You are gating it based on RNG, something that has never been done before.
You are gating it based on RNG, something that has never been done before. Having good champs was always rng based. Uncollected and act 5 isnt possible to do with 3 stars except with extreme skill. So if you can do act 5 with 3 stars you will be albe to do act 6 with bad 6* champs
quit whining
I honestly don’t care about the synergy aspect of it (which is what many players are complaining about). I just want to be able to use my 5/50 4* and mind you they are still useful. I wouldn’t have been able to easily breeze through the final ultron boss of 5.4.6, many uncollected bosses, and other content without my 5/50 void. Hulk and BW really helped with poison lanes and spiked armor, and AA was so useful for modok from 5.4.4. If we have specific counters to some champs as 4*, why shouldn’t we be able to use them? Thoughts?
To be honest it looks like they are trying to slow down completion of Act 6 possibly to extend the life of the game. I'm sure for some people it sucks that they can't try to complete it now due to their roster but if it extends the life of the game without losing those people I think it could be a good thing. Now if it backfires and they lose those people then the game's shelf live will be cut in half. So not sure which way its going to go.
No one is forcing you to complete it within few days of it's release. Take your time build you 5* roster and then try.
I guess there is no reason to upgrade 4* champions at this point. If you arent grinding for the end game then what are you grinding for? Thanks kabam, ive wasted so much of my resources that I should have been saving for 5* champs I dont even have yet.
Hey everyone,Thank you all for the discussion on this topic. There’s been a lot of constructive feedback and thoughts, and it’s been valuable to us for considerations and internal discussion. We wanted to be clearer with our intentions, and better clarify why we want to do this and how it aligns with our past direction in the game.This is not the first time we’ve hard-gated something behind a form of progression. We use gates liberally, oftentimes to prevent players from having frustrating experiences in content beyond their capabilities, but also because we’re game developers and we have some intended play experiences in mind that we--through both iteration and personal gameplay experience--believe smooth out the ride and make the whole thing as enjoyable as possible.At level 50-60, it's easy to forget that for much of an early player’s experience they are bumping into padlock icons all over the quests menu: - A multitude of our arenas cannot be played without specific Champion rarities, and to be competitive requires a lot of them.- Normal and Heroic difficulty event quests are locked behind levels 12 and 25, respectively. - Master was, for a long time, gated monthly behind the 100% exploration of its Heroic counterpart. - Uncollected difficulty requires not only reaching level 40, but completion of Act 5, Chapter 2. - Even entering Beginner asks you to be level 6!And this is just looking at the monthly event quests. Dungeons need you to have a sizeable count of certain rarities before you can access the very same ones. Side Quests follow similar locking mechanics to the Monthly Events, and we’ve used gating methods both inter-quest (Dimensional Rifts and their shards) and more explicit (Danger Rooms rarity requirements, the current Recon Missions) to craft a specifically targeted experience or to more tightly tune the content we’re making.On the topic of tuning, that is our goal when using more stringent requirements in quests. Back Issues #1 used this explicitly with the Class requirements; we did this so we could build areas in each quest where lesser-used Champions could stand out--Hawkeye’s power drain capabilities in Chapter 1, Quest 1, for example--and be important for strategy where they normally would not. We’re aiming to do similar things in Back Issues #2, with a different approach. (More on that soon!)One reason we do this is because of how progression changes over time. Once you’ve achieved Level 60, we lose a numerical value of your time and experience in the game. The gap between a fresh 60 and a veteran 60 can be massive, just like in many other MMO games. One of the best ways we have to continue using those gates as both protective and progression measure is targeting the baseline strength and breadth of your roster.Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.Lastly, this is permanent content. When we place strict requirements on a Side Quest, it’s a gold rush; there’s only ~30 days to build or enhance a team for the quest in question, and it can be a real crunch to get it done. (I myself am going to have a hell of a time with the Avengers leg of the Recon Missions.) Act 6 is going to be around forever. If you can’t get into it right away, that’s alright. It’ll wait for you!Again I appreciate the discussion around this, and when we say we’re taking your feedback we mean it. When there are lots of opinions and discourse around a topic like this, we take it seriously. I’ve already had two meetings today to chat about it with a variety of teams. I hope my points better explain our stance on gating content, and why we feel comfortable doing it here in the way we are.
I guess there is no reason to upgrade 4* champions at this point. If you arent grinding for the end game then what are you grinding for? Thanks kabam, ive wasted so much of my resources that I should have been saving for 5* champs I dont even have yet. They’re still useful if you’re not in a position to grind for end game. Plus they’re useful for plent of non-Act 6 content.