So.....maybe I missed it, but there was supposed to be some kind of statement or clarification from the game/devteam with regards to the champ requirements in act 6, specifically the exclusion of 4* champs.....? You missed it.
So.....maybe I missed it, but there was supposed to be some kind of statement or clarification from the game/devteam with regards to the champ requirements in act 6, specifically the exclusion of 4* champs.....?
Don't worry, everyone... just utilize the hashtag #MCOCRoster and you and your friends can blow a ton of cash and units on a futile attempt to get the champs you need for Act 6.Stay classy, Kabam!
I'm not sitting on a stellar Roster, but it's not horrible. I even used a Skill Gem on HE and took him to R4 because my pulls are hit-or-miss. The point I'm making is in order for Act 6 to exist, it has to be harder than Act 5. 4*s carried people through Act 5. They can't be expected to do the same for Act 6. Which means we either have to make do with what we have, or wait for something else to come along. Not the end of the world. It'll still be there. No one says people have to rush out and buy every Crystal that comes. You could, if you didn't have patience. However, I find it extremely hard to believe that out of an average of let's say, 30 or 40 5*s in someone's Roster, there's not something they can use to get started on it. Again, if people are waiting around for Corvus, Ghost, or Aegon, they could be using what they have in the meantime. I used 4* in variant aswell so dont u start with your “act 6 is harder” And second if this 4* ban does not affect you why are you trying to ruin other peoples fun in game who game is affected? I'm not trying to ruin anything. It's not my decision. It was theirs, and they made it. It also affects me because I'm a Player. The same roadblock applies to me too. I'm trying to explain the situation. If you can take a 4* into Variant, then you should have no problems taking your 5*s into Act 6. Let's face you won't be doing act 6 for a long time. When you finally do you'll be here crying about stuff like you've been doing recently about stuff the community was bringing up a long time ago. You're just spouting your nonsense like you normally do when things like this happen filling up this thread with spam How many years now, and you're still jumping in and taking personal shots at me? You think you'd move on from that by now, but you just never stop. If you think I take it to table, you're wrong. I could care less when I turn the laptop off. Probably best to move on because I don't give a flying #### what you think of me. All these years an you're still chatting utter nonsense an trolling threads. Still talking about content you can't or haven't done, thought you'd have moved on from that, but you never stop. I would have disagreed with you if I didn’t know that GW has only recently became UC and was commenting on UC content for a long time. 😂😂
I'm not sitting on a stellar Roster, but it's not horrible. I even used a Skill Gem on HE and took him to R4 because my pulls are hit-or-miss. The point I'm making is in order for Act 6 to exist, it has to be harder than Act 5. 4*s carried people through Act 5. They can't be expected to do the same for Act 6. Which means we either have to make do with what we have, or wait for something else to come along. Not the end of the world. It'll still be there. No one says people have to rush out and buy every Crystal that comes. You could, if you didn't have patience. However, I find it extremely hard to believe that out of an average of let's say, 30 or 40 5*s in someone's Roster, there's not something they can use to get started on it. Again, if people are waiting around for Corvus, Ghost, or Aegon, they could be using what they have in the meantime. I used 4* in variant aswell so dont u start with your “act 6 is harder” And second if this 4* ban does not affect you why are you trying to ruin other peoples fun in game who game is affected? I'm not trying to ruin anything. It's not my decision. It was theirs, and they made it. It also affects me because I'm a Player. The same roadblock applies to me too. I'm trying to explain the situation. If you can take a 4* into Variant, then you should have no problems taking your 5*s into Act 6. Let's face you won't be doing act 6 for a long time. When you finally do you'll be here crying about stuff like you've been doing recently about stuff the community was bringing up a long time ago. You're just spouting your nonsense like you normally do when things like this happen filling up this thread with spam How many years now, and you're still jumping in and taking personal shots at me? You think you'd move on from that by now, but you just never stop. If you think I take it to table, you're wrong. I could care less when I turn the laptop off. Probably best to move on because I don't give a flying #### what you think of me. All these years an you're still chatting utter nonsense an trolling threads. Still talking about content you can't or haven't done, thought you'd have moved on from that, but you never stop.
