definitely be reevaluating how much time and energy I invest in this game.
I’m sure many r5/65 ghost players feel similarly. She was a high skill cap champ and the recent update changed her game play significantly.
https://forums.playcontestofchampions.com/en/discussion/comment/758521#Comment_758521
It's definitely a problem—opponents are blocking evading intercepts due to overquick recovery from missing. It's almost as if they have dexterity turn on.
So all the real life money we spent to get her and grinded everyday to rank her up and spent the resources on her is nothing huh?
So why this is happening ??
This is BUG
Kabam first creates a POWERFUL champ like GHOST
Then we all gets towards it and learn her/him.
We upgrade them to 5/65 that requires lots of time and catalysts which is hardest to get.
What we see is a BUG !!
That stopped us from using her and our resources gone wasted
This thing made me rethink about leaving MCOC !
wait for a second when they do a medium attk
see if they dash back, if not its gonna normal fight
ive noticed the AI being a bit dodgy only for the first 10-12 sec of a fight
after that its pretty much ok
but every now n then they hold block way too quick and they 'dex' out of ur attacs which is ****
I also noticed a big difference in the gameplay. The reasoning shown in this thread, that the AI behaviour changed sound very plausible to me. I mean, i never experienced before that the AI dexes my SP2 vornered to the wall. The AI even tried to hit me while i dashed back for phasing, and after that "evaded" my SP2 while being cornered ... but I also noticed that my other champs get blovked mid combo, or that much more often my usual SP after 5 combo zets blovked by th AI.
So yes, i think they boosted the AI to perform faster, and this is especially stupid if you play with ghost because you rely much more on the "rhythm".
Dont like secret nerves ... really was looking forward for the new content. But with vhanges like that i as a player feel cheated and want to quit.
This sets an extremely bad precedent here. I can understand and accept releasing new champs with abilities that counter older ones (which they've already been doing with Havok, sinister and Nick Fury). But changing the AI to counter a specific champ is unacceptable. When we play and learn the abilities of a new champ, we should not have to worry about a future update with an AI fix that completely negates our being able to use those abilities.
This change directed to Ghost is very unfair to those that spent hours and hours learning how to play with her timing and abilities.
Imagine if Omega Red couldn't build spores because the AI decides to back off whenever they stack too many.
Imagine if Stark Enhanced Spiderman couldn't build poise because the AI never dashes back and instead hits into your block. Imagine if the AI always goes for an heavy attack against champs that trigger their abilities by dashing back and blocking.
This game has always been about different champions with abilities that counter each other. There are plenty of ways Kabam can counter Ghosts abilities without having to resort to sneaky AI manipulation that render her far less effective than before.
1. Immediately blocking ghost phasing intercept and resulting in parry (AW), after one/two missed hits by the AI. This is something that even the most skilled ghost player can’t overcome as it is due to luck that whether the AI chooses to block or not. In AW, this is the worst scenario.
2. Intercepting ghost phasing intercept with a special after missed hit/hits. I don’t see how any skilled ghost players are able to avoid that special. Very detrimental to AW.
3. Immediate dex-ing after missed hit/hits and rushing forward immediately to attack. While some of the super fast players maybe able to block the attack, most players won’t be as they maybe halfway executing their hits
4. Most of the time now (if the AI are not executing the above 3 points), the AI will wait for the phasing to be over before attacking. This may not be the most detrimental but it definitely affects the playing experience of ghost players.
While I will give benefit of the doubt to kabam that these changes are not made solely for targeting ghost, I do hope that they hear our ghost voices as I know to them they cherish our playing experiences more than anything. These recent AI changes totally destroyed what ghost supposed to be in MCOC, and with it the enjoyable experience of playing ghost. Of course if kabam able to provide a way where we can train and overcome the above points, I’m sure we are willing to learn since ghost, before the AI changes, is not as easy to learn as other champs but we are still willing. Regards
The AI was adapted to fix a loophole/exploit/bug that Ghost was able to take advantage of to great success. She was literally able to dash back and wait for the enemy to attack then to count to 1 or two and win fights.
The AI is rightfully adjusted when things like this pop up. Nothing new.
You're right that it wasn't a Ghost nerf. But the AI was definitely unreasonably altered.