So.....maybe I missed it, but there was supposed to be some kind of statement or clarification from the game/devteam with regards to the champ requirements in act 6, specifically the exclusion of 4* champs.....?
I guess there is no reason to upgrade 4* champions at this point. If you arent grinding for the end game then what are you grinding for? Thanks kabam, ive wasted so much of my resources that I should have been saving for 5* champs I dont even have yet. They’re still useful if you’re not in a position to grind for end game. Plus they’re useful for plent of non-Act 6 content. Cfree, I do agree with your comment. 4* champs will still be used for AW and AQ. But my 4* champs have brought me through Uncollected, Act5, labyrinth and the majority of realm of legends. So Act6 is going to be harder than Realm of Legends? I still use 3* champs just for synergies. I have 4* champs ive leveled over 5* just because they were awakened. Seems like a huge money grab, why would it matter to them what champ I use to beat their content?
I guess there is no reason to upgrade 4* champions at this point. If you arent grinding for the end game then what are you grinding for? Thanks kabam, ive wasted so much of my resources that I should have been saving for 5* champs I dont even have yet. They’re still useful if you’re not in a position to grind for end game. Plus they’re useful for plent of non-Act 6 content.
I guess there is no reason to upgrade 4* champions at this point. If you arent grinding for the end game then what are you grinding for? Thanks kabam, ive wasted so much of my resources that I should have been saving for 5* champs I dont even have yet.
I guess there is no reason to upgrade 4* champions at this point. If you arent grinding for the end game then what are you grinding for? Thanks kabam, ive wasted so much of my resources that I should have been saving for 5* champs I dont even have yet. They’re still useful if you’re not in a position to grind for end game. Plus they’re useful for plent of non-Act 6 content. Cfree, I do agree with your comment. 4* champs will still be used for AW and AQ. But my 4* champs have brought me through Uncollected, Act5, labyrinth and the majority of realm of legends. So Act6 is going to be harder than Realm of Legends? I still use 3* champs just for synergies. I have 4* champs ive leveled over 5* just because they were awakened. Seems like a huge money grab, why would it matter to them what champ I use to beat their content? I get the debate about whether the limitation makes sense or not, but let’s get rid of the hyperbolic statements about 4* being useless.
No one is forcing you to complete it within few days of it's release. Take your time build you 5* roster and then try. Sure, let me just go and buy that power lock champ i need? This build your roster line is absolutely absurd. You have no control over your roster other than grinding away at a game for hours on end, in hopes of getting something worthwhile. Or spend a ton of real money!
No one is forcing you to complete it within few days of it's release. Take your time build you 5* roster and then try.
I guess there is no reason to upgrade 4* champions at this point. If you arent grinding for the end game then what are you grinding for? Thanks kabam, ive wasted so much of my resources that I should have been saving for 5* champs I dont even have yet. They’re still useful if you’re not in a position to grind for end game. Plus they’re useful for plent of non-Act 6 content. Cfree, I do agree with your comment. 4* champs will still be used for AW and AQ. But my 4* champs have brought me through Uncollected, Act5, labyrinth and the majority of realm of legends. So Act6 is going to be harder than Realm of Legends? I still use 3* champs just for synergies. I have 4* champs ive leveled over 5* just because they were awakened. Seems like a huge money grab, why would it matter to them what champ I use to beat their content? I get the debate about whether the limitation makes sense or not, but let’s get rid of the hyperbolic statements about 4* being useless. I bet they give 4* shards as rewards in Act 6
I guess there is no reason to upgrade 4* champions at this point. If you arent grinding for the end game then what are you grinding for? Thanks kabam, ive wasted so much of my resources that I should have been saving for 5* champs I dont even have yet. They’re still useful if you’re not in a position to grind for end game. Plus they’re useful for plent of non-Act 6 content. Cfree, I do agree with your comment. 4* champs will still be used for AW and AQ. But my 4* champs have brought me through Uncollected, Act5, labyrinth and the majority of realm of legends. So Act6 is going to be harder than Realm of Legends? I still use 3* champs just for synergies. I have 4* champs ive leveled over 5* just because they were awakened. Seems like a huge money grab, why would it matter to them what champ I use to beat their content? I get the debate about whether the limitation makes sense or not, but let’s get rid of the hyperbolic statements about 4* being useless. I bet they give 4* shards as rewards in Act 6 Seeing as how they already posted the rewards and 4* shards weren’t on the list, I bet not.
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke!
Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact. Can you please elaborate more on this point, similar to how you went into more detail for the class restriction in Variant. More specifically, what type of experience are you guys trying to construct with this restriction that you couldn't without it? What are your goals when it comes to how this is supposed to impact the players experience?
Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them.
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng
Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact. Can you please elaborate more on this point, similar to how you went into more detail for the class restriction in Variant. More specifically, what type of experience are you guys trying to construct with this restriction that you couldn't without it? What are your goals when it comes to how this is supposed to impact the players experience? I also thought the same thing. " it allows us to build a more tightly-constructed experience around a more specific box of playstyles". How does restricting 4* use allow you to do that? What is a tightly-constructed experience? What specific box of playstyles? How does restricting 4*s do any of that when the same champs are available in 5*s? "Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make" Well, I can tell you now that you may think that is important, but chopping the legs of our long time built rosters in this mmorpg, IS NOT a good experience! I would think it's worse. There is nothing good about that from the player's POV. WE LOVE the sandbox, and can tolerate some limited restrictions on our rosters, but this is way too far. It's just a terrible feeling to have a gate so broad. It's like a reset on the game. Let the difficulty of Act 6 be it's own deterrent to using 4*s. To take them from us entirely in this area, is way too much. Your explanation sounds like, hey we know what you'll like better than you do, and even though you don't like not being able to use your 4*s, you'll thank us later because we created a moment for you to mark your passage.Aside from all that, is there a concern that 4* champions, like Aegon, will rip through parts of Act 6 that you don't want? That would seem more like a direct reason than some of this vague explanation. I'm really trying to understand this.
@Colonaut123 Don Quichots? Points for the literary reference but Quichots?
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng You don’t see “valid” arguments because you disagree with them. They do explain their rationale, however.
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng You don’t see “valid” arguments because you disagree with them. They do explain their rationale, however. What valid reason is given to block 4*s from entering act 6 when all 4*s at rank 5 have higher stats than 5*s at rank 2 and below
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng You don’t see “valid” arguments because you disagree with them. They do explain their rationale, however. What valid reason is given to block 4*s from entering act 6 when all 4*s at rank 5 have higher stats than 5*s at rank 2 and below Anything in their response that says things like “Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.”