I'm not sitting on a stellar Roster, but it's not horrible. I even used a Skill Gem on HE and took him to R4 because my pulls are hit-or-miss. The point I'm making is in order for Act 6 to exist, it has to be harder than Act 5. 4*s carried people through Act 5. They can't be expected to do the same for Act 6. Which means we either have to make do with what we have, or wait for something else to come along. Not the end of the world. It'll still be there. No one says people have to rush out and buy every Crystal that comes. You could, if you didn't have patience. However, I find it extremely hard to believe that out of an average of let's say, 30 or 40 5*s in someone's Roster, there's not something they can use to get started on it. Again, if people are waiting around for Corvus, Ghost, or Aegon, they could be using what they have in the meantime. I used 4* in variant aswell so dont u start with your “act 6 is harder” And second if this 4* ban does not affect you why are you trying to ruin other peoples fun in game who game is affected? I'm not trying to ruin anything. It's not my decision. It was theirs, and they made it. It also affects me because I'm a Player. The same roadblock applies to me too. I'm trying to explain the situation. If you can take a 4* into Variant, then you should have no problems taking your 5*s into Act 6. Let's face you won't be doing act 6 for a long time. When you finally do you'll be here crying about stuff like you've been doing recently about stuff the community was bringing up a long time ago. You're just spouting your nonsense like you normally do when things like this happen filling up this thread with spam How many years now, and you're still jumping in and taking personal shots at me? You think you'd move on from that by now, but you just never stop. If you think I take it to table, you're wrong. I could care less when I turn the laptop off. Probably best to move on because I don't give a flying #### what you think of me.
I'm not sitting on a stellar Roster, but it's not horrible. I even used a Skill Gem on HE and took him to R4 because my pulls are hit-or-miss. The point I'm making is in order for Act 6 to exist, it has to be harder than Act 5. 4*s carried people through Act 5. They can't be expected to do the same for Act 6. Which means we either have to make do with what we have, or wait for something else to come along. Not the end of the world. It'll still be there. No one says people have to rush out and buy every Crystal that comes. You could, if you didn't have patience. However, I find it extremely hard to believe that out of an average of let's say, 30 or 40 5*s in someone's Roster, there's not something they can use to get started on it. Again, if people are waiting around for Corvus, Ghost, or Aegon, they could be using what they have in the meantime. I used 4* in variant aswell so dont u start with your “act 6 is harder” And second if this 4* ban does not affect you why are you trying to ruin other peoples fun in game who game is affected? I'm not trying to ruin anything. It's not my decision. It was theirs, and they made it. It also affects me because I'm a Player. The same roadblock applies to me too. I'm trying to explain the situation. If you can take a 4* into Variant, then you should have no problems taking your 5*s into Act 6. Let's face you won't be doing act 6 for a long time. When you finally do you'll be here crying about stuff like you've been doing recently about stuff the community was bringing up a long time ago. You're just spouting your nonsense like you normally do when things like this happen filling up this thread with spam
I'm not sitting on a stellar Roster, but it's not horrible. I even used a Skill Gem on HE and took him to R4 because my pulls are hit-or-miss. The point I'm making is in order for Act 6 to exist, it has to be harder than Act 5. 4*s carried people through Act 5. They can't be expected to do the same for Act 6. Which means we either have to make do with what we have, or wait for something else to come along. Not the end of the world. It'll still be there. No one says people have to rush out and buy every Crystal that comes. You could, if you didn't have patience. However, I find it extremely hard to believe that out of an average of let's say, 30 or 40 5*s in someone's Roster, there's not something they can use to get started on it. Again, if people are waiting around for Corvus, Ghost, or Aegon, they could be using what they have in the meantime. I used 4* in variant aswell so dont u start with your “act 6 is harder” And second if this 4* ban does not affect you why are you trying to ruin other peoples fun in game who game is affected? I'm not trying to ruin anything. It's not my decision. It was theirs, and they made it. It also affects me because I'm a Player. The same roadblock applies to me too. I'm trying to explain the situation. If you can take a 4* into Variant, then you should have no problems taking your 5*s into Act 6.
I'm not sitting on a stellar Roster, but it's not horrible. I even used a Skill Gem on HE and took him to R4 because my pulls are hit-or-miss. The point I'm making is in order for Act 6 to exist, it has to be harder than Act 5. 4*s carried people through Act 5. They can't be expected to do the same for Act 6. Which means we either have to make do with what we have, or wait for something else to come along. Not the end of the world. It'll still be there. No one says people have to rush out and buy every Crystal that comes. You could, if you didn't have patience. However, I find it extremely hard to believe that out of an average of let's say, 30 or 40 5*s in someone's Roster, there's not something they can use to get started on it. Again, if people are waiting around for Corvus, Ghost, or Aegon, they could be using what they have in the meantime. I used 4* in variant aswell so dont u start with your “act 6 is harder” And second if this 4* ban does not affect you why are you trying to ruin other peoples fun in game who game is affected?
I'm not sitting on a stellar Roster, but it's not horrible. I even used a Skill Gem on HE and took him to R4 because my pulls are hit-or-miss. The point I'm making is in order for Act 6 to exist, it has to be harder than Act 5. 4*s carried people through Act 5. They can't be expected to do the same for Act 6. Which means we either have to make do with what we have, or wait for something else to come along. Not the end of the world. It'll still be there. No one says people have to rush out and buy every Crystal that comes. You could, if you didn't have patience. However, I find it extremely hard to believe that out of an average of let's say, 30 or 40 5*s in someone's Roster, there's not something they can use to get started on it. Again, if people are waiting around for Corvus, Ghost, or Aegon, they could be using what they have in the meantime.
Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.
So can we expect a response with valid reasons behind this gate at some point or are you guys going to continue to try to justify your decision with nonsensical comments. You took a day to post a response that still gives no valid reason to the player base as to why the experience will be more enjoyable with the restrictions. your explanation of gates to limit people from being upset makes no sense to those of us endgame players who have developed extensive rosters and have been forced to use 4*s to fill gaps your games rng leaves in our profiles. I'm not advocating for compensation or a boycott I'm asking for a real answer on how this will make the game more enjoyable for players like me who have eagerly anticipated act 6 after completing all the content now available in the game but still have holes in my profile because of poor rng pulls. Either give us a valid reason outside of you want to force us to spend more money to fill these holes or remove the gate on 4*s I have no issues with spending on a game I enjoy but if I'm going to be forced to spend needlessly to enter new content I see no reason to keep supporting this game and its design team
I’m not one to complain about free stuff but.........With everything going on in this thread...... I spit my drink out all over my keyboard at work. Thanks for the laugh!
Don't worry, everyone... just utilize the hashtag #MCOCRoster and you and your friends can blow a ton of cash and units on a futile attempt to get the champs you need for Act 6.Stay classy, Kabam! I confess I’m surprised at that. I dont think it helps the “this isn’t a cash grab” narrative. Bump it up to 50% rate and drop me some units and I’ll think about it. Otherwise a hard pass. Makes the official statement look a little silly, too, in my opinion. Dr. Zola
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng You don’t see “valid” arguments because you disagree with them. They do explain their rationale, however. What valid reason is given to block 4*s from entering act 6 when all 4*s at rank 5 have higher stats than 5*s at rank 2 and below Anything in their response that says things like “Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.” And how is this a valid reason. I am missing how the use of 4* champs allows for a more tightly constructed challenge unless they mean to say they are forcing people to spend on crystals with the Hope of attaining the champs they need to complete synergies needed to attempt this challenge. The wording doesn't give a valid reason why 4*s should be locked from use. They are not restricting based on team rating which I could understand even if I didn't agree with it. Their response to the restrictions doesn't explain why or how this creates a more tightly constructed experience or forces a more specific box of playstyle. There is no reason given to explain their decision it's just a long winded sentence without any explanation. Since you seem to understand what they are trying to get across maybe you can explain it to the rest of us in simple terms. It has nothing to do with agreeing with the decision for me it's more about understanding the reason behind it. @CFree please explain what you think they are saying rather than reposting their message has we have all already read that several times
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng You don’t see “valid” arguments because you disagree with them. They do explain their rationale, however. What valid reason is given to block 4*s from entering act 6 when all 4*s at rank 5 have higher stats than 5*s at rank 2 and below Anything in their response that says things like “Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.”
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng You don’t see “valid” arguments because you disagree with them. They do explain their rationale, however. What valid reason is given to block 4*s from entering act 6 when all 4*s at rank 5 have higher stats than 5*s at rank 2 and below
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng You don’t see “valid” arguments because you disagree with them. They do explain their rationale, however.
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke!
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them. It does give reasons but there are no valid arguments for their reasons. that's the big issue with this gate. There is no valid reason for it other than to force end game players to spend on offers and grandmaster crystals. it's a gate designed to punish free to play or casual spenders in a game where attainable by rng
This doesn’t give a reason why 4* champions are blocked from act6.. Noobs won’t be able to enter act6 until they complete act5. So saying u need to gate act6 by removing 4* is a complete joke! It does give a reason. Several actually. You just don’t agree with them.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel.
So I can bring a Rank 1 Level 1 unduped 5* Antman to Act 6, but I can't bring a 5/50 Sig 99 4* Archangel. In all seriousness, @Kabam Miike would you guys consider gating it by challenger rating instead of star level/rarity?i.e. 4* 5/50 and 5* 3/45 and above only? My point is, you guys invented challenger rating to essentially say a 5/50 is the same power level as a 3/45. They take similar amount of catalysts to rank, and have similar stats. Yet the way you are gating Act 6 doesn't take this into consideration. You can bring an extremely low level 5*, but not your most powerful 4*.I am personally not for any gating, however I think this would be a good compromise. It would be more about making sure players have the right roster for the job, and less about who is getting lucky with 5* pulls.
Hey everyone,Thank you all for the discussion on this topic. There’s been a lot of constructive feedback and thoughts, and it’s been valuable to us for considerations and internal discussion. We wanted to be clearer with our intentions, and better clarify why we want to do this and how it aligns with our past direction in the game.This is not the first time we’ve hard-gated something behind a form of progression. We use gates liberally, oftentimes to prevent players from having frustrating experiences in content beyond their capabilities, but also because we’re game developers and we have some intended play experiences in mind that we--through both iteration and personal gameplay experience--believe smooth out the ride and make the whole thing as enjoyable as possible.At level 50-60, it's easy to forget that for much of an early player’s experience they are bumping into padlock icons all over the quests menu: - A multitude of our arenas cannot be played without specific Champion rarities, and to be competitive requires a lot of them.- Normal and Heroic difficulty event quests are locked behind levels 12 and 25, respectively. - Master was, for a long time, gated monthly behind the 100% exploration of its Heroic counterpart. - Uncollected difficulty requires not only reaching level 40, but completion of Act 5, Chapter 2. - Even entering Beginner asks you to be level 6!And this is just looking at the monthly event quests. Dungeons need you to have a sizeable count of certain rarities before you can access the very same ones. Side Quests follow similar locking mechanics to the Monthly Events, and we’ve used gating methods both inter-quest (Dimensional Rifts and their shards) and more explicit (Danger Rooms rarity requirements, the current Recon Missions) to craft a specifically targeted experience or to more tightly tune the content we’re making.On the topic of tuning, that is our goal when using more stringent requirements in quests. Back Issues #1 used this explicitly with the Class requirements; we did this so we could build areas in each quest where lesser-used Champions could stand out--Hawkeye’s power drain capabilities in Chapter 1, Quest 1, for example--and be important for strategy where they normally would not. We’re aiming to do similar things in Back Issues #2, with a different approach. (More on that soon!)One reason we do this is because of how progression changes over time. Once you’ve achieved Level 60, we lose a numerical value of your time and experience in the game. The gap between a fresh 60 and a veteran 60 can be massive, just like in many other MMO games. One of the best ways we have to continue using those gates as both protective and progression measure is targeting the baseline strength and breadth of your roster.Act 6 (and other content) is built with specific challenges in mind. The requirement of 5 and 6-Stars is a broader application of the idea, but it allows us to build a more tightly-constructed experience around a more specific box of playstyles. Making one-size fits all content for an immense player toolbox can lead to things being more watered down and general, rather than the specific moments we can make when we know the lower and upper limits of each player as a matter of fact.Lastly, this is permanent content. When we place strict requirements on a Side Quest, it’s a gold rush; there’s only ~30 days to build or enhance a team for the quest in question, and it can be a real crunch to get it done. (I myself am going to have a hell of a time with the Avengers leg of the Recon Missions.) Act 6 is going to be around forever. If you can’t get into it right away, that’s alright. It’ll wait for you!Again I appreciate the discussion around this, and when we say we’re taking your feedback we mean it. When there are lots of opinions and discourse around a topic like this, we take it seriously. I’ve already had two meetings today to chat about it with a variety of teams. I hope my points better explain our stance on gating content, and why we feel comfortable doing it here in the way we are.
I’m not one to complain about free stuff but.........With everything going on in this thread...... I spit my drink out all over my keyboard at work. Thanks for the laugh! That was a gift for International Women's Day. Has nothing to do with Act 6. Still: They are basically giving us useless stuff for future content while this discussion is going on...
I’m not one to complain about free stuff but.........With everything going on in this thread...... I spit my drink out all over my keyboard at work. Thanks for the laugh! That was a gift for International Women's Day. Has nothing to do with Act 6.
Stay classy, Kabam! Makes the official statement look a little silly, too, in my opinion. Dr. Zola
Stay classy, Kabam!
Perhaps if you had installed a 5* basic arena a year ago like you really should have then maybe the community would be more understanding of this decision. But my options for acquiring 5* champs is either just keep grinding slowly as I have been or open my wallet. The 5* featured arena caters only to the elite players who have money to spend for refreshing champs.